I played an extremely early alpha of this. It showed promise, but the version I played was extremely rough around the edges.
I've been meaning to revisit it for a while, but my backlog is pretty packed at the moment.
So many games, so little time.
Do you remember the build you played on? Alpha 16 is a HUGE update scheduled to release in the next month or two. Lots of great additions coming up.
Dev Blog:
Spawn and AI improvements
* Create new volume based Sleeper system and sleeper helper points (confirmed for A16)
* Bloodmoon, Dynamic and Sleeper spawns all use partying and dynamic difficulty game stages (confirmed for A16)
* Player stealth improvements (confirmed for A16)
Electricity
* Craft generators, solar panels, or use battery banks to power electric devices (confirmed for A16)
* New powered traps that chop zombies, burn them, and more (confirmed for A16)
* Run wire from power sources to switches, relays, pressure plates, and appliances (confirmed for A16)
* New wire tool will attach and cut wire (confirmed for A16)
Blocks and Building
*Jail Cell door (confirmed for A16)
*Iron Bar block with outside, center, and inside edge rotations (confirmed for A16)
*Outside corner stairs (confirmed for A16)
*Unified block system which allows for 24 rotations and texture alignment between blocks (confirmed for A16)
*Painting tool that will allow for multiple textures and colors for greater building variety (confirmed for A16)
*Bulletproof Glass (confirmed for A16)
*Rain Gutters (confirmed for A16)
*3d Ladders (confirmed for A16)
Items, Traps, Weapons
*Flame Thrower trap (Might be post launch A16)
*Spinning Blade trap (confirmed for A16)
*Arrow trap (confirmed for A16)
*Molotov Cocktail (confirmed for A16)
*Compound Bow (confirmed for A16)
*Auto Turrets (confirmed for A16)
More Character options.
*New beards (confirmed for A16)
*More hair styles (confirmed for A16)
*New clothing (confirmed for A16)
New and redone animals:
*Replace bears (confirmed for A16)
*Replace Pig (Might be post launch A16)
*Replace hornet with zombie vulture (confirmed for A16)
*Add snakes to desert and plains (confirmed for A16)
*Add wolves to appropriate areas. (confirmed for A16)
Improved crops
*Potatoes and other 2d card crops need real 3d versions (Might be post launch A16)
Game Controls Improvements
*100% Gamepad controller support (confirmed for A16)
*In Menu Hotkeys for scrap, wear, drop, craft, etc. (confirmed for A16)
Redo main menu
*Replace old legacy menu with an updated smoother flowing one. (Might be post launch A16)
*Clean up old options (Might be post launch A16)
*Add new dead is dead mode (Might be post launch A16)
*Add Zombies run during the day and walk at night option (Might be post launch A16)
New zombies
*Fat Hawaiian Shirt zombie is back (Confirmed for A16)
*Feral versions of every zombie that have more hp, hit harder, and run during the day (confirmed for A16)
*Radioactive zombies that heal over time (Might be post launch A16)
*Various UMA zombies coverted to handmade (confirmed for A16)
World Generation
*Distant Terrain 2.0 featuring distant POI's (confirmed for A16)
*Socket System for POI's and cities that mesh more naturally with the terrain (confirmed for A16)
*City districts for more organic city layouts with industrial, commercial, and residential zoning (confirmed for A16)
*Enhanced world previewer using the new LOD models of POI's (confirmed for A16)