10. Cyberpunk 2077I have done every mission in the game minus the boxing in pacifica because the hardest goddamn thing in the game which was the "final boxing match" apparently wasn't enough boxing, so I just skipped it. Crit chance is with only 3 reflexes by the way, very hard mode turned very easy after I started going ham on legendary mods.
This game was gonna come second place to a game I played earlier this year, but after finishing it...I can't. Ignoring everything negative people who aren't even playing this game are saying about it, this game is nothing short of phenomenal. It ain't perfect, but god damn this game got me in the feels so hard.
I can't even sugar coat it, the time I just had is amongst the most enjoyment I've had playing a videogame. YMMV, but put graphics, characters, story, amazing gameplay, and my ability to use videogames as escapism and actually be there, sad to see it end. Game has multiple endings, and I don't know if there is a "good ending" but god damn I feel like when I beat Red Dead Redemption(no similarities to said ending, just one that tugs at the feels), just bummed. It's a fuckin climax alright, and my emotions going with it.
This game has exceeded my expectations. Bravo.
"cough" short game my ass, maybe don't skip 90% of the content you idiot reddit fucks "cough"That's 10 games in 2020, barely. I think for real this time, due to pandemic, personal life situation, and all of that, I will not be gunning for 10 next year. Just a new thread with whatever new shit im beating with no numerical goal. Maybe one more update to this thread to do a year end recap closer to new years.
G G
*edit*
was slightly tipsy posting that, but the way I feel still stands, game is not without faults, so I suppose I can list some of them.
-While game is very stable, haven't had a single crash, game has semi frequent smaller bugs. Most of them are try to enter a door and the prompt wont show up unless I reload. Actually a lot of issues where I can't progress or an event won't trigger without a reload, or in some cases restarting the game.
-the boxing missions are horrible. LETS JUST ASSUME YOU DONT HAVE ANY POINTS INTO BODY, and no perks into hand to hand, you're gonna have a bad time. Even if you do play well, you won't have the stamina to evade the two punches they need to land on you to end you, compared to the 60-70 punches you need to land on them to end them, this is with buying the gorilla arms cyberware and having points into body...it'll take even more work without.
-the story, while REALLY REALLY GOOD, the pacing makes you feel forced to do the next one, and if you do, I can see why people say the game is very short because off the top of my head there's like...prologue, mission, mission, end of act 1, then like 4-5 missions, and point of no return after that. Maybe some LIGHT side mission gating or level gating would have helped this somewhat? The content was good, the method in which it was served could have been modified to feel less urgent or something to encourage going off the beaten path.
-explosions
-no, seriously, explosions. I save every 40 seconds and loading a save takes like 9 seconds, so it's not that bad, but if you kill a guy and you're next to an explosive container...you're gonna reload when another enemy shoots that thing. It feels like explosions just outright kill you most of the time, and it's the biggest cause of my own demise.
-extremely inconsistent fall damage. I have fallen 20 feet and taken no fall damage, and I have fallen 2 feet and died from 100% health to 0. EVERY TIME I make a drop from ANY height, I quicksave.
-buying weapons/armor/cyberware/blueprints. Each store has a random stock, but each store also carries certain things. No stores are labeled, only "clothes store here, gun store here" so unless you google it or memorize it, you aren't going to find specific stock on your own. On top of that, the later half of the game I used only one single gun, the db-2 satara. This gun is the only tech shotgun in the game, the highest blueprint available is rare (blue), and the highest dropped is epic (purple), there is no epic blueprint, no legendary blueprint, or legendary drop for this gun. The gun exists in the game files, it's just not accessible in normal play. Ontop of that, the epic version has a "50% reduced charge time" modifier on it, but MOST of the epic ones I find that drop (and they are far from easy to find even one) don't even have that important mod on it. So you have a weapon you get at say level 27, and use it to 50...it costs more and more to upgrade the same gun, than it does to find one that's 10 levels higher and to upgrade it from there, and I can't craft one, so I'm left to burn all of my crafting mats on the only means I use to shoot gun. Feels a bit unfair to tech shotgun users to me. The shopping issue I can see being fixed in future dlc however, and the shotgun issue I can see being fixed after the major bugs are ironed out, but the game is complete for me, so I went without it.
-maybe more of an emphasis on how to level certain less obvious skills, even just a mouse over "gaining engineering exp can be done by disabling cameras/mines, shooting people through walls with charged tech weapons, and using grenades" would have saved me a lot of time, since I thought killing enemies with a tech weapon was enough, as it actually awards 0 exp on its own.
-this is merely personal preference, but I would prefer the game to continue AFTER the climax of the game, and not just have a state of "point of no return after this one bud, but you can reload here to play our future dlc even though you will soon know the conclusion of the characters kinda spoiling the point of going back to do more stuff" The witcher 3 did this, and maybe I was hoping they wouldn't dive into that jar a second time, but they did. Again, maybe dlc can...modify things somewhat? They really shouldn't though, what's done is done, and lightning the emotional blow would only dampen the experience they originally created.
-there is a bug which prevents you from firing your gun...this has happened to me 3-4 times. a simple load fixes this, but still an annoyance.
-explosions yet again
Those are the bigger issues I had with the game. Driving was decent enough for me, the motorcycle I drove most of the game handled fine. The combat music would drone on a bit louder/longer than I want, but that's a nitpick. No transmog, or a way to just browse clothes I want is another one. Limited clothing options is another, many many npc's have cool gear that is just unavailable to the player, but again, a nitpick in a FIRST PERSON perspective game. Police suck in general, but it's not grand theft auto, so i'll give it a pass. Vehicles for purchase should have a different icon than the quest icon so you can easily see what quests there are to do without mousing over all of these money-sinks you won't buy.
ramble ramble, steam says I have 86 hours logged, so I had a lot to type.
*edit*
went back to complete the blue ncpd missions that I originally were infinite, they aren't, there's just a lot of them. So besides the remaining boxing missions, the secret ending I fucked myself over from getting on this character, and the remaining endings, I think I have done every mission in the entire game. 81.5 hours played.