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Random Chat / Re: Embed videos
« on: August 25, 2017, 03:47:09 AM »BREHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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Also, be very glad that you jumped into Draenor late.
Grizzly Hills
Is fire still somewhat luck-based? Before pretty much all of the major abilities proc'd off of crit chance, so if you didn't have high amounts of crit and a ton of luck you couldn't effectively play that spec.
As far as zone aesthetic goes, I think Warlords is probably my overall favorite. Not only was there a ton of variety, but I think it has the most "desolate but beautiful" zone in the entire game. You probably didn't see it if you only played Alliance and didn't go for the exploration achievements. When you have a chance, swing by Frostfire Ridge (it's the first Horde questing area, but you can walk through there safely if you're on a PvE realm). I don't think I can adequately describe how much I enjoyed the look of that area.
World quests are pretty much a cross of Diablo 3 bounties and Guild Wars 2 world quests. They're a pretty good way to kill some time, they aren't as tedious as older dailies (Mists' dailies sucked), and they aren't as mobile gamey as Warlord's "endgame." Still definitely a grind, but they're not bad.
I know you aren't crazy about your shaman, but I'd highly recommend using them to get Draenor flying.
Yeah, nothing is the way it was. I don't think that move sets will ever be that intricate again.
That being said, I do like some of the new additions. The talent trees of old provided little more than an illusion of choice and typically only contained one or two viable paths. Downranking spells as a healer was a pain in the ass. Hunters using mana was always stupid (I even felt that way when I was playing BC). I like how the fights themselves tend to be far more active and intricate.
(like the famous thing where the Big Bad of a particular arc stops taking damage at 1 HP, then yells, "YOU HAVEN'T BEATEN ME YET," before escaping in an illogical manner while your character sits there staring at them).
The DK specs are all pretty viable for leveling. Assuming nothing has changed, I'd probably swap to blood for the Mists content (despite my gripes above, it still offers insane survivability for solo content), but the stat revamps in Warlords might have made that a non-issue.
My first character was a hunter, and I've had a pretty good time with them. If you want to go really wild, melee hunters (survival spec) are a thing now.