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The Chatterbox => Computing => Topic started by: tommy on January 10, 2008, 09:42:43 PM
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the problem being i don't want to have to make my own goddamn level editor
are there any 2d platformer engines or anything so i don't have to create that
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Yes, there are, my friend's taking a vidya-game design class, I'll ask him if I can pirate the software and give it to you.
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Have you tried Game Maker (http://www.yoyogames.com/gamemaker/)? It's been a while since I've used it but it's pretty easy to get things together with it.
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i always forget game maker is a decent program until a great game comes out based on it. i was leaning towards, say, a python or xna or what have you-based engine, but i guess most people just make those themselves :(
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There are really involved game making libraries for C++ that can do damn near anything. (One in particular I'm thinking of, but can't remember what it's called.) It could save and load data from special archives, it had it's own rendering systems that are higher level than DirectX (Because DirectX is not exactly the most fun thing to program with) along with a veritable fuckload of other capabilities. It blew my mind. You basically had to figure out what sort of game you were making, design the graphics, and write the back end (mechanics, character movement, all that) and the rest of the game basically wrote itself.
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i was leaning towards, say, a python or xna or what have you-based engine, but i guess most people just make those themselves :(
I haven't messed with XNA too much. I have it installed and all, so I guess I probably should.
One nice thing about XNA is that you can develop little games for the Xbox 360. If you have a Live! Gold account and pay a bit extra you can send XNA games from your PC to the 360. I believe it's $80 per year when you add up the cost of the Gold account and the XNA account...I don't remember. I'm not too sure if it's worth it at the moment. If there is a large XNA "following," it might be.
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Hah, so I asked my friend, their class is using game maker. Go figure.