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The Chatterbox => Gaming => Topic started by: Zephlar on November 09, 2015, 04:11:58 PM

Title: Fallout 4
Post by: Zephlar on November 09, 2015, 04:11:58 PM
Anyone besides me getting it tonight?
Title: Re: Fallout 4
Post by: Spectere on November 09, 2015, 05:04:44 PM
Nah. Too many other games on my plate right now.

Besides, I always give Bethesda games about a year. That gives them enough time to make all of the DLC (and sell it in a GOTY bundle for less money) and fix all of the bugs. On top of that, the community also has time to roll out unofficial patches (and make some killer graphical mods).

Now if it were a new Elder Scrolls game, that might have been a different story. Oh well, maybe in a few years.
Title: Re: Fallout 4
Post by: vladgd on November 09, 2015, 06:13:08 PM
I didn't plan on it, but, seen a deal with ps4 bundle + fallout 4. So that should arrive sometime late this week/early next week. In the meantime, playing the starcraft 2 legacy of the void when it drops in about 6 hours of this post.
Title: Re: Fallout 4
Post by: Zephlar on November 09, 2015, 11:14:32 PM
Nah. Too many other games on my plate right now.

Besides, I always give Bethesda games about a year. That gives them enough time to make all of the DLC (and sell it in a GOTY bundle for less money) and fix all of the bugs. On top of that, the community also has time to roll out unofficial patches (and make some killer graphical mods).

Now if it were a new Elder Scrolls game, that might have been a different story. Oh well, maybe in a few years.

I don't blame you one. Single. Bit. Very wise.

I didn't plan on it, but, seen a deal with ps4 bundle + fallout 4. So that should arrive sometime late this week/early next week. In the meantime, playing the starcraft 2 legacy of the void when it drops in about 6 hours of this post.

I'm trying to convince my GF to start SC2 with me soon. I've way overdue. Thinking about getting us both the Battlechest from the OG to start her off and see if that gets her interested. We just had a big SC2 tourney here in Atlanta in light of the WCS too. Those Koreans....smh.

Title: Re: Fallout 4
Post by: Sneaky on November 10, 2015, 10:53:12 AM
I love Fallout. Bugs and all. Bought it last night, got out of the vault and to the first settlement before I had to go to bed.  I'm going on a marathon tonight because I don't have work tomorrow.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Can't wait to get into crafting/settlement building/engineering etc. Fun funfun funfun
Title: Re: Fallout 4
Post by: Spectere on November 10, 2015, 08:50:59 PM
I saw some gameplay footage and I do love what I see. Hnnnng.

I think I'm still going to wait. Between Morrowind, Oblivion, Skyrim, and Fallout 3, I think I've learned my lesson about buying Bethesda titles early. I freaking love those guys (they're easily my favorite AAA developer simply because they don't do the typical industry bullshit that everyone else does), but the type of games that they specialize in are almost impossible to get 100% right out the gate.

Honestly, though, I might just fork up the $60 on my next paycheck to support them, then just wait for a few patches. I normally don't jump at the chance to throw money at companies, but it's hard to find companies like Bethesda anymore, sadly. Just the fact that FO4 doesn't have microtransaction is, sadly, a reason to celebrate.
Title: Re: Fallout 4
Post by: vladgd on November 10, 2015, 11:23:41 PM
I'm trying to convince my GF to start SC2 with me soon. I've way overdue. Thinking about getting us both the Battlechest from the OG to start her off and see if that gets her interested. We just had a big SC2 tourney here in Atlanta in light of the WCS too. Those Koreans....smh.

I had just got done playing a few hours of the new co-op mode, and I will say that for something I didn't even know was going to be in the game until a few weeks ago, it's pretty freakin fun. I'd say co-op mode alone is a good enough reason for a new player to hop in.
Title: Re: Fallout 4
Post by: Zephlar on November 10, 2015, 11:46:00 PM
I had just got done playing a few hours of the new co-op mode, and I will say that for something I didn't even know was going to be in the game until a few weeks ago, it's pretty freakin fun. I'd say co-op mode alone is a good enough reason for a new player to hop in.

That is perfect. We're always looking for good co-op.

14 hours into FO4 and I am in love with it. No bugs at all that I've run into. FPS hasn't dropped below 50 fps and generally stays steady 60 max settings which I didn't expect on my 770. It's superior to FO3 in every way I really don't understand the negative feedback, though most negative reviews are raging over the graphics. Really, they aren't THAT bad.

Brotherhood of Steel making their first entrance.

(http://images.akamai.steamusercontent.com/ugc/582449529818523476/9A2F98DB6A339569BB9886AAE37EA6F1C51A3E4E/)

Title: Re: Fallout 4
Post by: Sneaky on November 11, 2015, 01:12:28 AM
I think a lot of people are giving knee jerk negative reviews because.. well computers are fucking finicky and everyone has a different rig. It's highly improbable to test for all these extra variables down to what services are running on someone's machine. Anything can make a game crash. Especially a game as huge as FO4..

I had crashing issues (only 5 ish mins of gameplay), and ended up rolling back my nVidia driver  and doing a clean install of it. Fixed it instantly. Running 100% smoothly and loving it
Title: Re: Fallout 4
Post by: Spectere on November 12, 2015, 03:17:01 AM
Not to mention that the quality of GPU drivers have been tanking lately, both on Team Red and Team Green. It's like a very bad throwback to 1997 where you need multiple driver versions in order to run all of your games. It's funny, I switched away from AMD partially because their drivers were getting kinda shaky, only for NVIDIA's quality to drop within a year. SLI certainly doesn't help matters, but I was having many of the same issues with a single GTX 680: periodic GPU driver crashes (which is a ROYAL pain in the ass when you're using HDMI audio, believe me). It only happens on certain games, but it does love to bite you in the ass. I don't know anyone with a newer NVIDIA card that doesn't have those from time to time. Assuming they haven't fixed this issue, try playing Metro 2033: Redux (I assume Metro Last Light: Redux, and possibly even the base Metro Last Light, have the same issues) with GPU PhysX. Enjoy the random black screens of frustration! If you're lucky you won't have to reboot your computer. The solution? Disable hardware PhysX.

Yeah.

With SLI enabled I find that it handles intense titles far better than older titles. I've never had a crash during FC4 or Crysis 3, but apparently my cards got so bored by the Mass Effect series that they would randomly crash the driver just so that something interesting would happen (i.e. they would listen to my frustrated wails via my headset mic). I had to disable SLI when I was playing through that series to resolve that (not that it mattered much, honestly; I'll bet my laptop's GTX 765m could render those games at 4K without breaking a sweat).

AMD, on the other hand, has really weird compatibility workarounds that cause things to break horribly. If you have a system with an AMD card, go ahead and try to play Wolfenstein: The New Order. I'll bet you get a whopping 10fps (unless they fixed that, and I highly doubt that they did). Now rename the executable and launch it again. Now it's suddenly playable! It's like magic only a whole hell of a lot more arcane. Driver crashes are less common, but they still occurred on my old HD 5830 from time to time (and far more frequently on my cousin's old HD 6750).

Ugh. BUT ANYWAY.

I do have to begrudgingly admit that Bethesda does have to take some of the fall for the gameplay bugs at the very least. They try so damn hard, but with a game of their usual scale it's impossible to iron them all out. That being said, I don't understand how people don't realize that by this point! Like I said before, I always wait a year for Bethesda titles for that very reason.

And honestly, I'm considering waiting at least a month or two after every AAA title just so that the driver situation can calm down a bit. That also gives me plenty of time to wait for the TotalBiscuits and Jim Sterlings of the world to play them and bash the port quality (if applicable).
Title: Re: Fallout 4
Post by: vladgd on November 13, 2015, 01:25:05 AM
(http://i.imgur.com/kneBxdz.png)

Haven't got the game yet, should have it tomorrow, but I wanted to get a starting stat build set so I'm good to go when I'm playing. I play these games stealthy, so, working with that. Looks fairly good so far, may need to look at the perk chart to see if I want to modify it any. First thing I'll do is probably get agi to 7 so I have access to ninja, otherwise grab all perks I want and then work on str 6 for strong back, and then maybe boost up endurance so I won't die all the time after all the major stuff is taken care of.

*edit*

Thinking about probably lowering agi to 3, and raising luck to 5 for idiot savant (https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/).
Title: Re: Fallout 4
Post by: Sneaky on November 13, 2015, 11:07:30 AM
I've had some issues with my nVidia drivers for sure - I found that if/when my game doesn't start (crashes on initial load after launcher), my solution is to use DDU and do a safe mode clean reinstall of the most recent gfx driver

I have no idea what FO4 and nVidia are clashing on.. so much for a "game ready" driver.. I can tell not a lot of testing went into that one. I'm sure they'll patch it eventually and at least I have a fix now.
Title: Re: Fallout 4
Post by: Zephlar on November 13, 2015, 01:53:10 PM
I've had some issues with my nVidia drivers for sure - I found that if/when my game doesn't start (crashes on initial load after launcher), my solution is to use DDU and do a safe mode clean reinstall of the most recent gfx driver

I have no idea what FO4 and nVidia are clashing on.. so much for a "game ready" driver.. I can tell not a lot of testing went into that one. I'm sure they'll patch it eventually and at least I have a fix now.

That sucks man. Sorry to hear that. I have the most recent Nvidia driver released on 11/9 and haven't had any crashes/bugs so far. Which card are you using?
Title: Re: Fallout 4
Post by: Spectere on November 15, 2015, 04:00:10 AM
I have no idea what FO4 and nVidia are clashing on.. so much for a "game ready" driver.. I can tell not a lot of testing went into that one. I'm sure they'll patch it eventually and at least I have a fix now.

Yeah, I definitely avoid installing those if I can help it. I ended up installing the "game ready" driver for GTA5 and it actually dropped performance pretty significantly on my rig for...GTA5. I went from a consistent 60+ to having periodic drops to 45-50. I ended up reverting to a previous driver and everything was fine. So...I guess give that a shot!

Failing that, sometimes PhysX can do some funky things. Try changing which card is handling PhysX (I remember you mentioning at one point that you had two cards) and, if all else fails, try having your CPU handle it.
Title: Re: Fallout 4
Post by: vladgd on November 17, 2015, 05:31:43 PM
Idiot Savant + save scum = two levels for a quest turnin.

Ohh, beautiful. Only 400xp for that quest? Ninja? How bout you take that times FIVE and turn that into a 2000xp quest, THATS WHAT IM TALKIN BOUT!
Title: Re: Fallout 4
Post by: Zephlar on November 21, 2015, 03:29:14 AM
The amount of mods already out are seriously staggering in the short time since release. I've been playing around with some of the presets (http://staticdelivery.nexusmods.com/images/1151/10659670-1448094010.jpg) and I have to give Vogue ENB the gold at the moment. I think it works really well with the game.

The adjustment mod to add shadows to the pip boy light (http://staticdelivery.nexusmods.com/images/1151/10659670-1448094485.jpg) is also a really nice little addition.

A texture pack is probably right around the corner. These guys are machines.

Title: Re: Fallout 4
Post by: Spectere on November 22, 2015, 12:50:52 AM
Heh, yeah. My favorite part is that the GECK for FO4 hasn't even been released yet.

The people who mod Bethesda games are some crazy mofos.
Title: Re: Fallout 4
Post by: vladgd on November 22, 2015, 10:23:32 PM
I finished the main story at around level 40. Probably going to take a break from the game now.

I liked it. Probably the best combat Bethesda has put into one of their open world games, but overall, I still don't really like the setting at all. All that means is im going to invest like 60 hours into the game, instead of the 170 I put into skyrim. Which for a setting I don't even like, they did a damn good job.
Title: Re: Fallout 4
Post by: Zephlar on November 25, 2015, 08:46:31 AM
I finished the main story at around level 40. Probably going to take a break from the game now.

I liked it. Probably the best combat Bethesda has put into one of their open world games, but overall, I still don't really like the setting at all. All that means is im going to invest like 60 hours into the game, instead of the 170 I put into skyrim. Which for a setting I don't even like, they did a damn good job.

I agree about the combat. They really stepped it up and that has pleased me greatly. It was very much needed. As for the setting, I'm sure you can make some major adjustments to that in the near future maybe more to your liking. This Touch of Green (http://www.nexusmods.com/fallout4/mods/377/?) mod has made the aesthetic as a whole much more pleasing for me to play in. I'm sure there will be some massive setting overhauls in the future too.

Heh, yeah. My favorite part is that the GECK for FO4 hasn't even been released yet.

The people who mod Bethesda games are some crazy mofos.

Dude I know! The Skyrim modding community has bred an army over the last 5 years. It's crazy how fast these people move with user created resources. I've been considering taking a crack at texture modding. No clue where to begin though.
Title: Re: Fallout 4
Post by: Spectere on November 25, 2015, 12:55:13 PM
When it comes to texture modding, the first step is to extract the BSAs. Fallout 4 is running on a 'roided up version of the Creation Engine (basically Skyrim's engine) so I imagine this page should help you with that: http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction (http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction)

Next step is to grab some sort of DDS texture extractor. This is what I use (it's for Photoshop...dunno what's available for other editors): https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)

To change up the textures, just save your DDS files in the same location as they are in the BSA, relative to the Data folder. If you use any Skyrim mods that use flat files instead of packed BSAs (you're pretty much guaranteed to have at least one) then you can take a peek in your Skyrim\Data directory and get a pretty good idea of what it's doing.

After your mod is finished, I believe you can pack it up again using BSAopt. I haven't actually tried doing that, but I'm pretty sure it has the ability to do that.

You can change anything that's in the BSAs by just putting a flat file in the Data hierarchy, and with the engine used for Skyrim and Fallout 4 you don't have to do anything special to get it to overwrite the game assets with yours.
Title: Re: Fallout 4
Post by: Zephlar on November 25, 2015, 01:57:55 PM
When it comes to texture modding, the first step is to extract the BSAs. Fallout 4 is running on a 'roided up version of the Creation Engine (basically Skyrim's engine) so I imagine this page should help you with that: http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction (http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction)

Next step is to grab some sort of DDS texture extractor. This is what I use (it's for Photoshop...dunno what's available for other editors): https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)

To change up the textures, just save your DDS files in the same location as they are in the BSA, relative to the Data folder. If you use any Skyrim mods that use flat files instead of packed BSAs (you're pretty much guaranteed to have at least one) then you can take a peek in your Skyrim\Data directory and get a pretty good idea of what it's doing.

After your mod is finished, I believe you can pack it up again using BSAopt. I haven't actually tried doing that, but I'm pretty sure it has the ability to do that.

You can change anything that's in the BSAs by just putting a flat file in the Data hierarchy, and with the engine used for Skyrim and Fallout 4 you don't have to do anything special to get it to overwrite the game assets with yours.

Holy shit bro, thanks! I think your ass needs to be on the battlefield for the Skyrim Online (http://www.nexusmods.com/skyrim/mods/67038/?) modding team. They've been slowly chipping away at that for years making progress little by little. It's come a LOOOONG way! Feel like you would have a lot of knowledge to offer those guys in perfecting the process. I get the impression it's nearing completion at this point.

You would make a kick ass modder. Just sayin.
Title: Re: Fallout 4
Post by: vladgd on November 25, 2015, 05:16:21 PM
It's nothing mods can fix. It's fallout, a post apocalyptic game. I don't like the 50's aesthetic, I don't like post apocalyptic.

Now I'm not saying I don't like the game, nor am I putting those things as faults to the game. You don't bitch about those things when you know what you're getting into. Like you don't bitch about Skyrim being in a fantasy setting, just because you don't like the fantasy setting.

But at the same time, it's not as enjoyable to me to rummage dilapidated buildings and wasteland all day compared to nice looking towns and scenery.

But that's just me, I like the game, I may even try some of the DLC, but if anything, Fallout 4 just makes me excited for the next elder scrolls game.

However if I did have a complaint about the game. The town building system sucks, they give you like 20 places to build towns that I don't give a fuck about, and like 2 actual real towns in the entire game. Not to mention all real questlines die after you complete the main quest. Not to mention you can craft a fucking toilet but you cant craft ammo? Come on guys, that's just silly.
Title: Re: Fallout 4
Post by: Sneaky on November 25, 2015, 05:32:07 PM
I finished the main story line, not so sure how I feel about the quest progression at that point in the game. If you're friendly with all 4 factions, it gets very confusing with how they interact, disagree/agree with each other.  There should be more guidance in that way. Plus I felt after a certain quest chain, the story just kind of flops and ends with no real END ending.

The game does just roll credits and pick right back up where you left off wherever that is, and you can continue to explore and do side quests.

I started a new character and will focus on melee attacks (ninja shit) and maybe small arms.
Title: Re: Fallout 4
Post by: Spectere on November 25, 2015, 06:15:15 PM
Holy shit bro, thanks! I think your ass needs to be on the battlefield for the Skyrim Online (http://www.nexusmods.com/skyrim/mods/67038/?) modding team. They've been slowly chipping away at that for years making progress little by little. It's come a LOOOONG way! Feel like you would have a lot of knowledge to offer those guys in perfecting the process. I get the impression it's nearing completion at this point.

Oh wow, that is really impressive. Kind of reminds me of Multi Theft Auto and the Just Cause 2 multiplayer mod. It's incredible what these teams can do.

That said, I wouldn't be a very good fit, haha. I'm not familiar enough with the guts of the Creation Engine to do something like that. I'm good at piecing things together and making stuff work, doing some basic scripting, performing some basic ESP-foo, stuff like that, but I still have a lot to learn.

But that's just me, I like the game, I may even try some of the DLC, but if anything, Fallout 4 just makes me excited for the next elder scrolls game.

That's generally how I feel about Bethesda's Fallout games, to be honest. I greatly prefer the original.

That said, when I do get around to grabbing FO4, I have a feeling I'll probably enjoy the gunplay a lot more. I considered FO3 to be half of a Fallout game; kind of seems like FO4 is more like an FPS set in the Fallout universe. I'm not hugely turned off by that fact, honestly, but I still want some shiny new Elder Scrolls awesomeness, dammit. That's most likely going to be at least 3 years out, though, and that makes me sad.

Plus I felt after a certain quest chain, the story just kind of flops and ends with no real END ending.

To be fair, the last time they tried to make a game with a real ending, they gave us Fallout 3. I don't think I really need to go into any more detail as to why that ending is complete shit. Even with the expansion packs installed, the decisions required to get the ideal outcome (from a rep/morality standpoint) make no goddamn sense for so many reasons.
Title: Re: Fallout 4
Post by: Zephlar on November 25, 2015, 11:16:17 PM
It's nothing mods can fix. It's fallout, a post apocalyptic game. I don't like the 50's aesthetic, I don't like post apocalyptic.

Now I'm not saying I don't like the game, nor am I putting those things as faults to the game. You don't bitch about those things when you know what you're getting into. Like you don't bitch about Skyrim being in a fantasy setting, just because you don't like the fantasy setting.

But at the same time, it's not as enjoyable to me to rummage dilapidated buildings and wasteland all day compared to nice looking towns and scenery.

But that's just me, I like the game, I may even try some of the DLC, but if anything, Fallout 4 just makes me excited for the next elder scrolls game.

However if I did have a complaint about the game. The town building system sucks, they give you like 20 places to build towns that I don't give a fuck about, and like 2 actual real towns in the entire game. Not to mention all real questlines die after you complete the main quest. Not to mention you can craft a fucking toilet but you cant craft ammo? Come on guys, that's just silly.

You can craft Ammo (http://www.nexusmods.com/fallout4/mods/798/?l) :) It's the little dumb things like this (AND the cap on how much you can build) that mods really make the biggest differences in enhancing gameplay. I swear by mods changing the experience just because of how it effected Skyrim for me. Skyrim was great and I loved it, but it didn't grip me like Morrowind and Oblivion did. Until I started modding it, which was new to me as I had just transitioned to PC gaming. It completely changed how I felt about Skyrim. Seems like anything wrong with Bethesda games, mods can help fix or make better in some way.

I get what you're saying though, I am also not a huge fan of the post apocalyptic 50's style. Fallout never felt as special to me like TES series. ESO doesn't count.

Oh wow, that is really impressive. Kind of reminds me of Multi Theft Auto and the Just Cause 2 multiplayer mod. It's incredible what these teams can do.

That said, I wouldn't be a very good fit, haha. I'm not familiar enough with the guts of the Creation Engine to do something like that. I'm good at piecing things together and making stuff work, doing some basic scripting, performing some basic ESP-foo, stuff like that, but I still have a lot to learn.

I'm sure if you really wanted to do it you could, but yeah I think you have to really have a passion for it. I have realized one of the biggest things that drives some of  these guys, is boobs. Lol. It's kind of sad but true. I'm pretty sure nude females was one of the first 5 FO4 mods to come out day 1 & 2. Skyrim is just.....staggering with the amount of hot sexy female clothes/armor/models.

I finished the main story line, not so sure how I feel about the quest progression at that point in the game. If you're friendly with all 4 factions, it gets very confusing with how they interact, disagree/agree with each other.  There should be more guidance in that way. Plus I felt after a certain quest chain, the story just kind of flops and ends with no real END ending.

The game does just roll credits and pick right back up where you left off wherever that is, and you can continue to explore and do side quests.

I started a new character and will focus on melee attacks (ninja shit) and maybe small arms.

Melee is no joke. I was shanking the mess out of people for a minute there and it was a lot of fun. The combat has been a delight compared to FO3 that's honestly probably the biggest improvement as a whole that I've seen so far.

I haven't gotten too far in the main story yet. I feel like Bethesda was kind of lazy in some areas. We'll see what happens.

Are you guys all on Steam?
Title: Re: Fallout 4
Post by: vladgd on November 26, 2015, 01:02:47 AM
I think im the only one here NOT playing on pc. Playstation 4.

No mods for me, but, I never used em in the first place. Skyrim the only mods I used are bugfix mods, and one that totally changes the entire game, get this, it adds roads to the map! TOTALLY GAME BREAKING SHIT RIGHT THERE! Like they shoulda been there in the first place, but they weren't, so I got em modded in.
Title: Re: Fallout 4
Post by: Spectere on November 26, 2015, 01:28:11 AM
I'm sure if you really wanted to do it you could, but yeah I think you have to really have a passion for it.

And considering I work as a professional programmer now, I don't do stuff like that quite as much when I'm at home now. ;)

Are you guys all on Steam?

spectere

I usually stay offline unless I specifically want to play on online game, so don't be too shocked if I'm not online very much. :P

Skyrim the only mods I used are bugfix mods, and one that totally changes the entire game, get this, it adds roads to the map! TOTALLY GAME BREAKING SHIT RIGHT THERE! Like they shoulda been there in the first place, but they weren't, so I got em modded in.

Yeah, Bethesda is really weird about things like that, some of the issues being more glaring than others. It's sort of like how Oblivion had gorgeous landscapes and outdoor areas (they still hold up fairly well by today's standards) but 90% of the face textures look like they're half-melted.

Apparently the PS4/XB1 versions are going to support mods to some degree. You definitely won't be able to use mods that require script extenders when those start coming out (obviously) but if you get frustrated by something in the gameplay you might actually be able to do something about it!
Title: Re: Fallout 4
Post by: Spectere on December 14, 2015, 01:05:50 AM
I succumbed to peer pressure and bought FO4 for PC. However, I ended up catching the Bloodborne itch once again (and I'm nearly out of room on my gaming SSD) so I'm not sure exactly when I'll get around to playing it!

I'm guessing I'll probably get started with it after I build my new rig in early January. I have a 500GB Samsung 850 EVO just sitting there, but I've been too lazy to actually throw it in my case (to be fair, I did run out of 2.5" drive bays in my case, so I'm going to need to grab an adapter to mount it properly).
Title: Re: Fallout 4
Post by: Spectere on December 20, 2015, 02:30:25 AM
Man, fuck the UI and controls in this game.

I figured Bethesda would have done the smart thing by now and just hired the guy/team who made SkyUI. But...no, still the same song and dance. It's not as bad as stock Skyrim, but it's still pretty bad. The fact that they seem to think that "ENTER TO CONFIRM, TAB TO CANCEL" is acceptable is just beyond comprehension (protip: having to shift your hand to the opposite side of the keyboard is the opposite of good design). And what the fuck is up with having to use the arrow keys to control dialogue prompts? It's even worse in the workshop menu, where you have to move around with WASD, control the menu with the arrows, and aim with your mouse. How many hands do they think we have?

As far as gameplay controls go, moving and shooting work fine, as expected (I'm very pleasantly surprised by how good the shooting feels), but what the hell is up with all of the press-and-hold controls? I'm not using a goddamned controller, I'm using a keyboard and mouse. The game is only using a tiny fraction of my keyboard as it is, so what is the point of that shit? If I wanted crippled FPS controls, I'd use a damn controller. I'm not using a damn controller, though, I'm using a fucking keyboard and mouse. Argh!

My system isn't the best system to judge performance on, but the game does perform very well. No stuttering with everything maxed out (including god rays). The bokeh DOF option looks awesome! Just like looking through a camera. It gives it a bit more character than the typical blur. It's really nice to see that they finally abandoned the puke green color filter that served them so "well" in FO3.

The texture work is far spottier than I was expecting. I understand that texture quality has to take a backseat in open world games, but FO4 doesn't even utilize the amount of VRAM in my old GTX 680 (2GB), let alone what would be available in modern cards. They could have pushed the quality up and still managed to make it work on modern consoles, too. I have no doubt that the community will take that into their own hands, but this is one case where I fail to see why they should have to. 4GB of VRAM should have been the target for Ultra, not 2GB.

As far as the actual game goes, I'm not too far in right now (just got back to Sanctuary and built myself a little house. Woo!), but I do wish that the intro sequence would have lasted a bit longer. While the opening does have some pretty powerful stuff in it, the family interactions felt a bit...rushed. I dunno, I just feel like what ended up happening should have hit me a bit harder than it did. Plus, what happened just felt way too obvious to me. I dunno, maybe it's just me.

But hey, ridiculously bad menu controls aside, I'm enjoying it so far! Let's see if it grips me as hard as Skyrim did this past year.
Title: Re: Fallout 4
Post by: Sneaky on December 20, 2015, 05:22:24 AM
They did not put any effort into the control translation when making the port, for sure. Some of the functions are asinine and practically almost useless. Might as well hook up a console controller since that's all they focused on. Which surprises me given the great key/mouse controls of FO3/NV (IMO)

Waiting for awesome modz
Title: Re: Fallout 4
Post by: Spectere on December 20, 2015, 02:28:10 PM
I hope that with some of the functions can be split off with the use of script extenders (i.e. separating the workshop action from the change POV action, among others) and that others can be rebound (changing ENTER/TAB for OK/Cancel to Q/E, or something similar). I know doing the latter was popular with Skyrim, which suffered from many of the same issues, so I'm pretty hopeful. As much as I hate it, I still don't think I'm going to use a controller at this point. The shooty bang bang segments just work so much better with keyboard/mouse, to me anyway.

The part that annoys the hell out of me is that it seems like Bethesda has learned nothing from the savage criticisms of their user interfaces since Oblivion. Things have just been getting worse and worse over the years. I don't understand how they can be satisfied with being both the best (ridiculous modding support, fully usable console, etc) and worst (awful controls and UI, ignoring UX feedback, etc) PC game publishers. I can't even imagine the latter being all that hard to fix, either. Even companies as stubborn as Apple have hired from the community to improve their products (iOS's notification center and popups improved drastically as a result of this).
Title: Re: Fallout 4
Post by: Zephlar on September 26, 2016, 04:48:03 PM
Been playing recently out of the blue. Been having tons of fun making hoards of enemies fight each other so I created a kick ass monster arena. I'll probably keep adding to it but here's a quick video of it (https://www.youtube.com/watch?v=G2H8OZCXQqU) and some of the action.

Title: Re: Fallout 4
Post by: vladgd on October 02, 2016, 07:44:56 PM
The dlc's any good? I noticed some of the first ones just added stuff for the custom towns (imo the worst feature in the game that i rarely engaged with), so I kind of stopped playing whenever I made my last post.

Anything meaningful added? I liked the game, but it's lack of content made me stop playing out of nothing to do after 45 hours.

Probably the most thin bethesda game I can think of outside of maybe the first elder scrolls game.
Title: Re: Fallout 4
Post by: Zephlar on October 03, 2016, 11:34:18 AM
The dlc's any good? I noticed some of the first ones just added stuff for the custom towns (imo the worst feature in the game that i rarely engaged with), so I kind of stopped playing whenever I made my last post.

Anything meaningful added? I liked the game, but it's lack of content made me stop playing out of nothing to do after 45 hours.

Probably the most thin bethesda game I can think of outside of maybe the first elder scrolls game.

The settlement builder is one of my favorite parts of the game, and in fact probably 70% of my actual play time. Any sort of creative tools like forge I always spent countless hours on though so that's just my personal preference. Thanks to modding with the Place Everywhere (http://www.nexusmods.com/fallout4/mods/9424/?) and Scrap Everything (http://www.nexusmods.com/fallout4/mods/5320/?) mods the settlement builder is 1000x better.

The Wasteland Workshop DLC is a f**king slap in the face as far as I'm concerned. That is yet another instance of something that should have been in the game to begin with.

From what I've heard the only worthy DLC is Far Harbor. It's apparently incredible actually you can take a look at the reviews on steam compared to all other DLC's available. I have a trade offer I'm waiting for to get it soon thankfully. Just picked up Nuka World DLC this weekend off a trade so I'll be checking that out some time this week.