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The Chatterbox => Gaming => Topic started by: Spectere on December 06, 2017, 06:53:14 PM

Title: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 06, 2017, 06:53:14 PM
I'm thinking of playing through Skyrim again and am looking to try out some new mods.

Recommendations plz <3
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 07, 2017, 09:22:17 AM
Are you playing 32bit or the new SSE version?
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 07, 2017, 10:16:13 AM
I'm just going to stick with the 32-bit version with ENB. I've grown very attached to Mod Organizer, and the way MO2 beta releases are being handled (exclusively through their Discord channel, which is beyond bloody annoying) make me want to just give SSE a miss until they sort that shit out.

Plus, I imagine it still wins in terms of mod count.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 07, 2017, 01:26:49 PM
I'm just going to stick with the 32-bit version with ENB. I've grown very attached to Mod Organizer, and the way MO2 beta releases are being handled (exclusively through their Discord channel, which is beyond bloody annoying) make me want to just give SSE a miss until they sort that shit out.

Plus, I imagine it still wins in terms of mod count.

Without a doubt wins in terms of Mod Count but if SKSE was completed I would probably play SSE. Progress is still fairly slow moving on getting SKSE completed unfortunately so the ENB's aren't very good.

As far as ENB goes I highly recommend Tetrachromatic (https://www.nexusmods.com/skyrim/mods/73848/?). It's beautiful and vibrant without being overly fantasized. Of course you can adjust settings to your liking but overall that's the best one I've used. I use the "Tetrachromatic Vivid Weathers ENB - Ghost" file out of the 3 options.

With that being said, the mod author recommends these (which I use):
 Vivid Landscapes - All in One (http://www.nexusmods.com/skyrim/mods/49344)
 Candle Glow (http://www.nexusmods.com/skyrim/mods/42392)
 Lorkan's Vision V2 (http://www.nexusmods.com/skyrim/mods/48643)
 Lanterns of Skyrim (http://www.nexusmods.com/skyrim/mods/18916)
 Realistic Water Two by Isoku  (http://www.nexusmods.com/skyrim/mods/41076)
 Dark Dungeons for ENB by Mindflux (http://www.nexusmods.com/skyrim/mods/12454)
 Verdant - A Skyrim Grass Plugin (http://www.nexusmods.com/skyrim/mods/60220)
 Wonders of Weather (http://www.nexusmods.com/skyrim/mods/64941/?)
 Lightning During Thunderstorms (http://www.nexusmods.com/skyrim/mods/15506/?)
 Skyrim HD Terrain Parallax Tribute (http://www.nexusmods.com/skyrim/mods/64856)

I recommend RaceMenu (https://www.nexusmods.com/skyrim/mods/29624/?) for character creation.
FNIS  (https://www.nexusmods.com/skyrim/mods/11811/?)is a must have.
Loot (https://loot.github.io/) is a must have as a side program to ensure everything is ordered correctly.
TES5Edit (https://www.nexusmods.com/skyrim/mods/25859/?) is a great tool for "cleaning" dirty scripts if your game starts getting too bogged down or crashing. I highly recommend Gopher's instructions (https://www.youtube.com/watch?v=fw3g_N1jcZQl) on how to use this the correct way.

Top 100 mods (https://www.nexusmods.com/skyrim/mods/top/?) should have lots of amazing stuff. Top recommendations I can think of off the top of my head:
CBBE  (https://www.nexusmods.com/skyrim/mods/2666/?) (Avoid going full nude, I regret it because I can't get it to go back)
Get Snowy (https://www.nexusmods.com/skyrim/mods/19660/?)
Real Ice & Snow (https://www.nexusmods.com/skyrim/mods/13466/?)
Footprints (https://www.nexusmods.com/skyrim/mods/22745/?)
The Ningheim Race (https://www.nexusmods.com/skyrim/mods/35474/?) (Best skin Textures in all of Skyrim. Make sure to grab the requirements except XP32)
Fantasy Forest Overhaul (https://www.nexusmods.com/skyrim/mods/79492/?) (I prefer the Original Edition File)

Honestly man I could sit here and do this for LITERALLY hours. I have over 300 active mods. I'll export my list when I get home and highlight the best. There are just too many good ones.

I've got a bunch of screenies on my flickr (https://www.flickr.com/photos/zephlar/albums/72157685543356855) and Steam (http://steamcommunity.com/id/zephlarnation/screenshots/?appid=72850&sort=newestfirst&browsefilter=myfiles&view=imagewall) page over the years.


Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 07, 2017, 05:15:23 PM
Now that I have a computer capable of ENB stuff I'm gonna have to look into this. What are the tradeoffs between 32bit vs SSE?
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 07, 2017, 05:16:55 PM
Sweet, thanks for the recommendations! Especially Tetrachromatic--that looks gorgeous.

I've used all of the tools. MO handles running LOOT automatically, which is really handy. I've cleaned dirty packages with TES5Edit before...should still have my scripts for it in place. I don't think you can really have a modded Skyrim install without FNIS nowadays. :P

I've used CBBE/RaceMenu/BodySlide and all that fun stuff. Kind of ridiculous how much customization that opens up!

I always stick with beast races (I've literally never rolled a non-khajiit/argonian in any TES game), so custom race mods won't really do much for me (probably should have mentioned that!). I typically install CoverKhajiits and blah I forgot which argonian skin replacement I use so that I can make my kitties and scaly things look better. That said, I might snag the Ningheim race since it does seem to add NPCs to the world.

And yeah, I'd definitely be interested in checking out all of the sex mods on your list.

Now that I have a computer capable of ENB stuff I'm gonna have to look into this. What are the tradeoffs between 32bit vs SSE?

32-bit has a much larger mod selection (and mods are more capable as a result of the mod extender, SKSE, being far more mature) at the expense of some stability. SSE looks prettier out of the box and is native 64-bit, but there aren't as many mods and they aren't capable of changing as much.

It seems like most of the people who play modded Skyrim are sticking with 32-bit, at least until SKSE64 becomes fully feature-complete.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 07, 2017, 06:40:38 PM
I guess I'll stick with 32bit then for the time being. It'll be nice to have another game I can play with a controller. With the PC hooked to the TV there's not really anywhere that's ergonomically acceptable to play mouse+kb stuff there, so I've been looking for stuff to play with a controller (using a ps4 controller right now. had some trouble getting some stuff to work with it though.)
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 08, 2017, 09:26:50 AM
If you don't already have DS4Windows, snag that: http://ds4windows.com/ (http://ds4windows.com/). It'll allow it to function as an Xinput device, remap buttons at will (even to keyboard keys), map things to the trackpad, and even change the color of the light bar (clearly the best feature of the bunch).

I've used it over a wired connection, but it apparently works via Bluetooth as well.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 08, 2017, 11:58:47 AM
Sweet, thanks for the recommendations! Especially Tetrachromatic--that looks gorgeous.

I've used all of the tools. MO handles running LOOT automatically, which is really handy. I've cleaned dirty packages with TES5Edit before...should still have my scripts for it in place. I don't think you can really have a modded Skyrim install without FNIS nowadays. :P

I've used CBBE/RaceMenu/BodySlide and all that fun stuff. Kind of ridiculous how much customization that opens up!

Yeah so you're already super well versed in modding and the how to. I should have figured lol. I forgot to export my list yesterday I'll try to remember when I get home tonight.

And yeah, I'd definitely be interested in checking out all of the sex mods on your list.

Honestly aside from CBBE I have nothing in that category. My wife is very....sensitive to me looking at anything remotely scandalous. Ever since I started dating her a few years ago I've pretty much emptied my "vault" as it were lol. Sorry man. I do however recommend the Lovers Lab website as they specialize in those kinds of mods.


It seems like most of the people who play modded Skyrim are sticking with 32-bit, at least until SKSE64 becomes fully feature-complete.

For sure. SKSE is the backbone of what makes modding so amazing as it allows for customization of the actual menu's themselves in the game. There is a reason SkyUI is the number 1 downloaded mod of all time. It just makes the skyrim experience 100x better.

I guess I'll stick with 32bit then for the time being. It'll be nice to have another game I can play with a controller. With the PC hooked to the TV there's not really anywhere that's ergonomically acceptable to play mouse+kb stuff there, so I've been looking for stuff to play with a controller (using a ps4 controller right now. had some trouble getting some stuff to work with it though.)

Skyrim recognizes XBOX 360 Controller as a native controller honestly it might be worth just picking up a cheap corded controller or even getting the wireless adapter (https://www.amazon.com/wireless-Gaming-Receiverfor-Xbox-360-Controller/dp/B00BV72X1U/ref=sr_1_2?ie=UTF8&qid=1512752278&sr=8-2&keywords=xbox+360+wireless+adapter+for+pc) for PC.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 08, 2017, 02:55:45 PM
Honestly aside from CBBE I have nothing in that category. My wife is very....sensitive to me looking at anything remotely scandalous. Ever since I started dating her a few years ago I've pretty much emptied my "vault" as it were lol. Sorry man. I do however recommend the Lovers Lab website as they specialize in those kinds of mods.

Hah, just jokes. I fiddled with that once before and found that most of the "adult" stuff winds up being poorly-written fetish fuel.

For sure. SKSE is the backbone of what makes modding so amazing as it allows for customization of the actual menu's themselves in the game. There is a reason SkyUI is the number 1 downloaded mod of all time. It just makes the skyrim experience 100x better.

SkyUI was my first Skyrim mod and, yeah, it did a lot to make the game actually playable on PC. Funny, I thought Oblivion's default UI was pretty icky (toooo biiiiig), then Skyrim happened. Yeech.

On one hand, at least there are ways of making it better. On the other hand: really, Bethesda?

Skyrim recognizes XBOX 360 Controller as a native controller honestly it might be worth just picking up a cheap corded controller or even getting the wireless adapter (https://www.amazon.com/wireless-Gaming-Receiverfor-Xbox-360-Controller/dp/B00BV72X1U/ref=sr_1_2?ie=UTF8&qid=1512752278&sr=8-2&keywords=xbox+360+wireless+adapter+for+pc) for PC.

DS4Windows will make a PS4 controller look like an Xbox 360/Xbox One controller so that shouldn't be necessary. About the only thing that won't be correct are the button prompts (it'll still show ABXY, but the buttons themselves will be in the correct position).

The Xbox One controllers are better, anyway. Can you order a 360 controller that looks like this?

(https://i.imgur.com/NeFlLgX.png)

I. THINK. NOT.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 08, 2017, 03:42:56 PM
I have a 360 controller somewhere, and i think i should have the wireless receiver... But I have no idea where that shit is. I've got DS4Windows already, as well as SCP Toolkit. Currently using SCP Toolkit because things got kinda messed up while trying to see if I could somehow get it to work with the Minecraft joypad mod (still haven't figured out why that doesn't work).

I've.... acquired, Skyrim, but nexus mod manager complains about a missing update.esm file... Does this matter, or should I just ignore NMM and use other shit (been a long time since I played skyrim. Last time I did I had a couple simple mods like SkyUI to improve QOL and not much else. Used NMM back then.)
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 09, 2017, 04:21:21 AM
Sounds like you have the original release. I doubt many mods are going to work properly with that nowadays, especially when you get into ones that require SKSE (which requires a newer version). There's also a number of mods that require the expansions (some still have separate BSAs and scripts for their supported expansions, but I've been seeing that less and less, especially recently). Even the Unofficial Skyrim Patch doesn't support the split patches anymore.

You're definitely going to have to upgrade and will more than likely need the expansions as well.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 09, 2017, 09:05:15 AM
Will do. I'm, legitimately surprised anyone actually cares about the original release version any more.

ps. Why is TES5Edit so fucking SMALL. It doesn't do respect windows scaling, but lowering resolution doesn't really help. I'm using a TV as a monitor right now and it's nearly impossible to use.

EDIT: Got infinite loading problem. Installed all mods before starting skyrim at all, so no idea which one might be causing problems... First time trying to start a character I told the new beginnings mod to pick a random start, and just got a black screen when i went to the bed. Second time I loaded the autosave and got a proper loading screen when I selected a different start, but it just sat there loading forever.

EDIT2: Got one of the new life starts to work after removing a ton of mods. Started having issues after I reinstalled Apocalypse, so maybe it's got something to do with that mod, but I need to do more testing to be sure, which is really frustrating.

Here's my mod load order list (with everything enabled) in case this gives you any clues:
Quote
  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     RaceCompatibility.esm
  6  6     HighResTexturePack01.esp
  7  7     HighResTexturePack02.esp
  8  8     HighResTexturePack03.esp
  9  9     Unofficial High Resolution Patch.esp
 10  a     Unofficial Skyrim Patch.esp
 11  b     Unofficial Dawnguard Patch.esp
 12  c     Unofficial Hearthfire Patch.esp
 13  d     Unofficial Dragonborn Patch.esp
 14  e     Dark_Eden_Forests.esp
 15  f     Verdant - A Skyrim Grass Plugin.esp
 16 10     RealisticWaterTwo.esp
 17 11     Further Dark Dungeons for ENB.esp
 18 12     Hothtrooper44_ArmorCompilation.esp
 19 13     SMIM-Merged-All.esp
 20 14     RealisticWaterTwo - Legendary.esp
 21 15     Cloaks.esp
 22 16     FNIS.esp
 23 17     RealisticWaterTwo - Dragonborn.esp
 24 18     RealisticWaterTwo - Dawnguard.esp
 25 19     mintylightningmod.esp
 26 1a     dD - Realistic Ragdoll Force - Realistic.esp
 27 1b     BarenziahQuestMarkers.esp
 28 1c     Brows.esp
 29 1d     getSnowy.esp
 30 1e     WondersofWeather.esp
 31 1f     Apocalypse - The Spell Package.esp
 32 20     Brawl Bugs CE.esp
 33 21     RaceCompatibilityUSKPOverride.esp
 34 22     The Ningheim.esp
 35 23     RaceMenu.esp
 36 24     RaceMenuPlugin.esp
 37 25     SkyUI.esp
 38 26     Footprints.esp
 39 27     Immersive Weapons.esp
 40 28     Hothtrooper44_Armor_Ecksstra.esp
 41 29     Alternate Start - Live Another Life.esp
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 10, 2017, 01:52:08 PM
TES5Edit seems to have a manifest indicating that it has hi-DPI support, but it clearly doesn't. You can override this behavior by using a compatibility flag:

(https://i.imgur.com/x4s1a9P.png)

Similarly, if an application supports UI scaling but doesn't have a manifest or isn't new enough to have one, you can select "application" from that dropdown and it'll disable DWM scaling. I'm not sure what "System (Enhanced)" does other than make some controls look odd (the checkboxes in TES5Edit are a good example).

As far as the mod list goes, one issue that I see is that the unofficial patches should be placed immediately after the expansion that they effect, like so:

Code: [Select]
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
RaceCompatibility.esm

I've seen guides that recommend RaceCompatibility be higher in the list, but I'm a bit leery on doing that given the scope of the unofficial Skyrim patch sets. Give the order that I listed a shot first. Another thing to try is placing mods that require RaceCompatibility after RaceCompatibilityUSKPOverride.esp. If they aren't placed after that, weird things might happen.

At some point you may run into mods that require the Unofficial Skyrim Legendary Edition Patch. Since you can't use that along with the old Unofficial Skyrim Patches, you'll have to swap the masters on anything requiring the older patches. Fortunately, there's a handy TES5Edit script that does that: https://www.nexusmods.com/skyrim/mods/71316/? (https://www.nexusmods.com/skyrim/mods/71316/?)
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 10, 2017, 02:58:40 PM
RaceCompatibility is considered a master file, so neither NMM nor Wrye Bash seem to want to let me move normal mods above it (and this includes moving each unofficial patch directly after their DLC esm). Seems like they want all master files to load before anything else. Maybe I could set master file status on all the unofficial patches, but I don't know enough about how all this works to know if that's a good idea or not.

EDIT: Made them masters and adjusted load order. Still getting black screen when trying to sleep in the bed during the new life intro. Fuck this is getting annoying.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 10, 2017, 10:42:04 PM
Masters are intended more to provide a base for patches to modify, so I wouldn't advise running the unofficial patches like that.

As far as mod issues go, the best way to narrow them down is to disable everything and reenable them one at a time. Same rule applies to installation: unless you have two mods that you know go together well, install them one at a time. It's tedious, but it can save you from ripping your hair out down the road. After you install one or two of them, jump into the game and warp directly to an exterior and interior cell from the main menu (from the console: "coc whiterun" and "coc BleakFallsBarrow01"). It's not an exhaustive test, but I've found that if a mod is going to cause Skyrim to hang or crash it's going to happen pretty quickly.

I'd try that on your installation to see if it still does that. If you can successfully warp to Whiterun and Bleak Falls Barrow, try starting a new game and breaking out of prison (you might want to use an argonian or khajiit for this test due to their unarmed melee attack being kind of OP at the start of the game). If it doesn't crash when you finally leave the prison, something's most likely interfering with Life Another Life's scripts.

As far as mod management is concerned, I'd recommend using Mod Organizer instead. I find the UI to be much better than Wrye Bash (and it's functionally superior to NMM), and it virtualizes mod installation to keep your Skyrim folder nice and clean (by default, it uses an SKSE plugin to pull this off). In my experience, it doesn't effect stability in the slightest. It is also compatible with the NMM protocol, so you don't lose that bit of convenience, either. I'd still keep Wrye Bash around for creating bashed patches and such, but I do almost all of my mod management through MO now.

Another nice thing is that it puts the unofficial patches in the recommended place (not sure if Skyrim actually loads them in this order, but considering the unofficial patch team recommends this order I can only assume it makes a difference):

(https://i.imgur.com/lqpqTWv.png)

(note: I remember even being able to order them that way from the Skyrim launcher)
(note2: the HighRes packs not being ticked is intentional--MO's loader allows Skyrim to load the BSA without having the corresponding ESP)
(note3: MO does feature NMM integration, so you don't lose that bit of convenience)
(note4: Make sure to get the pre-2.0 versions of MO for 32-bit Skyrim)

Edit: Yikes, this post was a complete dumpster fire. Reworked it a bit ton.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 11, 2017, 05:16:43 PM
I am actually still using NMM believe it or not. I think I'm gonna go ahead and finally make the switch.

As a side note, I made Khal Drogo and Danarys from Game of Thrones this weekend...

(https://farm5.staticflickr.com/4595/24129370937_e80c87ebe9_z.jpg)

(https://farm5.staticflickr.com/4645/25122426788_40c86524b5_z.jpg)

(https://farm5.staticflickr.com/4575/24129370867_dbc704b7cd_z.jpg)

(https://farm5.staticflickr.com/4576/24129370997_afe801a0c1_z.jpg)

(https://farm5.staticflickr.com/4583/38957165002_ba300d6d9a_z.jpg)

Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 11, 2017, 10:11:51 PM
B-but you can't kill everyone in Skyrim. :P

Seriously, though, that looks gorgeous! Amazing what that old engine is capable of with a few patches.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 12, 2017, 04:56:38 AM
(https://i.imgur.com/xAows9p.png)
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 12, 2017, 10:02:24 AM
[img]

Well, I guess we know what this means.....

"When you find out your in-laws are coming over for Christmas"

"When you're about to finally get it in and she tells you she has herpes"

"When you hear your mom and dad having sex"

Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 14, 2017, 04:30:42 PM
How goes the modding folks?
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 14, 2017, 05:14:33 PM
I actually haven't been gaming much this past week. I've mostly been working on little projects and other doodads.

We'll see how this weekend goes, though!
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 14, 2017, 06:02:24 PM
Been busy, so I haven't gotten around to figuring out what breaks my skyrim right now.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 14, 2017, 09:38:46 PM
Been busy, so I haven't gotten around to figuring out what breaks my skyrim right now.

I started writing only suggestion and started having flashbacks. I literally can not count how many times I've ruined Skyrim. It took me 8 hours on a Sunday to figure out my CTD's once. I feel you man. You'll probably do this anyway, but if a suggestion doesn't work make sure you put it back to the way it was to isolate the error.

-You have RealisticWaterTwo plugins for Legendary Edition, and Dawnguard, and Dragonborn. Unplug Dawnguard and Dragonborn and just leave the RealisticWaterTwo - Legendary.esp.

-If that doesn't work, try running your GenerateFNISforUsers.exe and see if FNIS missed picking up any new animations (Ragdoll possibly)

-Could also be a conflict of wonder of weather and mintylightningmod.esp. Try unplugging the lightning.

-Try to unplug Ningheim. This mod gave me trouble at first that's only reason I suggest.

-Try bumping RaceCompatibilityUSKP just under Racecompatability. If that doesn't work unplug USKP.

-Pull RaceMenu and plugin above NIngeim. If that doesn't work try unplugging that racemenuplugin.esp.

If none of that works let me know I'll look a little deeper. Here is my load order (https://drive.google.com/file/d/1gQhIEd7AgvcLGoOPQtYe3Wa3DwfGGnR6/view?usp=sharing) but I doubt that will be much help. It's kind of a mess.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Bobbias on December 14, 2017, 10:09:37 PM
Already tried removing ningheim and racemenu, though I'll give it a try sometime again. Ive got tomorrow off plus the weekend so I should be able to find some time.

I was being pretty dumb by just dumping like 30 mods or whatever it is on skyrim without testing as I enabled them but in my defence I'd kinda have expexted people to have figured this shit out at least a little better by now. Its damn near 2017 and shit still breaks when I throw mods at skyrim.... I think minecraft might have more reliable mod support at this point... Pretty sad considering mods are literally hacking the game since they STILL haven't released an official mod API yet.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 14, 2017, 11:12:22 PM
I downloaded tons at a time a lot honestly. Just keep an eye out for prerequisites.

The mod support in the community isn't that bad usually. It's the actual moderators of chat rooms and forums you have to be VERY careful around. I got IP banned in chat it was ridiculous seriously. Some people have no business moderating and just enjoy the control and power over others it gives them.

The discussion threads within the mod pages usually have active posters and can answer any questions.

Did you recently get SKSE?
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 15, 2017, 01:41:36 PM
I was being pretty dumb by just dumping like 30 mods or whatever it is on skyrim without testing as I enabled them but in my defence I'd kinda have expexted people to have figured this shit out at least a little better by now.

...which is why I said to use MO. It's the most modern mod manager available, and my CTDs and infinite load times have decreased drastically since significantly I made the switch.

Considering the scope of Skyrim mods as well as the number that are generallyed installed, you can't possibly expect all of them to have been tested together. SKSE alone is a huge wildcard as that works by basically patching a compiled binary to extend the script API. It's not a matter of figuring anything out, there's just a lot that can go wrong in a very big way if there's a conflict.

The same thing is true with Minecraft mods, which is why I'm curious as to why you made that comparison. Last time I tried running FTB it leaked memory like a sieve, and to get a playable framerate I had to bump Minecraft's max memory to 8GB. Minecraft also changes its internal APIs constantly, forcing Forge, et al, to have to do sweeping reworks with every release, complete with external API changes. Speaking as someone who's dabbled in it a reasonable amount, the Minecraft modding situation is far from good, and conflicts between mods create the exact same situation that you run into with Skyrim. Minecraft is just a simpler game at its core and its mods tend to add rather than tweak, so there's just a smaller chance that you're going to run into a weird conflict.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Alice on December 23, 2017, 12:52:29 PM
None of these suggestions are for SE because I don't use SE.  Any or all of them might require SKSE and SkyUI.  Looks like you're already using the only good mod manager (MO), so that's good :-*

Bug fixes and essential features:
USLEEP or other Unofficial Patches as needed - you should already have these
OneTweak (requires SKSE) (https://www.nexusmods.com/skyrim/mods/40706/?) - allows windowed fullscreen.
Vampire Lord drain with Serana Fixed (Dawnguard-only) (https://www.nexusmods.com/skyrim/mods/21933/?) - fixes the bug where Serana makes your vampire lord drain spell useless.
Kindred Judgement Fix (Dawnguard-only) (https://www.nexusmods.com/skyrim/mods/51926/?) - allows you to complete Kindred Judgement as a vampire.
ShowRaceMenu Precache Killer (https://www.nexusmods.com/skyrim/mods/33526/?) - prevents the race menu from precaching hairs. Necessary if you have a lot of hair mods.
A Quality World Map and Solstheim Map - With Roads (https://www.nexusmods.com/skyrim/mods/4929/?) - adds roads to the map so you can tell where the hell you're going.

Optional:
Better Xbox 360 Controller - 8 hotkeys quicksave/load (https://www.nexusmods.com/skyrim/mods/246/?) - the vanilla controller support includes only TWO hotkey positions. This changes the buttons so you have eight of them (using the left bumper as a modifier, making select open the hotkeys menu, and making left bumper + select open wait). This also adds a screenshot shortcut to the controller (left bumper + start) and auto walk (left bumper + press right stick).  I play with a controller and I have no idea what I'd do without this, but if you don't, you can probably skip it.
FNIS PCEA2 (https://www.nexusmods.com/skyrim/mods/71055/?) - like PCEA but less of a pain. You can use this to replace player animations without having to run a utility all of the time. Needed for the next mod.
Spears by Soolie - FNIS PCEA2 Version (https://www.nexusmods.com/skyrim/mods/73292/?) - gives you spears in Skyrim without making you rip your hair out like the old version did.
XP32 Maximum Skeleton Extended (https://www.nexusmods.com/skyrim/mods/68000/?) - you might already have this since it's required by basically everything, but as a note, you can use this to put spears on your back.
The Joy of Perspective (https://www.nexusmods.com/skyrim/mods/68000/?) - use if you need to see your character in first person mode to feel IMMERSED in this game where NPCs ragdoll a million miles into the air when a giant hits them
Start As Series - Female Breton (https://www.nexusmods.com/skyrim/mods/27847/?) - I got really fucking tired of the race menu defaulting to male nord :/
 Elys's Uncapper (https://www.nexusmods.com/skyrim/mods/1175/?) - use to make the crafting skills not a slog mainly.  If you use the SPERG perk replacer, it recommends that you gain perks every other level instead of every level, so it's also useful for that.
SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay (https://www.nexusmods.com/skyrim/mods/24445/?) - replaces the vanilla perk trees with vanilla-like automatic scaling perk trees.  If you don't use Ordinator or PerMa or whatever, this is a really good mod to pick up.
Enhanced Blood Textures (https://www.nexusmods.com/skyrim/mods/60/?) - i'm vile
Acquisitive Soul Gems Multithreaded (https://www.nexusmods.com/skyrim/mods/65975/?) - fixes soul gems so that lesser souls stop polluting your grand soul gems.
Apocalypse Spells (https://www.nexusmods.com/skyrim/mods/16225/?) - adds new spells that make being a mage actually feel powerful.
Bound Weapon Redux (https://www.nexusmods.com/skyrim/mods/13643/?) - adds more bound weapon spells, since the vanilla choices are kind of pathetic.
Knock -An Open Lock Spell (https://www.nexusmods.com/skyrim/mods/36073/?) - in older TES games, you could open locks using Alteration spells. This adds a spell that does that and automatically scales based on your Alteration level.
Paralysis Disarm and Knockdown Immunity Enchantments (https://www.nexusmods.com/skyrim/mods/56893/?) - I got a mod that adds irritating paralysis effects to certain enemies that results in stunlocks. This adds enchantments you can use to block that.
Field Alchemy (https://www.nexusmods.com/skyrim/mods/27153/?) - in older TES games, you could carry around alchemy equipment instead of having to find an alchemy table. This adds a mortar and pestle item you can use on the road.

Armor/clothing: thought i had more of these but here are the ones I have installed right now
Practical Female Armors (https://www.nexusmods.com/skyrim/mods/48160/?) - replaces most of the female armors in Skyrim with non-stupid armor.
Adventurer's Outfit (https://www.nexusmods.com/skyrim/mods/53382/?)
Cloaks of Skyrim (https://www.nexusmods.com/skyrim/mods/12092/?)
Lustmord Vampire Armor (https://www.nexusmods.com/skyrim/mods/25852/?) - mildly questionable but looks cool enough that i don't care
R18Pn 01 - Eisen Platte Armor (https://www.nexusmods.com/skyrim/mods/28333/?) - if you want to be a final fantasy or whatever
R18Pn 02 - Leere Armor (https://www.nexusmods.com/skyrim/mods/11756/?) - if you want to be a ragnarok online or whatever
R18Pn 04 - Ritter Armor (https://www.nexusmods.com/skyrim/mods/13638/?) - if you want to be a tactics ogre or whatever
R18pn 09 - Shanoa Armor (https://www.nexusmods.com/skyrim/mods/52431/?) - if you want to be Shanoa, and I mean, why wouldn't you

Armor mods that aren't on Nexus:
VS Trek Wear Dress and VS Medieval Archeress Dress (https://www.loverslab.com/topic/76045-vs-trek-wear-dressvs-medieval-archeress/) WARNING: LOVERSLAB LINK. Not an adult mod, but taken down from Nexus.
VS Noble Archeress Dress (https://www.loverslab.com/topic/78467-vs-noble-archeress-dress/) WARNING: LOVERSLAB LINK. Not an adult mod, but again, taken down from Nexus.
dint - Nier Automata 1.5 english version (https://www.loverslab.com/topic/76543-nier-automata-armor-english/) WARNING: LOVERSLAB LINK. If you want to be 2B or A2.  Looks better than any of the alternatives I've seen.  Not an adult mod, but the author doesn't allow their mods to be put on Nexus. Requires Heel Sounds (https://www.loverslab.com/files/file/1795-heels-sound/) (ALSO LOVERSLAB) and HDT HighHeels (https://www.nexusmods.com/skyrim/mods/36213/?) (Nexus).  Also requires a non-disgusting HDT preset file.

Other:
No one cares about Nazeem (https://www.nexusmods.com/skyrim/mods/53069/?) - Immersion mod.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Spectere on December 23, 2017, 01:33:38 PM
Woo, fantastic list! Thanks! Definitely going to take a peek at those. ;D

No one cares about Nazeem (https://www.nexusmods.com/skyrim/mods/53069/?) - Immersion mod.

Quote
- Guards ignore assaults on Nazeem
- Townsfolk may say insulting things to Nazeem
- You can now marry his wife
- Many of Whiterun's inhabitants have rival relationships with him
- He is a coward now (if not always)
- No bounty for pickpocket or assault

Yup, this one is definitely getting installed. XD
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Alice on December 23, 2017, 02:25:53 PM
Also @ Zephlar, what armor is Daenerys wearing in those screenshots? It looks awesome.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 27, 2017, 01:27:42 PM
Also @ Zephlar, what armor is Daenerys wearing in those screenshots? It looks awesome.

That would be the Valkyrie Armor (https://www.nexusmods.com/skyrim/mods/82282/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D82282&pUp=1). It's one of my favorite female armors of all time. Not personally a fan of skimpy/sexy armor so it's a breath of fresh air. It's part of a pack of armor by Zerofrost, all of which are top notch quality.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Alice on December 27, 2017, 03:57:25 PM
Thanks!  And yeah, the sea of metal bikinis to sift through on Nexus looking for practical outfits/armor is pretty unfortunate.

EDIT: looks like the Apocalypse link works again.
Title: Re: Skyrim Mods (ATTN: ZEPHLAR)
Post by: Zephlar on December 27, 2017, 04:16:56 PM
Thanks!  And yeah, the sea of metal bikinis to sift through on Nexus looking for practical outfits/armor is pretty unfortunate.

EDIT: looks like the Apocalypse link works again.

Yep. I ain't judging though. When I was single the appeal wasn't lost on me lol. I understand why they exist and there are SOME tastefully done I still like. It's just part of the charm of the community.