The Chatterbox => Gaming => Topic started by: vladgd on February 04, 2018, 07:16:18 PM

Title: Monster Hunter
Post by: vladgd on February 04, 2018, 07:16:18 PM


I was enjoying street fighter 5 arcade edition then this hit...other than catching the hell bug that has America sick aint nothing stopping me from playing this bitch

video crack

Title: Re: Monster Hunter
Post by: Spectere on February 07, 2018, 09:53:15 AM
I'm thinking of renting this on XB1/PS4 (to evaluate whether or not I should grab it on PC when it drops). As much as I love the concept, crafting, upgrading, most of the mechanics, etc, the combat never really gelled with me. I get that you have Very Large WeaponsTM and they want you to commit to your actions, but compared to games that offer a similar style of combat (the Souls series, etc) it just feels overly slippery to me.

I suspect that it's still not going to grab me. I definitely wouldn't blame Capcom for not changing something that so many people like (I'm well aware that I'm an outlier here :P). I definitely want to like it, though.

On the plus side, if MHW doesn't work out for me, I still have Dauntless.
Title: Re: Monster Hunter
Post by: vladgd on February 08, 2018, 08:51:02 PM
I knew I was going to enjoy the game because I put over 120 hours into the psp games only doing local wireless co-op, and I dabbled in monster hunter 4 on 3ds. If I can get past tiny screens, horrible controls, and a worse camera in those games, and this game fixes all 3 of those things...no brainer for me.

Combat is the main appeal, and it's not for everyone. I feel like that animation priority is what makes it, if you're trying to play god of war in here, you ain't going to have a good time. It's meant for you to think more about what you're doing, and if you fuck up, you fuck up, try and learn from it and git gud. Changing it would totally 100% ruin the game imo, and piss off the entire fanbase who's supporting the game at the same time. They already made this game a lot easier than all of the past entries. I entered high rank in ~30 hours in this game, and in freedom unite it took me...80...90? So it's the most accessible game in the series already. I'm not even good/bragging, I'm actually kinda bad at the game, but yknow, the series is really damn hard and I don't think people really talk about that. Freedom unite is 100 times harder than dark souls, yet, dark souls is way more known for being a hard game than freedom unite is. To keep on the tangent I like to make this comparison a lot. Super mario brothers 3 doesn't have a reputation for being a hard game, and the original nes contra does. I firmly beleive smb3 is a harder game than contra, I can beat contra, and I have beaten it multiple times. I always die in world 8 in smb3, never beat it even with warps.  But yeah tangent aside, it's an easier game, just need to find a weapon you like and put a little bit of time into learning it.

Comparisons to dark souls are kinda legit though, but I think it needs to be flip flopped, dark souls should have been compared to monster hunter. Because Monster Hunter essentially is a game entirely of bosses, and bosses of which are a lot harder and more time consuming than those in Dark souls (only beat the first game, so my comparison only applies to dark souls 1).

Second though is gear, so you already know if you're in for that or not.

I think it's a mediocre/ok game to play solo, and a fantastic time eating game to play with friends.

There's not really anything like it, it's kind of it's own thing and that's really cool. Maybe god eater is similar, but i've never looked into them to really know that for certain. I like it, over 50 hours in so far and still having a blast. I'm not going to try and convince nay sayers, but I mean, that clip I posted up there was A PRETTY COOL MOMENT YOU GOTTA ADMIT.

It's not a fighting game so I assumed someone here would play it, maybe I'm just not into the hip popular games anymore? I swear this game was blowing up all over the place. I can hardly talk videogames to people in person because it's pubg this, league that, dota this, fortenite that, destiny this, minecraft that. If I don't shooter, or moba, I may as well not be a gamer I guess.
Title: Re: Monster Hunter
Post by: Spectere on February 09, 2018, 09:41:17 AM
I don't really have a problem with the animation priority at all. I have no problem with having to commit to moves, and I certainly didn't play it as if it were made by PlatinumGames.

The problem that I have (which may be fixed with the console releases since they have proper controllers) is that if you aren't in a precise position you can actually slip past the monster in mid-animation and hit the ground. I've had that happen plenty of times and due to the awkward controls and fiddly camera it was something that was impossible for me to look past. It definitely doesn't help that my last real Monster Hunter 4 experience was on the OG 3DS, a system with no C-stick and a framerate that had a tendency to randomly tank. At least with the PSP you could use a claw grip to sort of wrangle the camera in place (I haven't played the PSP MH games, but I've seen plenty of pictures of the claw). With the 3DS that's way more awkward with the analog slider being above the d-pad.

I do recall having a better time with Monster Hunter Tri on the Wii (with the Pro controller, because fuck their nunchuck/Wiimote controls), so eh, maybe this will work out.

It is unfortunate that MHW doesn't have any sort of cross-platform play planned. Honestly getting really tired about how the console wars and the insistence of online platform exclusivity (both Sony and Microsoft are guilty of this at one point or another; Nintendo doesn't give a fuck because they're Nintendo) are ruining online games. I'm pretty much deadset on waiting for the PC release, and it kind of looks like everyone I would want to play with has it on console. Considering I'm thinking of selling my PS4/XB1 since I haven't used either of them in months, that's kind of annoying.

And yeah, the clip was a good watch! I always love watching MH gameplay. The problem is when I'm actually given a handheld with MH on it. ;D I might give it a rent this weekend and take it for a spin. It's a shame that the PC release is so far off, but I'm just sort of done with trying to find reasons to continue having a non-Nintendo console. I was considering the PS4 Pro until I found out that it has no support for UHD Blu-Rays. Not a good look for a media company (I mean, the goddamn XB1S supports them!), and not something that I'd want to pay a premium for considering it only has a small collection of exclusives that are worth playing. And I wish people would stop calling it a 4K console, ffs.

As far as the community here is concerned, keep in mind that there aren't many of us left. I think we have, what, 4 regular posters now? Independent forums have been basically dying in favor of places like Reddit.

As far as I'm concerned, aside from fighting games and MOBAs (not like I don't play those genres, I'm just ridiculously casual with them) I'm game (hah!) for pretty much anything. The problem in my case is that I tend to focus on PC/Switch nowadays, so when there's a game like MHW that isn't getting a PC port until later this year I'm not going to have much to say about it. :) That said, if my local video store (going to feel weird walking back in there) has any copies of it I'd like to rent it for the weekend to see if the improved controls make it more enjoyable and so that I can give my thoughts on it.
Title: Re: Monster Hunter
Post by: vladgd on February 09, 2018, 07:28:23 PM
Yeah that's kinda right on the small amount of active users thing...forums kinda died a long time ago. Reddit is fine, but it's like less personal than a forum. There's no place I can go and feel like Cheers (https://www.youtube.com/watch?v=o7U3lo80YrQ) anymore.

Shame on the pc release though, I have no intent on getting it now because by time that rolls out, I'll have derived all I wanted out of the ps4 release. It's a fantastic game, but I ain't going to reroll on another platform. 2018 still isn't the multiplatform multiplayer future yet.

Control wise though, there's no camera or control issues anymore. You're on a real mans controller now, and the default camera settings are kinda shit...but you can change them a little bit and they work fine for me without issue. I think that's the big kicker, it was kind of an unwieldy game on portable releases, but it's a non issue for this one.

As for missing, there's camera lock on, but no "lock on" lock on, so yknow, player skill comes in there. However with as much as is fixed, it's still monster hunter, so it may convert people who had issues on the camera/control front, but not those who just didn't like the game.

ANDDDD the last point. It's just frustrating being into videogames, and having damn near nobody to talk game with. Yeah more people than ever like games now than ever before, but ain't the stuff I play. I am super big into fighting games, and not online, not irl have I really anyone to discuss with or even play. I need a local gathering or something, instead of having people over for dungeons and dragons I'll have people over for tekken or street fighter, or virtua fighter or something. Only issue with that, I've been hitting up people for a decade and no takers. Figure I live close to a major state university, a community college, and my local town has an arty college that neil degrasse tyson made an appearance at, THERE'S GOTTA BE SOMEBODY OVER THERE WHO WANTS TO THROW DOWN WITH BOBBY FLAY!
Title: Re: Monster Hunter
Post by: Spectere on February 09, 2018, 08:17:26 PM
Yeah, I know how you feel when it comes to rerolling characters. I'm peeved enough that I'm going to have to grind through Hyrule Warriors again when the Switch version comes out (to the point that I seriously want to play the Wii U version right now, but I'm forcing myself not to because I know that's just going to be wasted time), and Monster Hunter is probably about as grindy as that when you start getting into the kickass armor and weapon tiers.

Glad to hear that they're taking advantage of proper controllers. The Wii Pro controller did work well enough, so I'm thinking they just expanded on what they had there. It's going to be nice to not have a Wiimote tethered to me at all times. As far as the triggers go, are they just simulating digital inputs with them? If so, I'll probably wind up using the Wii U Pro controller for MHW if I get it for PC. It barely got any use on my Wii U, but it's working out really nicely as a PC controller now (my new mobo has an onboard Bluetooth module, which has been coming in handy).

So if I'm reading your description of the lock on system properly, it sounds like the camera locks to the target but your character still moves independently of the camera. Can you nudge the camera around with the right stick while you're locked on? If you do, does it spring back into place when you release the stick? If so, that sounds absolutely perfect to me.

And yeah, none of my local friends share my taste in vidya at all, so I know how that feels. I know there's a pretty good fighting game community in the Columbus area, but that's about 2.5 hours from me, and I really don't have any interest in progressing beyond "filthy casual" in fighters anyway. When I was going to Youngstown State University it seemed like the only game that people had any interest in was Halo, and even now I haven't really seen any local meetups happen, and my area's not really big enough to sustain something like a gaming cafe. We had a decent DDR community for a while, but that largely died off a little more than a decade ago.

Sigh. Oh well.

Edit: No copies in stock this weekend! Better luck next time.
Title: Re: Monster Hunter
Post by: vladgd on February 23, 2018, 08:46:48 PM
It's a grindey game, but it doesn't really "feel" like a grindey game. Like, to me it feels like an open world game in the sense that after low rank, the game opens up and you can kinda tackle whatever you want whenever you want, and the farther you get, the more open it gets.

When I log on, I typically have some sort of goal in mind, like right now I want to complete...all of the quests in the game, so yknow, I try to knock a few out each day. Having those goals, like "I want to try HAMMER, let's see what I need and go about acquiring the materials to make that stuff", it IS a grind, but so are like many many many many other games. It's not everybodys cup of tea, but I'm sitting here with over 117 hours played...and I've yet to be bored.

I've abandoned my pc for the time being, like all month. I am a person who is on the computer all the damn time, and I've probably been on my pc less than 2 hours this month because of this damn game.

As for the camera, default camera is kinda not great, but you can adjust it to your own preferences. I had to muck with it a little bit to get it how I like it, but I have settled on my own settings and I have minimal problems. Not perfect, but LEAGUES ahead of the portable games, which after this games release, those games are unplayable anymore due to horrible controls.


And I'll end this post with that. Players are rated by a "hunter rank" in this game and 1-15 is like the main story, then you get capped till you complete the final story mission, then you get locked at 29? till you complete some horseshit ass bullshit that I don't want to do again mission, which raises your cap to 49, and then you have to fight this asshole who can die for eternity in the flames of evil, and beating this pony fucker whos skin shall be rended by my spear will unlock your cap to infinity as far as I am aware, which in turn lets you fight tempered elder dragons which is the end game real shit for the best loots.

I don't know if I made that look easy, but that fucker can kill you dead in one hit, hit him ANYWHERE but the head and your weapon will bounce AND HE MAY KILL YOU OUTRIGHT IN THE STUN YOU RECEIVE FROM SAID BOUNCE, he can put autokill bullshit under you from any range, and he can blight you which causes any lightning to just stun you, and from stun you can die.

fuck kirin, I am glad I did 0 deaths on my second attempt where I decided to tryhard. HE IS LITERALLY THE REASON I QUIT THE PSP GAME AND MY 90 HOUR SAVE, IM GLAD TO HAVE MY REVENGE! fought him once, said FUUUUUUUUUUUCK THAT, and outright quit cold turkey.
Title: Re: Monster Hunter
Post by: Spectere on February 26, 2018, 11:38:20 AM
Oh yeah, I definitely didn't mean "grindy" in a negative way. If the gameplay loop is solid and clicks well with you, it doesn't feel like a chore to play through the content. Plus, grindy games can be very relaxing to play (I've been playing Slime Rancher a lot lately, so...yeah).

I'm definitely willing to wait for the PC release of MH:W before I jump in. I'm going to have Final Fantasy XV for PC (god it looks so pretty) and Hyrule Warriors for Switch to keep me occupied, so I figure I should be done with both of those by the time Fall rolls around.

Nice kill! He looked like a tricky monster even without knowing about having to consistently get headshots, between his quick movement and attack patterns. Having your weapon bounce if you miss the head just feels like the final slap in the face.
Title: Re: Monster Hunter
Post by: vladgd on March 10, 2018, 08:25:34 PM
So...I...beat...EVERYTHING...in this game...

I went from getting killed to easy shit in low rank, to beasting the final mission without even being close to death. My skills have improved.

~192 or so hours


ALL QUESTS complete


And my "lol I couldn't die if I tried" super safe build. Damage ain't great, but id take a longer mission over a failed one.


Here is an example of how much I like this game. My back is bad, for the past 3 or 4 years I have had regular back pain, every single work shift I finish, I have 3-4 hours of not fun back pain that happens every time I stand up from a sitting position. I now know it's because of my horrible posture on my COMPUTER CHAIR, because I've been away from my pc for over a month and a half, and my back pain is minor at best now, I haven't had that sharp pain from standing up in damn near a month now, and I know it's because I've been on the recliner in the living room on my ps4, and not on this pc I'm only on to make this post before...back to the ps4 for monster hunter...

This is a really really really good game guys. Even sales wise it's smashing records over at capcom, and I'm almost 200 hours in, all missions complete, and I want nothing more than to play more to make a new set to try a new weapon or mess around with a new build.

I don't rate games with a score, but this is a 10/10 game if I ever seen one. I seen the damn credits at hour 82 or whatever and I'm sitting on hour 195...still playing every single day...

The game ain't perfect, but any cons are vastly outshined by the pros.

And yeah, I literally only turned on my pc to jizz on about this game, before turning off the pc to go back to playing it...yep.
Title: Re: Monster Hunter
Post by: Spectere on March 11, 2018, 06:15:57 PM
Just picked up my "evaluation copy":


They didn't have any copies for PS4, but that's not a huge deal. This is more to get a taste of the gameplay so that I know whether or not I'm going to want to drop full price on the PC version down the road. I'll post my thoughts after I've played it a bit.

Hopefully the PC port is as solid as FFXV. Holy shit, does that game look gorgeous.
Title: Re: Monster Hunter
Post by: Zephlar on March 12, 2018, 11:15:48 AM
Omg Family Video still exists!?!?!
Title: Re: Monster Hunter
Post by: Spectere on March 12, 2018, 03:33:26 PM
So I played through it a little bit last night and things are already looking up for me. The combat still feels very weighty but it doesn't feel as awkwardly stiff as it used to. I'm going to play through it a bit more, but I think MHW is going to be the one that ultimately hooks its claws into me. Um...so to speak.

I've gotta say, even on the OG Xbox One it's quite a looker (and the framerate generally does stay around 30fps), though it does seem a bit fuzzy in some areas. Probably some sort of dynamic resolution scaling if I had to guess. Seriously can't wait to see what it's going to look like on PC (and if they botch the port even with the extra time I'm going to be annoyed...then I'll cut my losses, buy a PS4 Pro, and get it for that instead).

Definitely going to play it a bit more throughout this week before I make my final decision, but my first impressions are definitely favorable so far. It seems like MHW fixes the things that irked me about the older games.

Also, some of the new QOL features are freaking great. Just having infinite whetstones alone is amazing, and I like how some essentials like the BBQ spit no longer take up inventory space. All of the little UI improvements are certainly welcome as well, like being able to select a simple, prefabbed meal buff if you so desire. Even in the early game it feels like it's much faster and easier to prep and get into a hunt without really sacrificing the level of control that the previous games give you.

One thing that I do wish is that it gave you the option to skip some of the hand holdy tutorials. Just having a "Have you played one of the previous Monster Hunter games?" prompt that controls what the game displays would have been very useful. I'm not a Monster Hunter buff by any means (though I did sink around 40-50 hours into Tri), but the tutorial really didn't go over anything that I didn't already know. Not a huge deal, but I would have preferred to be able to get into the game a bit faster.

Omg Family Video still exists!?!?!

Yep! The one on the corner of Yo-Poland and Midlothian is still clinging to life (the one on State St. in Girard is still open, too). I honestly think a large part of that is because they now share a building with Marco's Pizza and do a bunch of cross-promotion.
Title: Re: Monster Hunter
Post by: Zephlar on March 12, 2018, 05:11:05 PM
Yep! The one on the corner of Yo-Poland and Midlothian is still clinging to life (the one on State St. in Girard is still open, too). I honestly think a large part of that is because they now share a building with Marco's Pizza and do a bunch of cross-promotion.

Yeah that's the one I was thinking of. I saw it a year ago when I was in town and was shocked even then. My buddy lives right on Gypsy. That's close to your parents if I remember correctly.

Those stores are a dying breed. I miss those days though.
Title: Re: Monster Hunter
Post by: Spectere on March 13, 2018, 01:24:09 AM
~10 minutes away. I live over on Elm, in Struthers. I work on Belmont, though, so I'm on that short, busy stretch of Gypsy almost every day.

And yeah, that was the funny thing about the Family Video experience. I was in there with my dad and, aside from the clerk, I can safely say that I was the youngest person in the store and my dad--who is 30 years older than me--was the second oldest. The game section had more PS3/Xbox 360 games than current gen stuff, and the prices have gotten pretty goddamn high over the years. It was around $9 for MHW for 5 days!

Fun trivia: I once worked as a video clerk at Giant Eagle (Poland, on Center Rd) from Dec 2000 through May 2002. I was there during the transition between the fifth and sixth generation consoles. We were a pretty small shop, but it still felt weird selling off all of our PSX/N64 stock to make room for PS2/Xbox/GameCube/Dreamcast stuff.

I also distinctly remember renting Genesis games from that same location (when that Giant Eagle was located across the street from where it is now) all the time when I was a kid. Mmm, nostalgia.
Title: Re: Monster Hunter
Post by: vladgd on March 13, 2018, 07:46:01 PM
I think I'm more or less done with the game, still going to casually play, just not obsessively anymore. I managed some 200 hours on my save, and I will be back for DLC.

I can do other things now! YEssssssssss

Glad you are having good first impressions, they added a TON of quality of life stuff to make getting into missions and killing big monsters something you do more than dicking around picking flowers and killing wee bop enemies. Most of the bigger issues stem from the end game and how investigations work, but you won't hit that problem before you're past hour 100 most likely. How they handle story missions is a bit dumb as well, say we both want to play a mission, MOST of the missions early on are story missions, and you have to solo them until you watch a cutscene. So like, enter mission, get to big scary monster, watch cutscene THEN you can fire off an SoS flare...as said monster is about to hit you for 50% of your life...it's a horrible system to be frank.

And the end game stuff with tempered monsters, that's all investigations, which you get randomly on quests after collecting tracks (for tempered monsters, tempered tracks, and you arent guaranteed a tempered investigation either), and these things are limited use at that. You want to do some tempered Teostra with me, but neither of us have the investigation for it, either A we farm for those investigations and get one at random, or we both just don't play with each other and use the search for SoS feature refreshing 10, 20, sometimes like 40 times to find an investigation...and you can't group join, so yeah we'd be running separate.

It's a fantastic game, but there are still annoying things I should be critical about.

What weapon are you using/planning on using? I hope it's none of those pleb longswords or double pleb bows.

And lastly, we got family videos up here, got one in town, and I know of a few more within an hour of here.
Title: Re: Monster Hunter
Post by: Spectere on March 14, 2018, 09:59:06 AM
Oof. Thanks for bringing the mission thing up. I'm going to try to get a friend into it when the PC release happens, so that'll be good to know when we do that. I've been soloing on the XB1 version since I don't see the point in buying a Gold subscription for a 5 day rental so aside from the NPCs not wanting to leave me alone for five minutes I haven't run into those sort of issues.

What I don't get about the cutscenes being that bizarrely broken is that I seem to remember previous games handling them without an issue in co-op. Weird.

I'm thinking that by the time I get to tempered monsters I'll probably be close to done with the game anyway. Like I said, Tri was about a 40-50 hour game for me, and that felt about right. Then again, considering the gameplay in World feels more fluid, who knows? That figure might end up doubling.

The way you describe investigations makes it almost seem like Capcom designed them around solo play. Seems like a weird choice given what game series this is.

I'm currently using the sword and shield, but I'm thinking of swapping that out for dual daggers. I've been using hit-and-run tactics pretty heavily so far, so I think swapping would give me a decent DPS boost.
Title: Re: Monster Hunter
Post by: vladgd on March 14, 2018, 07:25:23 PM
I've literally played a story mission to get the cutscene, abandoned the mission so I could do it multiplayer. It's something they'll need to address whenever they make the "monster hunter world ULTIMATE" edition whenever they do that, since it seems to be how they pump those out. Not sure I have it in me to play something this taxing and time consuming every year though, or even every other year, I got other things to do than spend a month and a half each year addicted to one game.

Can't speak much on dual blades other than if you enjoy a hit and run playstyle, a lot of weapons do that, great sword and hammer come to mind as two of the best examples for that playstyle.

Sword and shield is great though, 95% of my playtime is lance, and the other two weapons I put the most time into are sns and heavy bowgun. Sword and shield feels like a goddamn racecar compared to lance, ohh no I gotta sheathe myOHH WAIT THEY SHEATHE BASICALLY INSTANTLY VROOM VROOM MOTHERFUCKER. Good at sticking to monsters like glue (a feature I enjoy about lance, more on that later) however lack of range makes hitting certain weakpoints hard, albeit this isnt an issue specific to the weapon, lance just has...fantastic reach which I do miss when trying other weapons. It's got a reputation for being a new player friendly weapon, but I honestly think it's one of the more intricate weapons in the game.

Lance doe, I gotta pimp my weapon. Out of the 14 weapons in the game, it's rank 13 in terms of use ahead of hunting horn. I don't know why it's not popular, I've probably seen less than 10 other lancers in my over 500 hunts..and it's not a bad weapon (spoilers, there are no bad weapons). It's like, you have this huge monstrosity who is 50 feet tall charging up some mega attack, all other weapons would react "ohh shit gotta get out of the way", lance just says "hold my beer" and counters that shit. This weapon don't give a fuck about no monster roar, counter, no monster beam, counter, no monster hipcheCOUNTER. It took a lot of practice, but I don't even put guard on my lance gear anymore, with proper timing you can counter the fuck out of anything and it feels great. Seeing your team mates cower in fear after a monster roars, when I'm just countering through it using it as an opportunity for more pokes, it's delicious. I always liked lance in the other games, but it feels so good in this game due to how great counter (and a broke as fuck power guard which allows 360 degree blocking with a power counter attack afterwards). You know the whole "class fantasy" you play great sword you get the biggest numbers in the game, you play hammer you bash heads and stun monsters like nobody else, you play sword and shield for one of the most versatile kits in the game, you play lance to not give any fucks about no monster attacks because you gon keep attacking while everyone else is running around dodging. Low ish damage, but your uptime is higher than any other weapon, so while they are running around doing no damage, you are poking doing damage while they aint...unless you're fighting a flyer...then yknow......yknow...bring your flashbombs...yknow...be a good hunter and bring the proper equipment for the hunt.

tldr I love lance in this game, just wish I knew why nobody else does. But hey, I'm having fun with it.

Ohh and DevilJho however you spell it is next week? So i'll defs pop back on to give that a whirl. In the meantime I'm looking for another game to play and...learning python on the side whenever I'm not lazy...I got my text editor running...and I got python working in it...and I can type things and they will work properly...so might not have got much done but I AM STARTING, might be a while before I have the attention span to put many hours into learning that at one time.

*forgot about investigations*

It's kind of a dumb system. Not a fan. Monsters leave tracks, after X amount of tracks (not listed for the player to see) you get an investigation, might be something you want, might not. They have X amount of uses then they're gone, pass or fail they will get used up. Tempered tracks give you a CHANCE to get a tempered investigation, but not guaranteed...it's kinda really horseshit since the end game augment items for the tier 8 weapons (good news, tier 6, and 7 weapons are just as viable as the tier 8, really just depends on the weapon type and or what build you're using) ONLY DROP FROM TEMPERED ELDER DRAGONS, ONLY, AND THEY ARE STUPID RARE. I think I got 5? Hammer, Lance (thank god), Greatsword (and longsword, each stone works with two weapons), Switch Axe (charge blade), and Sword and shield (and duals). I think it's a 2% or less droprate, Ive gone a week and a half only doing tempered elders and haven't seen one stone, not even a common stone, just nothing, the rng for endgame is kinda horrible. So I'm guessing here but I wanna say I've been on the tempered elder train since hour 130-140? AFIAK? With that, 5 stones in 70-80 hours...it's gross, horrible, not good. At least the tier 6-7 stones are more common, and available in tier 2 tempered investigations (elders being tier 3, little wee bop enemies like pukei pukei and tobi kadachi being tier 1), so you can always switch weapons for the augment bonuses if that's what you're feeling. Lance wise, I don't even use the highest damage lance, and that's a tier 7 weapon, not even a tier 8.

I guess since im tldring all over I'll explain augments right quick. It's a system you flat out wont see unless you put 80-120 hours into the game, but after you do t2 or t3 tempered investigations and you get lucky enough to get a drop, you got warriors and heroes streamstones. 7 stones for 14 weapons, used on t6-8 weapons. At the end of your weapon upgrade tree, end of the line for upgrades, if said weapon is tier 6, you get 3 augment slots, each requires one warriors stone and some other rare stuff. If tier 7, you get two slots, each requires TWO warriors stones. If tier 8, you get one augment slot, requires one HEROES stone. It's like the "more powerful" weapons got less aug slots, and the "less powerful" got more, which is a cool way to balance things I think. I think that covers it...

However as dumb and fucking insane as the rng is at the endgame, you can make every piece of gear in the game quite easily. Any armor or weapon doesn't really take that much work, it's augmenting the weapons which takes a shit ton of RNG, it's augmenting the armor that takes a shit ton of $$$ and spheres (do your bounties bro, you'll need spheres), it's less..but still a lot of RNG for those decorations, some of which I literally haven't seen in 200 hours of play...yeah......rng...yeah...BUT HEY, any armor or weapon I want, I either have it, or can easily get it, and that's the stuff you're looking at on your character, so I guess at least the big stuff is easy, it's the modifications that's hard.

It's dumb, but apparently it's fun enough to where I engaged with that system for over 80 hours, so credit where credit is due.
Title: Re: Monster Hunter
Post by: Spectere on March 15, 2018, 08:25:09 AM
The way the story missions work in co-op sounds bad enough that I think they'll definitely address that in Ultimate (or, preferably, in a patch).

You're not alone when it comes to lances. One of my friends swore by them in Tri (not sure if he still uses them, but I imagine he does). I used them toward the end of my experience with Tri and enjoyed them, so I've been thinking of trying them again at some point. The game feels different enough (and it's been long enough) that I'm definitely going to fiddle around with all of the different weapon types again.

Smashing heads with the giant fucking hammer sounds pretty appealing. Might try that tonight.

I'm in that awkward position where I don't want to get too attached to this save file (because if I do buy it on console I'd get it on my PS4 rather than the system I'm considering selling) but I want to get a good idea of everything that's on offer to streamline future playthroughs a bit. On the bright side, that gives me plenty of room to fuck things up a bit since nothing is going to persist.

Investigations do sound like something that would make me switch off after a while. It's sounds a lot like primal (or even ancient) hunting in Diablo 3 seasons. When I get to the point of having zero forward progress in 4-5 hours I typically abandon that character.

That being said, the fact that they threw augments in does seem like it would ease the grind a bit. By how you describe it, it sounds like if you do a bunch of hunts you're typically going to walk away with at least some sort of stat improvement. Is that fairly accurate?

Also, insert obligatory "yay, Python!" comment here.

Edit: Ughhhh, I really hope the in-game tutorials peter off to nil very soon. I was dodging fairly flawlessly for a while when I was fighting the Great Jagras, when I--heaven forbid--mistimed ONE dodge, the unwanted tagalongs yelled "YOU NEED TO DODGE ATTACKS" with a gigantic fucking button prompt popping up in the middle of the screen. Not to mention Mr. Huntmaster yelling "HEY! OVER HERE!" when I'm trying to carve. It would have been one thing if I'd never pressed A or RT, but I was. Repeatedly.

I'll be the first to admit that MH did need a bit more instruction, but it really feels like the needle swung too far in the opposite direction.
Title: Re: Monster Hunter
Post by: vladgd on March 15, 2018, 08:56:15 PM
Investigations do sound like something that would make me switch off after a while. It's sounds a lot like primal (or even ancient) hunting in Diablo 3 seasons. When I get to the point of having zero forward progress in 4-5 hours I typically abandon that character.

I'd say it's worse than ancient hunting (I quit before primals were introduced), I think I mentioned earlier, there are quite a few decorations I HAVE YET TO SEE IN TWO HUNDRED HOURS. The RNG is straight up horseshit, I can't defend it. HOWEVER, any piece of gear you want, you can get, so it's probably more similar to hunting zod runes or other rare runesin diablo 2, you'll probably never see them in 1000 hours of gameplay, but they theoretically exist. To note, I have probably put over 1k hours into d2, and have never seen a zod rune, or even other less rare runes like jah and a few others. So maybe...not as rare as those, but hundreds of hours to get one, yeah.

That being said, the fact that they threw augments in does seem like it would ease the grind a bit. By how you describe it, it sounds like if you do a bunch of hunts you're typically going to walk away with at least some sort of stat improvement. Is that fairly accurate?

Not exactly, you're getting monster parts and whatnot, and more rarely gems (rare crafting materials basically), but for the most part if you go "i want those gloves, or that weapon" a few runs on whatever monster it is, you'll have it. The farm isn't so much for gear since it's fairly painless to get, but the end game stuff augmentation stones and decorations is the real hell. But like if you're me, and play lance, then decide "man I kinda wanna try heavy bowgun, might craft 2-3 top end bowguns and get a set of gear to play it" you can kinda just do that, and either you already have the mats, or they won't take too long to obtain. It's real easy to switch to different sets/weapons in this game.

Also playing low rank and high rank, totally different games. Low rank is pretty linear, mostly shoehorned into story missions. High rank is where the game opens up into a more open ended experience, still story missions to do to progress, but you can kinda tackle it as you please. Post story completion (aka watch the credits) the game introduces you to the third portion which is still high rank, but tempered monsters, which has a few missions to it, before the actual end game grind starts. So you may get your fill of the game before you even hit that point, because it could be either hour 80 or hour 120 before you hit that point. I would not consider the end game RNG bullshit as a con against playing the game, mainly because it occurs so late.

Also, insert obligatory "yay, Python!" comment here.

Figured if I am to try and get myself to learn programming, it's a pretty solid first choice language. Slow goings right now though, installing a programming language was a bit more complicated than I had thought, and getting everything all set up with a text editor...it's a lot of common sense stuff that I just don't have, having never really bothered to learn before now.
Title: Re: Monster Hunter
Post by: Spectere on March 16, 2018, 10:29:36 AM
Oh. Oooh. Yeah, rune hunting. That was...fun. I think I ended up scoring one Jah rune ever but I was never able to complete a runeword using it before I lost that save. Nothing in Diablo 3 quite lives up to that degree of RNG (at least not anymore) and, to be honest, that's probably a good thing.

Given how the weapon/armor crafting system in MH works, it still sounds like you're making forward progress even if you're not necessarily getting what you want. My late season Diablo 3 experience typically goes like this:

1) Do bounties for Horadric cache mats.
2) Do rifts.
3) Run grifts.

Between those steps, this is what usually happens:

1) The only legendaries that drop suck and/or have powers that aren't useful (or I already have).
2) The only set pieces that drop are either worse than what I have or are for a different class, or they're rings/amulets with exactly two things that need reforged off (thus making them practically useless).
3) I get a *chance* of getting a minor stat boost on my legendary gems.

So all I end up with are a bunch of crafting mats that I have no use for. Gah. Rarely I'll get enough pieces to try out another set, but nine times out of ten the thing just drops 1743 poorly rolled Tel Rasha's Relentless Pursuit pieces, and rerolling those to different pieces from that set just gives me what I already have. GAH.

At least getting to that point is generally enjoyable, though.

When I do get the game and play through it more I'll probably be able to form my own opinion and weigh in. I ended up playing enough of the XB1 version to know that I want the game, and I'm willing to wait for the PC port. I already have too many games on my plate right now, haha.

I kind of figured that early game and late game were two different beasts entirely. I just think that they went a bit too far on the railroading and tutorials to the point where I kinda want the option to stab the friendly NPCs in the throat. I've been begrudgingly accepting of it because the game definitely needed more than what it had, but ugh, I wish I had the option of tuning down some of that.

Figured if I am to try and get myself to learn programming, it's a pretty solid first choice language. Slow goings right now though, installing a programming language was a bit more complicated than I had thought, and getting everything all set up with a text editor...it's a lot of common sense stuff that I just don't have, having never really bothered to learn before now.

Yeah, it's a great language to get started with. Free, available on pretty much every platform, doesn't require compilation, etc. Most importantly, it forces you to practice proper indentation style, and that latter point will stick with you even if you move on to a different language.

Which editor did you end up going with?
Title: Re: Monster Hunter
Post by: vladgd on March 20, 2018, 12:14:53 PM
I think the big difference between monster hunter and diablo in the loot sense is you can do a greater rift or normal rift in a short time with speed builds (which is the majority of peoples farming), monster hunter, it's a bit longer, you fight one thing, and have a few chances to get a .0000003% drop.

I forget what season it was, I may or may not have posted it here, not even sure. But I played one season, got a crusader up to competitive grifts, then got a witchdoctor to REALLY competitive grifts (like 1-2 levels outside the top 1000), full ancients best in slot gear that really only needed minor tweeks and good rng in the rift.

Both of those took me less time than it took me to get a guard up gem in monster hunter. I think I put over 120 hours that season, I got around 201 in monster hunter. I got full best in slot ancients for my witchdoctor in that time....that guard up gem I said I got one in 200 hours...I didn't, because I don't have it...and I never will. I don't even need it, I just want it.

Yeah, it's a great language to get started with. Free, available on pretty much every platform, doesn't require compilation, etc. Most importantly, it forces you to practice proper indentation style, and that latter point will stick with you even if you move on to a different language.

Which editor did you end up going with?

Considering my knowledge is VERY DAMN NEAR non existant, I went with whats popular, sublime text. Still have no goddamn idea what I'm doing, fuddling around with hello world and whatever new people do. Managing the text editor, a shell, and an open python file I can edit, I don't really understand it. If I can have my test.py(file I use as a sandbox to type things and see if stuff works) open, and code in that, what use is sublime to me? I'm not really that far at all in this book(we're talking i open the book and invest 10 minutes into piddling with the keyboard here) and it's introducing the wild world of VARIABLES, I try that shit in sublime, errors and shit, open my test.py file in whatever generic interface that gives me, shit works fine.

I'll probably start investing more and more time as I obtain more knowledge, it kinda reminds me of working out. The first few weeks suck, you don't feel good, you're sore, and don't know what you're doing. Therefore, it's hard to get going because every time you try, it's a chore, not fun, and you don't want to do it...so you push it off a few weeks...months...years, whenever you get past that hurdle though, it's fine. I feel the same way with programming, I've invested very little time into this book (https://www.amazon.com/Python-Crash-Course-Hands-Project-Based/dp/1593276036) and If I just worked on it two weeks ago instead of putting it off, I'd be damn near done with it by now.

I'm more or less done with monster hunter till DLC (which I'll consume in a short amount of time before shelving the game till the next farther off DLC), so I got the free time...it's just A struggle with something and get frustrated for a bit, or B find next vidya I'll sink my teeth into. I can do both, and I will do both, but I really should at least get a few chapters done in this fucker before I pop in next 100 hour jrpg I'm contemplating playing.

Dat procrastination lifestyle.
Title: Re: Monster Hunter
Post by: Spectere on March 20, 2018, 04:35:33 PM
Yeah, that's very true. You do progress very quickly from level 1 to the beginning of the endgame in D3, and knocking a few grifts out is pretty quick.

I dunno. I guess we'll see how I feel when I actually get to that point in MHW. :) It's going to be a while before I'm really able to start, per se.


Sublime is fantastic. I use it a ton, both at home and at work. I even ponied up the $80 for it (well, technically $60 when I bought it; the price went up within the past year).

As far as just launching Python and using a sort of sandbox within the interpreter is concerned, that's a great way to learn an interpreted language. However, when you want to write complex programs spanning multiple files, you're going to need an editor that can keep track of all the files in your project and allow you to quickly and efficiently jump between functions in the file.

For example, if you want to jump to a function called "DebugPrint" in Sublime, type CTRL-P, then "@DebugPrint" (@, then the function name). If you have multiple files open, you can type "Filename@Function" to jump to a function in an arbitrary file. Getting to know your editor can allow you to work extremely efficiently without having to hunt around for what you want. A lot of people wonder why programmers are willing to pay so much money for a good editor--that's why.

Another motivation for using a proper text editor is syntax highlighting. I'm going to use a bit of code from Doom as an example. This is what the D_ProcessEvents function looks like without syntax highlighting (note that I also enabled visible whitespace so that I can see the difference between tabs and spaces):


Everything kind of blends together. The comments (the lines starting with "//") have just as much weight as the actual source code do. This is what it looks like with syntax highlighting enabled:


Comments are dark and many elements (function return and argument types, the function name, strings, numbers, operators, etc) are all given unique colors. This seems like just window dressing, but look at what would happen if you were to remove the closing quotation mark from one of the string literals:


Yeah, one look at that and you know that you fucked something up. There's countless other features, like giving you a visual indication of paired sets of parenthesis and countless other things that I know I take for granted.

It's definitely a struggle to get started with this sort of thing. It requires an entirely different method of thinking than many things do, and it can feel like a near-vertical climb. The worst part about putting it off, however, is that the only way to really commit this stuff into memory is to keep working at it, steadily progressing.

The fact that we have to spend so much of our day adulting definitely doesn't help matters. I have a few projects that are moving forward at a glacial speed because I don't always feel like programming for 10 hours a day then going home and programming for another 6.
Title: Re: Monster Hunter
Post by: vladgd on March 21, 2018, 07:37:42 PM
So it's more or less the same, but packaged in such a way where it makes working with code easier to read and more efficient to work through. In all honesty, i'd probably have it figured out by now (working with sublime that is) if I just didn't procrastinate it off.

As you said, after a day of work, last thing you want to do is more work. I wanted to work on stuff monday, but...two doctors appointments plus errends...there's 10 hours of my day gone right there.

I'll get to it eventually, I'm basically dipping my toes in very slowly, but as soon as my foot is in the water, the learning should come more rapidly. It's something i've wanted to do for a long time now, and it even has the carrot on the stick of "if you learn me, I am an employable skilll..ooooo!!!!" which is a bonus, but secondary to me just wanting to learn it for the sake of learning it.

I may drag this discussion onto another thread whenever I make one, whenever I get more into this to where I have something to talk about. Could be next week...could be next month...


another factor to me being lazy is i've been trying to be away from my pc since I know now that it's the cause of my back problems...so looking into a laptop so i can take some basic computing into the living room and a place where I have better posture.

Any recommendations? Kinda wish netbooks didn't turn into tablet's with keyboards attached to them, because I liked the small form factor they offered, but maybe with 2018 preformance that should be able to handle anything that came out pre 2010.
Title: Re: Monster Hunter
Post by: Spectere on March 22, 2018, 08:40:40 AM
Yeah, pretty much. People have written operating systems in fairly barebones text editors. The first language I put a serious effort into learning was QBasic, whose editor looked like this:

78 columns, 18 lines (a few more if you could resize or close the immediate window--I don't remember if you could or not), no syntax highlighting, and the only thing it really did for you was split subroutines and functions into a different view. Yeah, I don't really want to go back to that for any serious length of time.

Funny you mention getting a laptop. I actually have an extra laptop that I'm looking to sell. It's a nice little machine, but it became redundant faster than I had anticipated. Here are the specs:

The display is definitely the weakest part on the system. It's fine for normal use, but I wouldn't suggest trying to do any graphics stuff on it.

Aside from that, the system is surprisingly speedy. Even under load it doesn't get stupidly hot. The CPU's base clock is 1.8GHz and can boost up to 4.0GHz on a single core, around 3.0GHz for two, and 2.4GHz for all four. The laptop is capable of maintaining 2.4GHz under heavy load for quite a while before throttling.

I'm not sure what kind of battery life you'd get running Windows. I've run Linux on it exclusively since I bought it and I've gotten around 2.5-3 hours and in my experience Windows tends to net you an extra hour or so. I ended up taking an image of the SSD before I installed Linux, so I can restore it at a moment's notice.

I paid $700 for it in mid-January, so I'm looking to get about $600 (shipped) for it. Interested?
Title: Re: Monster Hunter
Post by: vladgd on March 26, 2018, 07:39:12 PM
I may be, but I'll have to raincheck. Birthday + expenses = not much free money to go around for a bit.

Might want to look around, not entirely sure what I'm looking for in a portable machine.
Title: Re: Monster Hunter
Post by: Spectere on March 27, 2018, 10:02:28 AM
Gotcha! If you opt for something a bit cheaper, here's a few tips on what to look for:

Screen resolution. Make sure you can get 1600x900 at the very least, preferably 1920x1080 or above. I tried developing on an 11" MacBook Air (1366x768) and it was pretty unpleasant. Not bad if you were doing simple stuff, I guess, but when you try to use a full IDE like Xcode it feels extremely cramped. My primary development laptops at this time are a 17" Dell Precision 7710 (3840x2160 at 150% scaling, so effectively 2560x1440) and a 13" MacBook Pro (2560x1600 native, and I'm running it at an effective resolution of 1920x1200). With the MacBook I can very comfortably have two columns of code side-by-side and the Dell can do three (that's including the UI trimming of Xcode and Visual Studio, respectively). That might sound excessive, but when you're working on more complex projects it can be a godsend.

You don't need a ridiculous processor. My MacBook runs an i5 and it's more than fine. For most development work an i3 is perfectly serviceable. Hell, up through most of 2012 I was running a vintage 2005 Pentium M with Visual Studio 2012 and while performance was nothing to write home about it was certainly usable.

Your OS doesn't matter...especially if you're sticking with Python. macOS and most Linux distributions ship with it as part of the default installation (in my Linux distro of choice, Gentoo, most of the package manager is written in Python) but, as you know, it's a quick install away in Windows. Additionally, Sublime Text is cross-platform and works equally well in all three environments. There are some technologies that only work with some operating systems. For example, if you want to target WPF (Windows Presentation Framework) with a .NET language, you're going to have to run Windows. Even so, that's not part of the meat of the language. You can still learn and be very productive with C# without having a Windows system, for example.

Memory. 8GB or bust. Don't get anything lower than 8GB. If you find a killer deal on a system that has 4GB, make sure you can upgrade it. When you start using code editors and IDEs (integrated development environments) more heavily you'll quickly find that they can be quite hungry.

Try to get an SSD. For work with Sublime and Python you can definitely make do with a standard hard drive. However, if you want to use a heavier IDE like Eclipse or Visual Studio, you'll notice a huge speed boost if you have them running from an SSD. Some IDEs are so complex that they're essentially operating systems, so giving them plenty of I/O bandwidth is going to save you a lot of headaches.

Make sure that the keyboard doesn't suck. Cheap laptops tend to have really nasty keyboards. Mushy, unresponsive keys, uncomfortable layouts, you name it. Obviously this is difficult to judge without seeing the system for yourself, but skim through some reviews to try and get an idea of what it's going to feel like before throwing down any cash.

The GPU doesn't matter...unless you're developing high-end 3D games. Intel GPUs are more than capable of slinging pixels. Most of the grunt work on my Dell's 4K display is done by an Intel HD 530 and the MacBook's "Retina" display is completely driven by the integrated Intel Iris Plus 650.

Hope this helps!
Title: Re: Monster Hunter
Post by: vladgd on March 27, 2018, 05:21:03 PM
I wouldn't mind being able to play older stuff on the thing, like elder scrolls and some blizzard stuff here and there, but that's not my primary want for the machine.

Not entirely sure I want to go away from windows since it's what I'm used to, and Linux seems like I would have a lot of random issues trying to get stuff to work that would just work with no fuss on windows, but I have no personal experience myself.

I think mostly I'd want something comfortable on my lap while I'm in the living room in my recliner. If I have access to it in that environment, i'd be more likely to casually code and whatnot. At least that's the theory, "if it's there I aughta use it".

Then that price point, in what I can afford, which I'm not entirely sure what I'd be willing to drop at this moment. Need to get some home budgeting down before I can nail that number.

Title: Re: Monster Hunter
Post by: Spectere on March 28, 2018, 09:40:33 AM
The Intel GPU could probably handle stuff like that if you drop the resolution and detail settings. I didn't really do much gaming on the 5570 (and my 7710 has an AMD GPU, so I use that for games), but I was able to play Portal fairly comfortably at medium/high settings at 1080p. It stayed over 30fps, though whether or not that's acceptable is completely subjective. That's also under Linux, YMMV when it comes to Windows.

I did do one test on my 7710's Intel GPU using World of Warcraft. IIRC, it was playable with medium settings at around 900p. I tried 4K just for kicks and that went about as well as you'd expect. :P Not sure how the Iris Plus handles things--the only game I've actually played on the MacBook is Undertale. It does handle SketchUp and Slic3r (a CAD program and a slicer for my 3D printer, respectively) at native resolutions, though, so that's something.

I dunno, lately I've found that Linux works far more consistently than Windows 10. It seems as though every one of my Windows 10 installs has some sort of annoying, niggling issue, while my Linux installs--while occasionally a bit clunkier in terms of UX--just keep trucking along. Back in the Windows 7 (and even 8/8.1) days I used Windows as my primary OS. Nowadays? Not so much.

As far as comfort goes, 15.6" is a pretty nice sweet spot for most people, offering a nice balance between portability and lap usage. 17" is fantastic if you primarily use it on your lap and don't mind dealing with a bit of extra weight. 13" is definitely usable on the lap (not to mention super portable!), though that's as small as I'd recommend going. I used to have an 11" MacBook Air and that was a bit awkward to use if I didn't have a table or lap desk handy.

In terms of price, I'd say you're going to probably spend $500-1000 on something that's going to be solid and reliable. There are some available cheaper, but when you go too far under that mid-range bracket you can find yourself in a world of hurt. The motherboard and friends are generally still okay, but that's where you get mushy keyboards, terrible trackpads, unbelievably cheap, brittle plastic, unreliable chargers, unreadable screens, stuff like that. If you want a dedicated GPU for gaming, I'd aim for the $1200-$1500 price point (the higher the better, naturally, but in my experience that's the magical spot right before the prices shoot way past the $2000 mark).

tl;dr prices are definitely lower than they were, but you still get what you pay for in a lot of ways.
Title: Re: Monster Hunter
Post by: Spectere on April 02, 2018, 09:59:08 AM
Just started up a new hunter in MH4U. Not really crazy about playing on a 3DS, but I'm curious to see if my brief experience with MHW, more significant Soulsborne experience, and the fact that I have a New 3DS now will make it a better experience.

The framerate on the N3DS is already proving to be significantly better, and being able to use ZL/ZR to pan the camera left and right (not to mention that handy C-stick) is fantastic. I didn't really have time to jump into the game proper, but I ended up getting through the intro at least.
Title: Re: Monster Hunter
Post by: vladgd on April 03, 2018, 05:42:03 PM
I believe mh4u has more content than world (beleive it or not in the 200 or so hours I dumped into world), but I just can't deal with the horrible 3ds controls. I literally prefer it on psp, and it aint much better...

Either way community still hails it as a great game, it just suffers because of platform imo. In the 20 or so hours I played mh4u, I didn't use the analog laptop mouse nub, it's horrible, atrocious, I'd almost rather it not even be there if they aren't going to make it function half way decent. The touch pad d pad ended up being more reliable for me than the nub personally. Either way, a good holdover till you get access to world.
Title: Re: Monster Hunter
Post by: Spectere on April 03, 2018, 10:18:04 PM
I didn't really have a problem with the nub, personally. I was using that to look up/down and ZL/ZR to look left/right and it worked well. I wouldn't want to use it as a critical game control since it has zero tactile feedback, but for quickly bumping the camera around it's passable.

Now the problem is that the way I had to hold the 3DS in order to comfortable reach all of the controls is so goddamn uncomfortable that my hands were aching after a single hunt. Ugh. I think I might have to design and print some grips if I want to play it for any real length of time. I even tried to do a PSP-esque claw grip, but it's way harder to do that with a circle pad than the analog nub, not to mention that the shape of the system itself makes it difficult to do.

And yeah, I totally agree that the platform held it back. Even if the system were more comfortable to hold, huddling over a 3DS for hours on end doesn't sound very appealing to me. Games like Pokémon, Ace Attorney, and Zero Escape work because their control sets are relatively minimal. They don't use every single button on a routine basis like MH does. Not to mention that the 3DS really doesn't have stellar battery life...

I wish they would have released MH4U for the Wii U or something. I still have mine hooked up (and it's gotten more playtime in the past 6 months than my XB1 and PS4 have, which is kind of hilarious). Instead the best the Wii U got was MH3U. I mean, I did enjoy playing Tri on the Wii, so I guess wouldn't be opposed to going back to 3 to pass the time until MHW/PC comes out.
Title: Re: Monster Hunter
Post by: Spectere on July 26, 2018, 09:13:56 AM
PC port. Two weeks. Hype!
Title: Re: Monster Hunter
Post by: Spectere on August 10, 2018, 02:42:29 PM
I played for about five hours last night and…yeah, it's a pretty good port!

I was hoping to be able to hit 4K/60 on my rig but I was only able to get around 40fps average. I ultimately pulled the resolution back to 1440p and it runs at a smooth 60fps. One thing that surprised me is how consistent the framerate is. Even when I was fidding around with 4K it never really dropped much below 40. If I were interested in 4K/30 it would have been more than adequate, but I'd rather have the extra FPS.

It features native XInput support (naturally), works with DirectInput, and even plays surprisingly well with keyboard/mouse! I favor an Xbox One controller, though if I ever decided to use the bowguns at some point I'd probably switch.

I'd say my biggest complaint is still that the tutorials are so overbearing. I'm pretty sure The Handler told me four separate times how to open my map, yet important movement features like swinging from vines was left completely uncovered. Having spoken to someone who picked up MHW as their first game in the series, he also feels that too much emphasis was placed on exceedingly basic controls and not enough time was spent on the nuances of armor/weapon crafting. He felt that I explained the armor upgrade system better in a handful of sentences than the long, drawn out text tutorials in the game.

The game feels best when it takes a step back and lets you figure things out, but I'm still at the point where it vocalizes some blindingly obvious stuff. Like, if I get paralyzed they make a point of saying "YOU'RE PARALYZED! You'll have to wait to recover!" as if the little lightning bolt effects on my character, the fact that he was trembling, and the fact that my controls didn't work weren't obvious. It also commits that egregious sin where you can be dodging attacks perfectly for several minutes, but the second you slip up and get smacked in the back by a little jagras it pops up this giant "A + LS" prompt on the screen and yells at you for not dodging. Yeah, no shit.

While that does make it a bit more accessible than previous titles, I still think they missed the mark. They spend so much time covering the mechanics that have been beaten into people repeatedly over the past decade that they ignore the numerous nuances that make Monster Hunter what it is. It's as if they simultaneously assume that people are beginners to video games in general, yet they know all there is to know about Monster Hunter's various systems. It just seems backwards to me.

But obviously there's far more good than there is bad. MHW resolves pretty much every complaint that I have about the series, such as reducing the menial grinding (having unlimited whetstones, BBQ spit taking significantly less time, etc), improving the fluidity of the controls, making the game world seamless and open, streamlining monster tracking (this point is probably pretty heavily contested, but I enjoy the scoutfly system significantly more than paintballs). Best of all, it manages to do all of this while still retaining its quirky and fun identity.

As soon as the tutorial-related headaches pass, you're left with an incredible game with a ginormous amount of content. There's no way I can't recommend it.
Title: Re: Monster Hunter
Post by: vladgd on August 10, 2018, 06:02:56 PM
If you got any questions, I aughta be able to answer most. I think I ended my time with that game with over 200 hours played and over HR rank 105 or something.

And to be totally honest the entirety of low rank is basically a tutorial, when people say "the game doesn't start till high rank" they're kinda right.

I'll have to find my stats, but I played like 95% lance. 5% heavybowgun/sns/gunlance. As much variety as the game has to offer, I can't really have much fun unless I'm lancing. I loved hammer in the psp games, to the point where I played hammer over lance, but hammer feels so nerfed in this game with the multiplayer scaling effecting stun as well as monster health that hammer feels kind of worthless.

Late game I did find myself preferring certain weapons and setups for certain monsters. I'll lance everything, but I kinda like heavy bowgun against kirin, and gunlance on kushala. Tried to enjoy sword and shield, but hitting weak points with such a stubby weapon is impossible, I don't really get how people use that weapon. Maybe if I ever play again (burned out for it taking 1.5 months of my life) I'll give greatsword another go. It's a hard weapon, but it has the biggest numbers in the game.
Title: Re: Monster Hunter
Post by: Spectere on August 12, 2018, 02:43:54 PM
Yeah, I've been more or less skating through the low rank content. Even monsters that have always given me problems (hi, Barroth) have gone down relatively easily. Not sure if that's just because I have a lot more experience with these sort of games than I did when I played MH3 a whole bunch or if the game's learning curve is just that much more gradual, but it feels much better for me at least.

For now I've settled with the switch axe. I just really like how the weapon feels at this point. I thought I'd enjoy the dual blades since I tend to prefer mobility, but I've found that the only way to do any serious damage with them is to just stand stationary in demon mode, and that's really not feasible unless the monster is already stunned. It felt more like I was chipping them to death than doing any serious damage.

Shame to hear about the hammer getting nerfed. I wonder if the people I know who primarily used it just coped with it or if they switched off for MHW.

Tried to enjoy sword and shield, but hitting weak points with such a stubby weapon is impossible, I don't really get how people use that weapon.

I think that's my favorite part about Monster Hunter: the weapons are so varied that some of them just don't click for people at all, yet they all tend to be very effective.

I used the sword and shield when I was fiddling with the Xbox One version several months ago. For me it offered a good balance of attack, defense, and mobility. The main issue for me is that I'm bored to death of sword and shield in general when it comes to ARPGs. :P I also have a tendency to prefer dodging over blocking, so the switch axe fit my play style well.

Oh, I also took this opportunity to finally fiddle around with ShadowPlay. I've certainly has faster Great Jagras kills than this, but I think this is my cleanest one:

I've been recording almost all of my gameplay so far (two video files ended up getting corrupted, and I forgot to record a few minutes of some light multiplayer I did with a friend, but other than that all of the non-town stuff is there). If I end up doing anything nifty I'll at least have proof of it.

It is kind of odd that the video files turned out to be 1080p60, though. I set up ShadowPlay to record at the selected resolution at 60fps, so they should be 1440p. Similarly, a bit of Doom 2016 that I recorded turned out to be 1080p60 instead of 4K60. Gonna have to look at that.
Title: Re: Monster Hunter
Post by: Spectere on August 20, 2018, 02:45:37 AM
Decided to try out long swords. They're pretty fun!

I did an easy hunt just to see how greedy I could get. Turns out, I could get pretty damn greedy. I could dive in, do a decent amount of damage, and roll away.

I ended up getting further in the story as well, making my way to the Rotten Vale.

I've, uh, also figured out the format that the game's textures are stored in and wrote a quick and dirty converter. Here's some of the Great Jagras's normal map:

The diffuse textures are compressed with DXT1/BC1 with 1-bit alpha (yuck) and the normal maps are compressed with ATI2/BC5. There's another format in play that I haven't worked out quite yet, nor am I entirely sure of the purpose of those particular textures. All I've sussed out so far is that the compression format in question each 4x4 block in 16-bytes.

And sure, I could have just wrapped the compressed texture data into a DDS wrapper and called it a day, but what's the fun in that? :P