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Messages - Ridge

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1
Creation Station / Re: [WIP][4.0]Darkness
« on: November 26, 2008, 05:20:30 PM »
wow i have not updated this thread in a loooooooooong time





i still need to fix a couple things here and there  :-\

2
/ Re: Beg pardon, monsieur admin
« on: November 03, 2008, 10:56:38 PM »
ur all furrys

yiff yiff

3
Creation Station / Re: [WIP][4.0]Darkness
« on: October 29, 2008, 12:53:00 AM »
is it ok if i triple post :|




4
Creation Station / Re: [WIP][4.0]Darkness
« on: October 28, 2008, 11:07:04 PM »

5
Creation Station / Re: [WIP][4.0]Darkness
« on: October 26, 2008, 07:27:19 PM »


this is a SMALL amount of work done so far, but still something

7
Creation Station / Re: [WIP][4.0]Darkness
« on: October 25, 2008, 06:05:48 PM »
oops move to creative station plz

8
Creation Station / [WIP][4.0]Darkness
« on: October 25, 2008, 06:04:33 PM »
Not much to say...



IN-GAME PROGRESS:



optical is being used with permission etc

9
Computing / Re: Audio file [mp3] skipping
« on: October 18, 2008, 02:50:31 AM »
4) Do you have stairs in your house?

off topic, but spectere i love you because i like to use this joke a lot also <3

10
Creation Station / Re: 3.9 Stepmania Theme - Simplify [WIP LOL]
« on: October 05, 2008, 04:30:50 PM »
i dont really feel like working on this at the moment but will probably resume working at the end of the year or maybe even before

11
Creation Station / Re: 3.9 Stepmania Theme - Simplify [WIP LOL]
« on: October 05, 2008, 04:06:53 PM »


yeah dont expect updates for a long time

(you're probably used to this, sorry to those who care about this)

(ugly graphic yes im aware)

12
Gaming / Re: Educate me on the merits of the PSP!
« on: September 29, 2008, 07:28:24 PM »
I ran into some input issues with Exceed (and, from what I've heard, Zero has them as well).  The game just seems to give spurious misses from time to time.  Very frustrating.
PAD MISSES

except you're not on a pad

(opinion down here lols)

and its not even the input, its the LAGS from loading a bga + music + steps at the same time lols

more specifically, Moonlight CZ, it is impossible to FC this song because of all of the streams and the big slowdown stream part that the psp cant handle

also get a NES emulator and play Duck tales ( i would give a list of games, but that would take long to type)

13
Gaming / Re: Educate me on the merits of the PSP!
« on: September 29, 2008, 01:33:32 AM »
piu zero loads very slowly off of the UMD unless you overclock your psp to 333mhz or whatever beware

and get street fighter alpha 3 max

14
Gaming / Re: Educate me on the merits of the PSP!
« on: September 26, 2008, 10:43:55 PM »
DJ MAX portable 2

15
Computing / Re: SM theme modding
« on: September 26, 2008, 10:39:27 PM »
hi im ridge im a themer  ::)

(btw this is 3.9, 4.0 is way different and uses LUA)

open metrics.ini

1)[MusicWheelItem]
IconX=-136
SongNameX=-30
SectionNameX=-30
SectionZoom=1.0
RouletteX=-30
RouletteZoom=1.3
CourseNameX=-130
CourseNameY=0
CourseNameOnCommand=shadowlength,0;zoom,1.3;horizAlign,left
SortX=-130
SortY=0
SortOnCommand=shadowlength,0;zoom,1.3;horizAlign,left
GradeP1X=82
GradeP2X=118

[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=7
ScrollBarX=148
ScrollBarHeight=368
ItemCurveX=85
ItemSpacingY=46
NoCurving=0
NumWheelItems=13
MusicWheelItemStartOnCommand=addx,320
MusicWheelItemFinishOnCommand=accelerate,0.2;addx,-320
MusicWheelItemStartOffCommand=
MusicWheelItemFinishOffCommand=decelerate,0.2;addx,320
HighlightOnCommand=glowshift;effectcolor1,#FFFFFF66;effectcolor2,#FFFFFFFF
HighlightStartOnCommand=addx,320
HighlightFinishOnCommand=sleep,0.05;accelerate,0.4;addx,-320
HighlightFinishOnSortCommand=accelerate,0.2;addx,-320
HighlightStartOffCommand=
HighlightFinishOffCommand=decelerate,0.2;addx,320
HighlightFinishOffSortCommand=decelerate,0.2;addx,320
WheelItemOnDelayCenter=0
WheelItemOnDelayOffset=0.04
WheelItemOffDelayCenter=0
WheelItemOffDelayOffset=0.04
NumSectionColors=7
SectionColor1=0.8,0.1,0.6,1   // pink
SectionColor2=0.6,0.4,0.8,1   // purple
SectionColor3=0.0,0.4,0.8,1   // sky blue
SectionColor4=0.0,0.6,0.6,1   // sea green
SectionColor5=0.1,0.7,0.3,1   // green
SectionColor6=0.8,0.6,0.0,1   // orange
SectionColor7=1.0,0.3,0.3,1   // light red
SongRealExtraColor=0.9,0.9,0,1      // yellow
SortMenuColor=1,1,0,1
ShowRoulette=1
ShowRandom=1
ShowPortal=0
Use3D=0
Wheel3DRadius=200 # Possibly safe defaults?
CirclePercent=0.5
MostPlayedSongsToShow=30
SortMenuNames=GROUP:TITLE:BPM:PLAYERS' BEST:TOP GRADE:ARTIST:EASY METER:MEDIUM METER:HARD METER
SortMenuActions=sort,GROUP:sort,TITLE:sort,BPM:sort,PLAYERS BEST:sort,TOP GRADE:sort,ARTIST:sort,EASY METER:sort,MEDIUM METER:sort,HARD METER
ModeMenuNames=GROUP
ModeMenuActions=sort,GROUP

2) metrics.ini is organized into screens so yeah

3) for say

[Layer4]
File=simplify.png
Type=0
Command=addx,140;

[Layer4] is telling the object to be the 4th layer on the screen
File= x.png (your file)
Type= gives a command to the image, 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=addx,140; What this means, is that addx is telling the object to move up followed by ,140; which moves it up by 140x ( I expect you to know what a graph is)



4) use transparency?

or if you dont want x to not be on the screen you make the file x.redir then in the .redir file type in _blank

5-6 -34234234) self explanatory

making a bga: BGAnimations>_shared background

eh uh aim me

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