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Gaming / Re: Shin Megami Tensei: Nocturne
« on: April 23, 2018, 06:09:38 PM »
It's not an insignificant hump either, and it's not an insignificant amount of difficulty. I probably reset my game over 50 times in the first few hours because of bad luck.
That said, I did just beat it...so...some thoughts.
OVERALL, a good game...but...the start is just too damn bad. The first "tutorial" area is garbage, damn near impossible, and the world doesn't feel at all like a megaten game.
Then you get past the "tutorial" area, and it does pick up, but it's still a bit of a slog even though the world is more into that everything is horrible sense of dread feeling megaten has to offer.
Then you enter the last 20-30% of the game, and it gets damn interesting, it gets really interesting. I don't think anyone here is going to even play this so I'll just spoil it below.
You have the sky japan place that's tranquil and pristine that you start in, then below that is tokyo which is a post apocalyptic city covered in demons...then you go to "blasted tokyo" which is fuckin 6 craters in the ground with damn near no life anywhere, after that you enter "infernal tokyo" which is more or less like the regular post apocalyptic tokyo except everything is on fire, demons run the show, and humans are kept alive as cattle to feed the demons. It progressively got better in my opinion.
It does have a WAYYYYYYYYYYY better fusing system than nocturne, at the expense of each demon not really feeling unique. A tradeoff in its favor, but a tradeoff nonetheless.
If you have say demon A, and you run into an encounter with a demon A, and you talk to one to recruit it. Well you can only have one of any given demon at a time, so, it's a cool way to end an encounter since they'll think "ohh you're chilling with a demon A, you're cool with me, see ya" and just leave. It's a cool touch, and the demon negotiation system is a lot more fleshed out.
Then the ending, there's multiple endings, law, chaos, neutral, all that jazz. I don't know what my ending counted as, but I ended all of existance, and nothing exists anymore...THE END
BITCH!...which thinking about it, is the same deal as deus ex human revolution...4 endings, 3 for each "faction" and 1 everybody is shit, everybody dies ending, which I also chose in that game.
I am going to hold off on playing smt4 apocalypse (think of it as a different game, in the same universe, a la final fantasy 10-2 or something) for quite a while. I do hear apocalypse is actually somewhat balanced in the beginning, and overall a more polished game, but I just came off from beating two long ass difficult jrpgs...I need a break. Strange journey redux is mid may, I might snag that, in the meantime...I'm...finally freeeeeeeeeeeeeeeeeeeeeeeeeeee
Will update thread when either Redux comes out, or If I decide to do some extra things in nocturne. Nocturne has a ng+, but also, it has a few extra challenges to make a ng+ more interesting. Collect all of the demons to make summoning them from the compendium cost 50% less (if you play the games, it's a hugeeeee bonus). And optional graveyard areas which have bosses that you must kill in a set number of turns, do all of those, and you'll get an extra pressturn (5 turns instead of 4, a massive massive MASSIVE advantage) on your ng+ playthrough.
...and persona 5 started all of this, and I have yet to put more than 20 minutes into that game...it's snowballed into something else
That said, I did just beat it...so...some thoughts.
OVERALL, a good game...but...the start is just too damn bad. The first "tutorial" area is garbage, damn near impossible, and the world doesn't feel at all like a megaten game.
Then you get past the "tutorial" area, and it does pick up, but it's still a bit of a slog even though the world is more into that everything is horrible sense of dread feeling megaten has to offer.
Then you enter the last 20-30% of the game, and it gets damn interesting, it gets really interesting. I don't think anyone here is going to even play this so I'll just spoil it below.
You have the sky japan place that's tranquil and pristine that you start in, then below that is tokyo which is a post apocalyptic city covered in demons...then you go to "blasted tokyo" which is fuckin 6 craters in the ground with damn near no life anywhere, after that you enter "infernal tokyo" which is more or less like the regular post apocalyptic tokyo except everything is on fire, demons run the show, and humans are kept alive as cattle to feed the demons. It progressively got better in my opinion.
It does have a WAYYYYYYYYYYY better fusing system than nocturne, at the expense of each demon not really feeling unique. A tradeoff in its favor, but a tradeoff nonetheless.
If you have say demon A, and you run into an encounter with a demon A, and you talk to one to recruit it. Well you can only have one of any given demon at a time, so, it's a cool way to end an encounter since they'll think "ohh you're chilling with a demon A, you're cool with me, see ya" and just leave. It's a cool touch, and the demon negotiation system is a lot more fleshed out.
Then the ending, there's multiple endings, law, chaos, neutral, all that jazz. I don't know what my ending counted as, but I ended all of existance, and nothing exists anymore...THE END
BITCH!...which thinking about it, is the same deal as deus ex human revolution...4 endings, 3 for each "faction" and 1 everybody is shit, everybody dies ending, which I also chose in that game.
I am going to hold off on playing smt4 apocalypse (think of it as a different game, in the same universe, a la final fantasy 10-2 or something) for quite a while. I do hear apocalypse is actually somewhat balanced in the beginning, and overall a more polished game, but I just came off from beating two long ass difficult jrpgs...I need a break. Strange journey redux is mid may, I might snag that, in the meantime...I'm...finally freeeeeeeeeeeeeeeeeeeeeeeeeeee
Will update thread when either Redux comes out, or If I decide to do some extra things in nocturne. Nocturne has a ng+, but also, it has a few extra challenges to make a ng+ more interesting. Collect all of the demons to make summoning them from the compendium cost 50% less (if you play the games, it's a hugeeeee bonus). And optional graveyard areas which have bosses that you must kill in a set number of turns, do all of those, and you'll get an extra pressturn (5 turns instead of 4, a massive massive MASSIVE advantage) on your ng+ playthrough.
...and persona 5 started all of this, and I have yet to put more than 20 minutes into that game...it's snowballed into something else