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Messages - Spectere

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1
Gaming / Re: The Backlog, 2020 edition
« on: January 27, 2020, 03:22:10 PM »
Sure, but scoring a good Zelda game with a Star Fox theme a 1/10 and screaming about it being the worst game ever is doing everyone a disservice, and disappointments like that can typically be avoided by checking the back of the box or reading/watching preview coverage. I mean, I don't recall seeing anyone trash Monster Hunter Stories because it's a JRPG.

And just to make things clear, I'm not talking about people just being disappointed. I get it. It's the first Star Fox game on the GameCube and it's nothing like Star Fox or Star Fox 64. I'm talking about people being so angry that Nintendo/Rare dared develop a spinoff title that they'd review bomb it and bash anyone who did happen to like it. I remember that sort of thing being rampant when that game came out despite it being a solid game in its own right.

2
Gaming / Re: The Backlog, 2020 edition
« on: January 26, 2020, 12:05:05 PM »
And the music might be the best vgm I've heard from a game this... I guess last decade now.

yussssss. I honestly can't get over how good the soundtrack is. Weight of the World (The End of Yorha) brings me close to tearing up every time I listen to it.

kinda like the first nier that nobody played

I ended up drunk buying Nier Gestalt for the Xbox 360 at one point. I'm going to have to play it one of these days.

starfox adventures

It's been a while since I played it (read: I was in high school) but I remember actually enjoying this for the most part. I wouldn't say it was GOTY material, but with the way some fans reacted to it you'd think it was worse than Big Rigs.

I hate that "it's different so it sucks" mentality. It's fine to be skeptical, but c'mon now.

3
Gaming / Re: The Backlog, 2020 edition
« on: January 24, 2020, 10:37:03 AM »
Yeah, I'm not sure anything I say will change your mind. It kind of sounds like the core mechanics and questing system just rub you the wrong way.

I'm admittedly kind of in the "I NEVER HAD THAT ISSUE" camp, but I can see how that would be an issue in some of those early parts. You're pretty weak at that point and the game doesn't have any qualms about telling you that.

Some of the sidequests are pretty ass. I generally just picked and chose which ones to do based on how much I connected with the characters that were involved and exactly what you had to do. I'd say I did maybe 60-70% of them.

Parts of the open-ish world get more interesting as time goes on, but I'd say they could have easily halved the size of certain parts and ended up getting the same effect. The city felt alright to me, probably because it was clearly one of the main focal points, but the large desert area just felt like a large expanse of nothingness.

You only actually have to beat the game twice, and the story gets expanded when you run through it with 9S. His hacking attack is also OP as shit, which makes things move along much faster. Definitely not ideal, and I wish they would have implemented it in a different way, but it only took me about half the time to get through it.

After that second playthrough, shit seriously goes down. The third playthrough is absolutely nothing like the first two, and that's when the game really gets serious. You do have to get three endings during the third loop, but the path splits so close to the end that you only have to replay the last little bit.

I know this won't fix all of your gripes, but have you tried turning the difficulty down to easy? The decreased damage and the ability to use auto chips should allow you to focus more on the story rather than grinding through the game and dealing with the combat.

4
Gaming / Re: wut specturr'z playing
« on: January 24, 2020, 10:14:52 AM »
I made it to the early stages of high rank (currently on nergi) before I got distracted and fell out of it. At this point I'm basically using the stronger low-rank and weaker high-rank monsters as a refresher before I start making that push toward master rank. And yeah, it's a shame they don't have some sort of cross-compatible multiplayer system. Then again, even if they did the PC version is something like 6 months behind the console versions.

As far as PoE is concerned, I guess it depends on when you've last played. The game doesn't feel as slow as it did when I first started playing it, and I don't think that's necessarily due to familiarity. It feels like the game gives you more skill gems earlier on so that you can experiment with them from an earlier time and aren't relegated to auto-attacking everything for the first act. In addition to that, they've integrated mechanics from several of the previous leagues into the mainline game, giving you a bit more to do in early-game.

There's also the distinct possibility that I'm full of shit and the game just clicked for me at some point, but I can safely say that I'm enjoying it a lot more now than I did a couple of years ago.

5
Gaming / Re: wut specturr'z playing
« on: January 22, 2020, 08:54:32 AM »
Renamed this thread because I'm great at sticking with specific games and goals. \o/

So I'm starting to slowly get back into Monster Hunter World. I have a couple of people to consistently play with, so that should make it a bit easier to get back into it.

Additionally, I just started playing through the current Path of Exile league (with SSF—solo self-found—enabled, per my usual playstyle). I ended up changing things up a bit and rolling a marauder (most of my other toons are ranged), fittingly named ANGERYLAD.

I can't say that the metamorph league is really doing much for me, at least not where I'm at right now (just starting Act 3). The overall gist of it is that you collect parts from creatures in the world and combine them into a sort of amalgamation. The metamorph creature acquires different traits from the parts that you give it, and the higher quality the parts are (that is, the rarity of the creatures that they come from) the more damage the metamorph does and the better the rewards are.

The rewards haven't been terrible, but I was kind of hoping that the parts would last a bit longer, making farming high quality parts across multiple zones more viable. However, it seems like the parts are only viable within a single area and must be used before you change zones, so if you aren't lucky enough to get parts from rare spawns you're going to be stuck with common-quality parts. Things might improve later, so I'm reserving my final judgment for now.

I've managed to keep a decent balance between offensive and defensive power at this point, so hopefully I can keep that up. I have a nasty habit of making glass cannon melee characters in ARPGs, and that usually ends in tears (unless the game is piss easy like Diablo III).

6
Gaming / Re: The Backlog, 2020 edition
« on: January 22, 2020, 07:09:21 AM »
2. Nier Automata

Heard nothing but good things, two friends called it their goty of said year, I really like bayonetta and it's from the same people with similar looking combat, really wanted to play the game...

Didn't like it at all, couldn't make it to 6 hours played without throwing in the towel. Besides the interesting story/characters, I think the game is outright bad, and I can't understand how it's so critically praised.

Curious, as I actually enjoyed N:A's gameplay. The combat certainly wasn't as intricate as Bayonetta but it felt solid enough.

What issues did you have with it?

7
Gaming / Re: o2jam is back.
« on: January 06, 2020, 06:59:29 AM »
I think GSync/FreeSync are handled differently. I dunno, I'm just using a 60hz 4K TV.

Respect does support a 144hz lock, so while you can't get the full 165hz you can get pretty damn close. From what one of my friends told me it looks incredible at 144hz. I doubt it'll affect the music videos, but I imagine the note scrolling would look a lot smoother.

8
Gaming / Re: o2jam is back.
« on: January 05, 2020, 12:49:13 PM »
I snagged the unlock DLC because I saved $10 on the base game during the winter sale. Plus, I've already unlocked the songs so many bloody times already (twice in DJMP1, twice in DJMP2, and twice on the PS4 version of Respect) so I wasn't going to do it again. :P

Edit: Oh yeah, one more thing. If you haven't already, turn VSync off and use one of the locked framerate options. VSync has a tendency to introduce input lag, and it's reaaaaally noticeable with DJMR for obvious reasons. :)

9
Gaming / Re: o2jam is back.
« on: January 05, 2020, 03:12:25 AM »
Hope you like it!

I racked up 7 hours in about a week, and the only reason that number is so low is because of me getting addicted to Grim Dawn again as well as my tendency to destroy my wrists by chain playing hard charts until I'm a quivering ball of pain. :P

10
Gaming / Re: o2jam is back.
« on: January 05, 2020, 12:17:25 AM »
I've been playing Respect: https://store.steampowered.com/app/960170/DJMAX_RESPECT_V/

It has all of the songs from Portable 1 and 2 (along with HD remastered videos) and a ton of originals.

As far as Trilogy is concerned, I don't remember where I got my totally legit copy of it (or even where it is, for that matter, heh). I'll see if I can find it.

11
Gaming / Re: DJMax Respect [PS4/PC]
« on: January 04, 2020, 11:36:49 AM »
Ah, gotcha. That makes far more sense.

I do appreciate that they tried to do things differently at times, I just wish they would have done it in a better way. :P Like, Brain Storm in DJMAX is insanely hard to score well on, but that's just because the song is weird as hell.

12
Gaming / Re: o2jam is back.
« on: January 04, 2020, 09:00:28 AM »
I'd never let the server I have touch the Internet. Wayyyy too much risk there. We're talking software that hasn't been updated in well over a decade that probably wasn't written with security in mind.

As far as the other server, we'll see. I've mostly been murdering my fingers with DJMAX lately. :P

13
Gaming / Re: o2jam is back.
« on: January 03, 2020, 04:05:49 PM »
I mean, sure, at least until the 14th rolls around.

But even in its prime I wouldn't feel safe hosting services on it. Windows Server has a much smaller attack vector out of the box, and it's tuned for service responsiveness rather than desktop responsiveness.

Seeing stuff like that makes me a tiny bit concerned about the security of the service.

14
Gaming / Re: o2jam is back.
« on: January 03, 2020, 07:58:09 AM »
They're hosting their server on a system running…Windows 7? Uhhh…

Might have to download this later to see how they're distributing the client. I occasionally fire up a private server to play at home (it's the server software that I cracked yeaaaaars ago for Milk-Chan to get rid of the advert spam) and the client version that I'm using required me to use a DirectDraw wrapper in order to run acceptably. Kinda curious what sort of measures they took to get it running on modern versions of Windows.

15
Gaming / Re: DJMax Respect [PS4/PC]
« on: January 02, 2020, 08:36:29 AM »
Where can a man get a quality pad these days?

DJMAX is a keyboard/joypad game. No need to buy a controller for it as long as you have a DualShock-style controller or a decent keyboard (I use a Logitech G910).

How was DJMax compared to O2jam?  I really only played O2jam back in the day and DJMax kinda looked like a clone of the game afiak.

Also while I enjoyed it O2jam never filled in for stepmania/IIDX for me.

DJMAX is so good that I regret going with O2Jam instead. In terms of both the soundtrack and quality of the charts it's a worthy rival to IIDX. From a difficulty perspective it isn't anywhere close to top-tier IIDX (I believe I can beat all of the 4B/5B/6B charts, but I haven't really touched 8B much so there's still a ton of progression remaining), but I find it more than hard enough to be interesting.

O2jam was honestly a janky game engine. The timing was all sorts of silly, and the charts often ignored playability and threw stupid patterns at you.

O2Jam's timing windows changed depending on the speed mod. No, I'm not joking. :|

And yeah, the charting was generally pretty fucking atrocious and the difficulty ratings were all over the show. Not to mention the sheer number of songs that are poorly keysounded (notes that didn't make any sound, keysounds that were just chopped up clips of the song itself and double up, etc). Even the mastering process was inconsistent, with some songs clipping like crazy.

To be fair there were some fantastic songs/charts, but it always felt like O2 emphasized quantity over quality while DJMAX aimed more toward being Korean IIDX in terms of variety and polish.

From what I know djmax has a way better engine. Plus its not just 7k. That said, i played the very original djmax for a few days or something then quit, so i cant really say too much.

I remember playing the original DJMAX Online when it was in beta, but I wasn't able to get too many rounds in before the beta ended. I don't really remember how good the engine was in that, honestly.

The Portable series had a fantastic engine, and Trilogy runs great on everything from XP to 10. As previously mentioned, RESPECT V even supports 144hz displays, which is something I'd really like to try out one of these days.

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