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Topics - Spectere

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196
/ Would this make you gay?
« on: October 15, 2007, 06:02:26 PM »
My friend and I were discussing this very important topic and now I would like to get your opinions on it.

If you had telekinetic powers and you used them to jerk another man off (without any physical contact between the two of you), would that make you gay?  How about your friend?

This is a very serious topic.  No fucking around in this thread plzkthxbai.

lolz

197
I figured out a way to beat the 17th test chamber in Portal without doing any of the puzzles so I decided to make a video out of it.

Here it is:

http://www.spectere.net/video/portal-test17.avi (8.33MB, XviD)

There are no plot spoilers but the puzzle might be spoiled if you haven't played it before.  Watch at your own risk. :>

Edit: Now available on YouTube: http://www.youtube.com/watch?v=nXjiIK-Q9MM

198
Computing / I has a Hackintosh
« on: October 10, 2007, 03:09:12 AM »
In perhaps the largest twist of irony ever, my PowerMac is running Linux and my desktop is running OS X.

I have to say, OS X is a lot more pleasant when you're running it on a decent computer.  Here are a few of my observations:

First of all, its multimonitor support is second to none.  Oh man, I could gush about this all day.  Rather than the tacked-on support that Windows has and the meh support that other *nix variants -- and Linux -- have (one desktop environment is flexible, one desktop environment blows, though either way it's a bit of a hassle to get X set up in the first place), OS X has an amazing level of support for it.  Rather than dealing with displays as being mere numbers, OS X actually places a resolution and color profile switcher on each display.  This might seem like overkill, but if you've ever tried changing the refresh rate on a specific display in any Windows version you'd fall in love (in Windows, you have to click the display and hit advanced -- overall, that feature neither very obvious or friendly).  OS X, like KDE (and other *nix environments), also has the ability to change the wallpaper on each screen individually without having to make a special tiled wallpaper like you do in Windows.  Another great feature becomes apparent when you change around the arrangement of your monitors.  When you click and hold one of the displays down on the arrange dialog, a thick red line appears on the display that's being manipulated.  All in all, very intuitive.

In verison 10.4, I believe, Apple finally introduced a feature that allows the user to change around the modifier keys.  Fracking finally!  There's nothing worse than having to plug in a shitty Apple keyboard (let's just say, with mine, typing "cd " quickly results in "cdd " appearing on the screen for some reason...needless to say, I always used to have a bash alias set up to calm my frustrations with that POS) just to have the command key in the right place.

Screen capping is fairly easy and straightforward.  Shift+Command+4 lets you select a region while Shift+Command+3 dumps the entire screen.  One nice part about both features is that they dump a PNG file right on the desktop, rather than forcing the user to paste it in Paint or something.  Not a big deal, but still a time-saver.  One thing that IS rather nice, however, is that on a multimonitor system, Shift+Command+3 stores each display into a seperate PNG.

The Alt-Tab feature (or should I say, Command-Tab) is basically the same as the one in Windows, though the OS X is a wee bit more refined.  The icons are much bigger and they can be clicked on.  Not bad.

The input system for non-English characters is pretty nice.  Rather than having an inconsistent model (i.e. Windows with a US keyboard, X11, etc) it uses a system-wide one.  The keys for them aren't as intuitive as the ones in Microsoft Office for Windows but it's still more convenient than memorizing a short list of ALT-codes.  For example, let's say I want to type an accented e, as in Pokémon.  In Windows, normally I'd type ALT-130 -- the old extended ASCII code for it.  In OS X, no matter which program I'm in, ALT-e, e, does it.  I personally like the Office 2003 method the best (ALT-', e) but whatever.

The system, overall, feels fairly responsive.  It feels a bit more sluggish than Vista does on my mom's laptop but it's nothing to raise a fuss over.  The inconsistency with some of the styling in OS X bothers me a bit -- some of it is brushed metal, some of it is smooth metal, and some of it retains the old OS X 10.0/10.1 style.  It just feels very mish-mashy to me.

Moving on to brighter things, the font rendering engine used is simply incredible.  Best font smoothing I've seen, ever.

The mouse movement is a bit different than in Windows and X.  Rather than having a fairly quick-moving pointer with little or no acceleration, OS X has a slow-moving pointer with a high amount of acceleration.  It's not hard to get used to it, but going back and forth between OS X and, say, Linux (like I'm doing right now) is weird.

I really don't like iTunes.  I hate how they make sweeping changes to the interface with every release (the iTunes bundled with OS X 10.4.6 is quite different from the one in 10.4.8 for whatever reason).  The UI is broken for one major reason.  It's normally fairly quick (at least on OS X, in Windows it's slow in all aspects [on the same system that I'm running OS X on, to boot]) but that all goes to hell when you try to use the search.  Rather than handling the search like any logically designed program would, by either waiting for the user to finish typing or waiting until they press ENTER, iTunes constantly searches as the user types, making the experience nothing but SLOW and TEDIOUS (and I didn't even add my entire music collection).  If you're a quick typist you'll be sitting there waiting while the program repeatedly searches.  A second or two of lag might not seem like much, but if you go right from the keyboard to the scroll bar you're forced to wait while the system catches up.  For example, I was in the mood to listen to System of a Down tonight (currently listening to: Tentative), so I started up iTunes and typed "System of a Down" into the search bar.  After I finished typing I got to watch the window continually refresh for about 3-4 seconds.  Wonderful.  Had I been using Winamp or Amarok I would have been listening to the music by the time iTunes caught up.  But anyway, onto better and brighter things.

Exposé is a wonderful feature.  Its main ability is spreading all of your open windows out over the screen and letting you click the one you want.  I like.  Like everything else, it respects multimonitor settings by keeping the windows on the appropriate monitors.

One problem with Exposé, however, is configuring a mouse button.  Can someone please tell me what the hell THIS is supposed to be:



I don't know about you guys, but I sure don't have a 16-button mouse, nor would I want one.  What's even better is when I had OS X 10.4.10 on my PPC PowerMac.  It wasn't happy with only supporting 16 buttons.  Oh, no, that machine gave me the selection between one of 64 mouse buttons (and I was actually using it on proper Apple hardware, like a good boy).  How exactly does something like that slip past the QA team? :/

I had a few issues with hardware.  I had to grab a network card driver for my onboard 3c940 (thankfully, someone ported over the Linux skge driver that I use in that OS...whew) and a set of hardware IDs so that my video card would work with Apple's drivers.  My main sound card (SB Live!) isn't supported but my onboard AC97 is, so I have to swap my speakers around when I want to hear anything.  The network card was easy to get working but I had issues getting the video card drivers to work.  After I got the right set they went right in, thankfully.  None of this is Apple's fault, of course, it's just the cruel reality of play with OS X on systems that aren't "supposed" to run it. :P

Whew...that was a lot more than I'd intended to type.  I think Imma play with this a bit more in the next few days.

Long story short: OS X runs a HELL of a lot better on Intel processors than it does on PowerPCs (I've used both G4s and G5s and OS X's performance on both is just crap).

Edit: Almost forgot to include one very nice feature: read-only NTFS support.  Very convenient, I'd be very unhappy (and surprised, what with Boot Camp and all) if this wasn't put in.

199
Computing / Post your computer specs here
« on: October 02, 2007, 03:14:56 PM »
hazard (primary system)
  • Pentium 4 (Prescott) 2.8GHz, 533MHz FSB, 1MB L2 cache, Socket 478
  • 1024MB DDR RAM (capable of 400MHz, running at 333MHz)
  • 860GB of hard drive space (split across four hard drives, two IDE and two SATA)
  • nVidia GeForce 6600GT 128MB GDDR3, AGP 8x
  • Two monitors: ViewSonic VX922 19" LCD monitor at 1280x1024@75hz; Dell UltraSync P793 17" at 1280x960@75hz
  • Currently running Windows XP Professional SP2, Gentoo Linux, FreeBSD 6.2, and Solaris 10

basilisk (Dell Inspiron 9300 laptop)
  • Pentium M (Dothan) 1.73GHz, 533MHz FSB, 2MB L2 Cache, Socket 479
  • 1024MB DDR2 RAM (533MHz)
  • 120GB hard drive
  • ATI MOBILITY RADEON X300, dedicated 64MB VRAM, PCI-E x16
  • 17" widescreen display running at 1920x1200
  • Currently running Windows XP Media Center Edition 2005 SP2 and Gentoo Linux

dash-hopes (Dell Optiplex GX150; NAT router, firewall, and general server)
  • Pentium III (Coppermine) 933MHz, 133MHz FSB, 256KB L2 Cache, Socket 370
  • 512MB SDRAM (133MHz)
  • 60GB of hard drive space (two IDE drives)
  • nVidia Riva TNT2
  • No monitor
  • Currently running Gentoo Linux

goliath (Compaq Deskpro 6/300; the classy box)
  • Pentium II (Klamath) 300MHz, 66MHz FSB, 512KB L2 Cache, Slot 1
  • 64MB SDRAM (66MHz)
  • 3.2GB hard drive
  • nVidia GeForce 3, 64MB DDR VRAM, AGP 2x
  • Cheap Dell 17" monitor :)
  • Currently running Windows 98

pos (Apple PowerMac G4, QuickSilver)
  • PowerPC G4 (Voyager?) 733MHz, 133MHz FSB?, 256KB L2
  • 768MB SDRAM (133MHz)
  • 40GB hard drive
  • nVidia GeForce 3, 64MB DDR VRAM, AGP 4x
  • Currently running Mac OS X 10.4...I think?

200
Computing / Have Linux? Post your preferred distro here.
« on: October 02, 2007, 02:57:32 PM »
I'm all about Gentoo.  How about you?

also FIRST THREAD>!/.1./>~?!@12./`3

201
Creation Station / The best Quake mod...ever (teaser video)
« on: October 01, 2007, 06:42:31 PM »
http://www.spectere.net/videos/spoop.avi (17.4MiB, running time 5:54; 320x240, 30fps, XviD)

This is the result of me taking my laptop in the bathroom a couple of times (hence the name, sPoop), getting bored on the car ride to Canada, pulling an all-nighter with Renard, and doing a bit more work at home.  The result?  Looniness and ridiculousness to the nth degree and it's not even finished yet.

I did all of the QuakeC and Quake engine modifications (many of which were done last night, actually), in addition to throwing in (and/or manipulating) a lot of the random sound and changing some skins and models.  Renard threw in a ton of ideas and contributed sounds and skins (most importantly, the skin of the episode 1 boss...heh heh heh).

Enjoy!

202
Here's the deal.  I'm going to be buying the Orange Box since for some idiotic reason, TF2 and Portal don't come with HL2: Episode 2.  To make matters dumber, buying them separate costs more than the Orange Box itself.

Fortunately, Valve is at least kind enough to let you give away your spare copies of HL2 and HL2:E1 (rather than, you know, giving you a discount for supporting them by buying their games at launch...thank you oh so much, Valve).

So anyway, if anyone needs a copy of those, let me know.  I can gift the two of them separately (so if someone has HL2 and wants Episode 1, I can do that) so be specific as to what you want.  I only have one copy of each item so this is going to be a first come, first serve thing.  Too late, Kuroneko won. :>

I won't be able to do it right away.  I'll only have the extra copies to give away when the Orange Box comes out.  To receive the gift you must have a Steam account.  I will need the e-mail address that you signed up with in order to make the "transaction."  The Orange Box comes out on October 10, 2007, unless they push it back again.

THIS THREAD IS NOW ABOUT GIVING AWAY YOUR COPIES OF HL2/EP1 BY THE WAY.  Post if you want to get rid of your copies of the stuffage and I'll add you to the list.

Unclaimed copies of Half-Life 2
Ulti
Sneaky

Unclaimed copies of Half-Life 2: Episode 1
Sneaky

Claimed copies of Half-Life 2
Spectere -> Kuroneko

Claimed copies of Half-Life 2: Episode 1
Spectere -> Kuroneko

203
Gaming / The Anti-UT99 Server Thread
« on: September 06, 2007, 04:03:56 PM »
I don't care for how they implemented dodging in UT99.  At all.  UT2k3/4 improved it considerably by allowing players to adjust the double-tap speed.  It was far too easy to dodge off of a platform (in, say, CTF-LavaGiant) in the original so I just turned it off all the time (which put me at a disadvantage at times...oh well).

I didn't pub too much either.  I wasn't bad (though being on dial-up and having to face LPB tranceiver whores got old REALLY fast...thank goodness they set a limit on that shit) but eh.  I was more heavily into Action Quake 2 at the time, anyway.

Has anyone else ever played AQ2?  It's freaking sweet.  Way better than AHL (aka everybody freaking dive EVERYWHERE like a bunch of twats).

204
Random Chat / I came (SMF v2.0, beta screenies)
« on: September 05, 2007, 03:25:47 PM »
Oh baby: http://www.simplemachines.org/community/index.php?topic=163438.0

I really like how that looks so far.

205
Creation Station / PSP Wallpaper :o
« on: September 05, 2007, 03:06:45 PM »
I ended up buying a PSP a couple of months ago and came to the realization that there aren't a whole lot of good, usable backgrounds available.  Sure, there are 480x272 wallpapers out there, but oftentimes they either suck or clash with the white menu text (the color of which cannot be changed...naturally).

Naturally, I started up Photoshop and got to work.

So far, I have two of them done; more will probably come as I get bored (I'll update this thread and shit).

I'm going to keep an archive of them here: http://www.spectere.net/psp/wallpaper/ but here's the two that I have finished as I type this (both are characters in the Sonic universe...woo):

Shadow:
Knuckles:

They look a mite muted but that's intentional.  The XMB is quite usable with both pictures, which is the main design goal.

For the record, the amount of work that I do on an average piece is generally cropping out the character, photoshopping a background behind him/her, and testing it on the system to be sure that everything is still readable.  Not hard and I fail to see why so many people are apparently incapable of doing it. :P

206
News / Should we roll back?
« on: August 21, 2007, 02:45:03 PM »
Okay, so I'm somewhat settled in at the new 'partment.  Still yarring Wi-Fi but that should change within a week.

Anyhoo, there are two options:

1) Stay with s.net v4.0 and start fresh (well, with what we've got).
2) Revert to s.net v3.0 and lose all posts made since the revert.

I have everything I need to roll back right now (I didn't before) so it's up to you guys; I don't really care which path we take.

207
/ [GAME] s.net Story Time!
« on: August 18, 2007, 02:34:42 PM »
LET'S GET THIS SHIT STARTED AGAIN, YO.

Here's the slightly-revised rules.  We're going to write a story.  When you make a new post, copy the current paragraph that we're working on (not the entire story, to save space) and add between one and five words to it, in bold.  Avoid using BBCode outside of bolding your addition because it will get lost during the copy-and-paste.  If you want to start a new paragraph, state your intentions clearly.

I'll periodically update the main post with the current story and delete the other posts in the thread to keep it clean.

And now, let's begin...

-----

One day, Kuroneko was milking a minature goat, when suddenly he experienced a slight "arousing" in his trousers. He looked over his shoulder, and much to his surprise a pack of mutant cantaloupes charged him at full speed. Grabbing his crotch and saying, "NOT THE JEWELS PLZ," the cantaloupes decided they would rather play a game of pocket pool, so they slid their cantaloupe-hands into his pants and pulled out the completely innocuous notebook within.  By this point, Kuroneko had written inside the notebook about Don Lafontain's March 1995 edition of by passer weekly. This made his anus begin to release radio waves which made everyone's electronic equipment fuckin' explode!

Due to explosions, Zakamiro had to rope off his balls, and urinate all over upper middle class white people because they had the nerve to talk to him. He was absolutely amazing at flipping McDonald's burgers, and, like the French say, don't mess with texas.  Accidentally dropping a burger patty, he screamed while taking a shit and it missed the toilet. Spectere FARFULGA'd up his one change to Vlad's upper torso. So he decided to change his lower jaw to resemble a monkey on acid and then drank a bottle of Robo. Damn that DXM acronym, always raping me hind parts. Rippin out sewer grates, Arch0wl emerged with season's greetings from the depths of satan's asshole. In which, Bobbias was singing "Crawling" while

[[ When there's a new paragraph only copy the second paragraph to keep the thread cleaner. thxu :D ]]

[[ Also, stickied because it keeps getting forced down when I clean the thread out. :( ]]

[[ And...recovered the first paragraph :D ]]

208
News / s.net v4.0 is now open for business!
« on: August 18, 2007, 02:26:06 PM »
The move between hosts seems to have gone well!  s.net is now happily running on 1&1's servers.

In case anyone missed it (which is very likely), I moved the site because Interweb's service basically went to shit in the last year.  More importantly, my most recent server payment did not go through and my e-mail regarding that went unanswered.  Rather than risking the site getting shut down (since I doubt they'd give me hosting for free forever) I decided to pack up and move everything.

I chose 1&1 because of Zakamiro's good experiences with it and they seem to be pretty good so far.  My only real gripes is that they give you some really ass-backwards usernames and such (unlike the comparatively elegant ones, such as username@spectere.net that Interweb gives).  Also, some of the processes, like creating an SQL database or changing passwords, are not instantaneous like they were on Interweb.  Fortunately, that doesn't matter much after the initial setup, so we're good.

Everything's in a bit of a confused state right now.  I dumped all of the files to my computer and am now trying to weed everything out and get it all back in place.  I'm currently in the process of getting Kuroneko's subdomain back online.  My goal is to get that, and the forums, completely operational before I leave for Maryland, and so far it seems to be going well.

And uh, yeah...I guess that's all for now.  Toodles!

209
Rules / Rules v1.0
« on: August 18, 2007, 02:13:24 PM »
Last updated: August 18, 2007

1) Have respect towards your fellow man.  Avoid flaming others or participating in flame wars.  Violators will be shot on sight.  Survivors will be shot again.

2) Don't be a postwhore.  If your point can be summed up in a few words odds are it isn't necessary.  Making a short, humorous post (or doing a funny quote edit to another post) is fine in moderation, but "quoting for truth" and similar practices will result in your post getting deleted.

3) Keep it legal.  Any content that is illegal in the good ol' US of A is strictly forbidden here.

4) Keep it clean.  Posting or linking to pornography is strictly forbidden.  Linking to pictures with tasteful nudity (i.e. frontal nudity, etc) is fine as long as the link is clearly labeled as being unsafe for work.  Directly posting images that are not safe for work or school is forbidden and will result in your post being edited.

5) Keep it small.  Please refrain from posting huge images (i.e. over 800x600) inline.  While it won't break the horizontal layout of SMF it could potentially be annoying to other forum members.  If you want to post a large image, link to it.

That is all!  Happy foruming, drive safe, don't worry, be happy.

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