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Topics - Spectere

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61
News / RISE FROM YOUR GRAVE, FREYR
« on: August 17, 2015, 11:08:21 AM »
So freyr.spectere.net (i.e. this server) started vomiting shards of its own pelvis earlier. Not sure how many people noticed it, but it happened. Oh, did it happen.

As I learned today, MySQL doesn't ship with the option to automatically purge binary logs enabled, so the database service kinda ran out of disk space. Oops.

Fortunately, I was smart enough to put the database on a separate disk, so I didn't have to go through the headache of dealing with a full root disk (and considering how poorly systemd handles anything even somewhat out of the ordinary, that likely would have ended very poorly). Unfortunately, that meant that these insanely busy forums went down.

I sincerely apologize to any spambots that were affected by this outage.

62
Gaming / [Video] End of the Century [7H] AAA
« on: August 07, 2015, 08:16:16 PM »
https://www.youtube.com/watch?v=EqigER-Gm9U

I believe this is the hardest chart that I've AAA'd to date. It was pretty unexpected and I'm quite pleased with it!

My first play of the night was actually 2 ex points higher than this one, but my video capture device decided that it didn't want to record the audio for my first few plays of the night (I had to unplug it and plug it back in for it to start behaving...grr). I had the audio that my phone's mic picked up, but I was only going to use that as an absolute last resort.

I figured that this play was close enough that I could deal with the two missing points. :)

63
Gaming / [Video] Zenius -I- vanisher [7H] FC / AA
« on: August 06, 2015, 11:13:06 PM »
https://www.youtube.com/watch?v=rFC5UZvJe4g

I love the crap out of this song so I was unbelievably happy when I managed to nail this. I played it with the hazard mod enabled (i.e. one miss = fail) because it made resetting after a failure a bit faster. :P

Next step is AAA'ing it. Only 51 ex points to go!

64
Computing / Windows 10
« on: July 30, 2015, 11:05:36 PM »
So, who upgraded?

I installed it on three systems so far. The success rate is much lower than I would have liked.

The first system was my work laptop. The upgrade process was a failure, giving me 626769959964688385[/tweet]]an amazingly descriptive account of everything that had gone wrong and granting me the ability to properly troubleshoot the issue. However, I was clearly unable to comprehend its incredibly detailed message and, after dicking around with it for far too long, resorted to reinstalling Windows 8.1 and upgrading from a fresh install.

The second system was my personal laptop. Nothing to really say about this one, everything went through without a hitch. Success!

The third system was my gaming tower. The automated upgrade failed because Windows Update is fucking terrible, and even after I unbroke that it would download the data and hang when it actually tried to install it. I was able to get Windows 10 loaded on this system by manually downloading the upgrade from Microsoft's web site and letting it run.

I could almost expect the first system to fail because it's the most complex one from a software installation perspective (but, frankly, that's no excuse for it to fail the way that it did...it looks like it died while it was trying to build the WinPE image), but there really isn't a whole lot of cruft on my gaming rig at all. Hopefully Windows Update on Windows 10 sucks a bit less than previous versions (though judging from the preview releases that doesn't seem to be the case at all).

Edit: The third system exhibited some major driver issues. While that system might be the simplest one from a software perspective, it's a bit more compex on the hardware side (it's the system with dual GTX 980s). Regardless, I've had Windows install, then kick out the NVIDIA drivers. When I tried to reinstall the NVIDIA driver package it failed, so I tried uninstalling the NVIDIA drivers. Windows apparently didn't like that and continuously reinstalled them, causing a ton of problems in the process.

Yeah, hope you guys never ever have to troubleshoot bad driver installs with Windows 10. It simply refuses to let you control your own computer.

Edit2: Everything seems to work on computer #3 now. Whew. Still keeping my fingers crossed that I don't run into some unexpected "surprises" next time I boot 'er up.

Edit3: So Windows 10 opted to install OEM software onto my laptop without my permission or without even informing me. Whichever dipshit designer at Microsoft decided that was a good idea shouldn't be in that position. If I wanted that shit on my system I would have bloody installed it. And let's face it, most people do not have the technical knowledge or comfort level to install an OS on their own. People who do have that level of expertise don't want shit that they didn't install randomly appearing on their system. Fuck.

65
Computing / Visual Studio Code
« on: June 15, 2015, 04:31:03 PM »
This has been out for a while now, but I'm sure it'll be of interest to at least somebody here (*cough* Bobbias *cough*).

Microsoft released a free, multiplatform editor called Code: https://code.visualstudio.com/. It sort of reminds me in a lot of ways of a stripped down version of Visual Studio with a liberal dash of Sublime Text thrown in for good measure.

It's still pretty early in development with some notable features missing (such as extension support), but it's off to a very nice start! It features things like Git integration, syntax highlighting, autocomplete (in some languages), and debugging (in some languages). The fact that it native supports split panels is quite nice, too (though it only supports adding columns, not rows, oddly enough).

If I had to pick one complaint about the default installation, it's the default font. It's too large by default and when you shrink it down it gets too condensed. The first thing I did was throw this into my user preferences:

Code: [Select]
"editor.fontFamily": "Lucida Console",
"editor.fontSize": 11

I still work with too much classic ASP code (which Code doesn't support but Sublime Text does) to justify switching right now, but I am definitely going to be watching this thing evolve. Should be a fun ride!

Oh, one more interesting thing about Code: it's a node.js application! Every since Nadella stepped up, Microsoft's been surprising me more and more every month. I doubt they would have released something like this in the Gates/Ballmer era (since those days seemed to be all about dogfooding).

66
Gaming / [Review] Mr. Jump
« on: April 30, 2015, 12:19:44 AM »
Name: Burn It Down
Platform(s): iOS
Price: Free (ad supported; $1.99 to remove ads)

Note: I typed this whole thing out on my iPhone to post on the App Store, so kindly ignore any typos you might see. :)

If you enjoy titles like the Impossible Game, odds are you'll love this one.

At its core, Mr. Jump is a very simple concept: you control a character that constantly runs forward and obediently jumps whenever you tap the screen. This style has been done to death with the infinite runner genre as well as even some fixed levels.

What sets Mr. Jump ahead of most titles, in my eyes, is its level design and overall feel. The levels provide an increasing challenge as you move on, adding new mechanics and power ups, and the overall feel is very tight and satisfying. Whenever I die (and that happens pretty often!) I never get the slightest feeling that I was cheated by the game. It's always very obvious what I did wrong and what I can do differently on the next attempt.

Additionally, the levels are nice and short (maybe a little longer than your average Super Meat Boy level), ensuring that the same works very well as a quick "pick up and play" title as well as making failure far less frustrating.

The difficulty might be a bit off-putting to some, but fortunately the developers are very reasonable when it comes to ad frequency and prices. Ads appear relatively infrequently and all of the ones that I've seen were static images, so it doesn't seem like you need to sit through video ads constantly. The price to remove all ads is $1.99, which I feel is reasonable for the amount of play time I've gotten.

I would highly recommend giving Mr. Jump a shot if you enjoy platformers. It's a fun and challenging game that you can easily play on the go.

Final Score: 85% - Great!

Edit: Please note that there is a game called "Mr Jump" on the Google Play store. That is not the same game as this one and appears to be of much poorer quality. Sadly, it doesn't appear as though this game is available for Android, Windows Phone, or other mobile platforms.

Edit 2: This review was written before the v2.0 release, so it doesn't take the additional 12 levels into account.

67
Gaming / [Review] Burn It Down
« on: April 30, 2015, 12:11:36 AM »
Name: Burn It Down
Platform(s): iOS
Price: Free (ad supported; $0.99 to remove ads)

Note: I typed this whole thing out on my iPhone to post on the App Store, so kindly ignore any typos you might see. :)

The game definitely does a good job hyping itself up, but it does a very poor job at actually living up to its own hype.

The controls are...okay. They're your run of a mill iOS platformer controls, where the left half of your screen moves the character left and the right half moves him to the right. There is an auto-jump mechanic that works when the player builds up enough speed, which I've found works well enough.

The graphics are cool. Not particularly unique or novel at this point, but pixel art has always been a weakness of mine. It also does a fine job at building atmosphere, making the world generally look bleak.

So the game is technically alright. Nothing special, but that's okay. The part that really kills the game for me is the story and gameplay.

The story is hyped up like crazy, but the "plot twist" is extremely obvious throughout almost the entire game. Nothing ever really comes out of all of it.

Okay, whatever. The story is generally just filler for platformers. It's all about the gameplay, after all!

Yeah, about that. The "puzzles" all have exceedingly obvious solutions, and this is from someone who is generally very average when it comes to puzzle games. Aside from the overhyping that the author did in the App Store listing, that's fine. The game doesn't have to be a brain teaser to be fun.

The single biggest problem with this game--the one that just kills it for me--is the difficulty; specifically, the type of difficulty. This isn't your bite-sized Super Meat Boy style, adrenaline pumping insanity type of platforming, this is your "ultra strict timing, 'Do It Again Stupid'" style of platforming. The timing on the later puzzles is so strict that it makes you wonder how the person who tested this managed to keep their sanity. The preciseness of the collision detection adds to the insanity, making it so that literally every pixel of your character's body will cause him to die if it collides with a spike (even the tiniest shred of fabric on his clothing). As a result of all this, there is absolutely zero sense of accomplishment when you actually get through one of the stages. All I was thinking was "wow, finally. The ending had better be worth it." And, as I now know, it wasn't. When the game challenged me to beat my time (right around 35 minutes) I laughed out loud and promptly uninstalled it.

To make matters worse, the game features a lot of ads due largely to the number of times you'll die while you try to work out the exact timing required to clear one of the later rooms. I know that I could have just paid to disable the ads, but up through that point the game wasn't doing enough to make me want to drop the cash to do so. If the game had timed ads (i.e. every so many minutes it would queue up an ad the next time you died or changed levels) it wouldn't be so bad, but with the ads based solely on the number of consecutive deaths, the cynic in me can't help but wonder if the artificial difficulty throughout the second half of the game was deliberate.

The base rating that I would give this game is 2 out of 5 stars. Since Game of War was shoved down my throat for the entire end half, however, I'm bumping that down to 1. The game, as it stands, is not worth paying for, and the sheer volume of ads that you're likely to experience makes the free experience terrible. I agree that developers should be paid for their efforts in one way or another, but there absolutely is such a thing as too much monetizing.

Final Score: 30% - Poor

68
Gaming / [Review] Dying Light
« on: April 21, 2015, 04:41:16 PM »
Name: Dying Light
Platform(s): Windows (reviewed), Linux, Xbox One, PS4
Price: US$60 (as of April 30, 2015)

A few friends and I finished Dying Light last night. Ugh. Fucking ugh.

The first third of the game is pretty good but it falls off so quickly after that point that it's kind of silly. In short, the game drops more plot threads than The Room, the combat gets insanely tedious after a couple of hours, and the story is painfully bad. It would have actually been better if they'd stuck with the cliche story that they were initially setting up. When they try to throw in clever "twists" it always winds up failing hard. The only thing that really stands out is the parkour system. Every other aspect of the game has been done far better in other games.

The story is nothing short of a goddamn mess. Plot threads start abruptly and peter out almost as quickly. Elements that were added in the dialogue to give you a sense of urgency just simply don't fucking matter (in one instance you're told that you have 48 hours to do something, but in reality any number of game days can go by--the event is just plot gated). The pacing is completely off, with the game trying to make you feel David Cage levels of emotion when characters that you barely know are abruptly killed off. There are some characters that you literally share less than five minutes of time with, but when something happens to them, Our Glorious Hero screams and wails about it as if they'd been friends for ages. If you would have gotten to know these characters over the course of several hours it would have been a different story and might have actually been effective, but the way it stands now it just feels like the writers are trying to manipulate you into being upset.

They tried hard to make the main villain terrifying, but to say that the attempt failed would be a drastic understatement. It looks like the writers were attempting to conjure up a mixture between Far Cry 3's Vaas and Heath Ledger's portrayal of the Joker, but all you really end up with is a dude who spends half of the game torturing and murdering his own bloody people and ranting about chaos and how much of a slave the main character is. His schtick gets old and tired after the first scene. It gets to the point where 1) you wonder why the fuck anyone would willingly follow someone like that, their own morality aside, and 2) you just want to kill him so that you don't have to listen to his stupid babbling speeches.

The gameplay is honestly kind of a disaster. The game frames itself as something that rewards crafting and melee combat, but the reality is that guns become quite viable early on. There is a certain point in the game--only a couple of hours in, no less--where ammo becomes available very cheaply. While some could argue that you shouldn't use guns because that attracts the zombies, in reality you wind up getting swarmed anyway. The only real caveat with firearms is that you can't carry a whole heck of a lot of ammo, but they do so much damage that it generally doesn't matter. As long as you remember to stop at shops you can use guns quite often without having to worry.

The main questline is all over the place, with some parts being reasonably fun and other parts being laced with artificial difficulty and insta-kills. Definitely a ton of "Do It Again, Stupid" gameplay in many of those parts, and the fact that you lose experience points when you die in the daytime certainly doesn't help matters. The side quests are mostly a bunch of tedious fetch quests. My group and I started out doing them, but ultimately we just focused on the storyline because they were just that dull.

The parkour generally works fine, though in the instances that it does fail it tends to be when you're a hundred feet above the ground. Ouch. Climbing down from heights does tend to be a bit more harrowing than it really should be, but thankfully the game doesn't force you to do that very often.

Oh yeah, the final boss fight is a QTE. That's it. There are also a number of annoying QTE-like things thrown all around the game, like when biters randomly grab you. Instead of a fairly seamless system like Killing Floor, your cameras is forced to look at them, your weapon immediately disappears, and you have to mash a key or button. Don't get me wrong, Killing Floor's system is far from perfect, but it's way better than that. Additionally, there's the obligatory scenes where you have to pull a panel off or open a gate, all of which require you to needlessly mash buttons.

The PC port is also a bit lackluster. While it's generally fine from a technical aspect, playing silky smooth with no stuttering or drops, it's deeply flawed from a controls perspective. The weapon and item switch systems are clumsy and awkward and some actions share a key with things that you absolutely don't want to accidentally trigger.

For example, the game has a "co-op competition" feature. In certain sections that button will trigger a little mini-event that allows the players to compete for survivor points. That's all fine and dandy and for some groups may even be kind of fun, but the real problem lies with the fact that it shares a key with the damn medkit. We've had it happen several times where we went to heal up and accidentally triggered a competition, causing our characters to get locked in place until we figured out what happened and cancelled out of it. Considering how many keys are on a keyboard, there's absolutely no excuse for that.

All in all, I'd recommend giving it a miss if you haven't already picked it up. It might be worth $10 on a Steam sale just to dick around with the parkour, but even that's kind of a stretch. Like one of my friends said, it feels like they built this great sandbox and parkour system before realizing that they had to tack a story onto it. Extremely disappointing.

Final Score: 45% - Disappointing

Edit: Converted this to my shiny, ultra-new, not-exactly-patented review format.

69
News / Reminder: Don't Reply to Spam Bots
« on: March 09, 2015, 09:45:52 AM »
...because you're going to look really silly when I delete their posts/topics. ;)

70
News / Potential Migration, Coming Soon!
« on: January 15, 2015, 10:12:43 AM »
Hey guys! Linux rant, incoming!

I'm most likely going to be changing the Linux distro that powers spectere.net in the near future. Right now I have it running on Arch but I've had enough systemd-related issues that it's gotten to the point that I'm afraid to update packages. It seems like 9 times out of 10, systemctl completely breaks after an update and keeps me from being able to, well, do much of anything. I shouldn't have to reboot my server (hard reboot, no less...when systemd freaks out everything goes to shit) to update Apache, dammit!

I've also had numerous issues on the VPS that hosts my Minecraft server, namely with the units breaking in very, very mysterious ways, and the logs are of almost no help. Every time I fire up a server instance or even try to restart one it's a nail biting experience. It looks like everything is correct with my units and shell scripts, and when it works it works well. The problem is that it mysteriously fails 25% of the time, requiring me to run around in circles for ten minutes. In contrast, I've set up little home Minecraft servers on Gentoo (which uses OpenRC on top of sysvinit) that work perfectly.

Of course, the natural question after this is: which distro do I go to? As much as I'd prefer not to have to build everything from source, I'm pinning for Gentoo at this point. Debian (and, by extension, Ubuntu) chugged the Kool-aid and is going to systemd with their next major release (no doubt because GNOME3 requires that travesty now), I'm allergic to RPM-based distros after numerous bad experiences with RHEL and Fedora (so that rules out openSUSE, Fedora, and CentOS) and I'm simply not familiar enough with Slackware to be comfortable using it.

So yeah, I guess I'm going to be rolling with Gentoo.

What does that mean for the site, exactly? Well, not a whole lot from a user standpoint. When I moved over to the VPS in the first place I was smart enough to throw the data on a separate volume. My migration plan right now is as follows (note that this server is named "freyr":

  • Spin up a new Linode.
  • Install and configure Apache, MySQL, PHP, et al.
  • Kill the MySQL server on freyr and unmount the data partition.
  • Throw a "WE'LL BE BACK AFTER THESE MESSAGES" thing up on all subdomains.
  • Clone the data drive to the new Linode.
  • Update DNS records.
  • After the DNS propagates, smite freyr with the fury of Odin.

As a result, downtime should be minimal: an estimated 30-40 minutes to clone the disk image to the new node and however long it takes for the DNS records to propagate (I'll crank the TTL down to a fairly low value before I do the migration so that it falls out of the DNS cache relatively quickly).

I don't have a specific date/time set aside right now, but I'll give you guys a heads up at least a few days before I transition everything over.

71
Computing / Windows 10 Screenshots
« on: December 12, 2014, 10:09:50 AM »
As promised, here's some screenies of Windows 10!

Here's the new Start menu. By default it starts with some Live Tiles preloaded in it, but if you want you can eschew them entirely and get yourself a nice barebones list, somewhat reminiscent of the classic Windows 95-style Start menu, albeit with a bit more customization and modern conveniences built in:



Modern UI applications will be placed in the start menu like any other application. From here, you can right-click on them and add them to the taskbar or the start menu if you like:



The new Start menu supports live tiles, so you can get your weather and all that crap there. Also note that the base OS comes with Skype (not really all that surprising) and the Modern UI version of OneNote (which is a little bit more surprising, not to mention useful):



Speaking of Modern UI, you can run Modern UI applications windowed now. Do note that you can't resize them all that much vertically since they were designed for full-screen use (the windows in the screenshot are as narrow as they'll go), but it's still considerably better than the alternative (you can click this screenshot to see the full 1440x900 shot):



And finally, this shot shows the new Explorer Home page--which I find significantly more useful than the obnoxious folder view that Windows 8.1 introduced--as well as the new window shadow. The shadow is more subtle than the one in Windows Vista/7 and OS X, but wider. It definitely helps to give the windows some much needed definition compared to Windows 8:


72
News / Happy 10th Birthday, spectere.net!
« on: September 08, 2014, 01:03:27 AM »
This domain officially turns 10 today.

Holy shit.

It's kind of hard to believe how much different everything was back in good ol' 2004 (not to mention how terrible the pop charts were back then). I mean, I was still in college and hadn't yet gone through the worst period of my adult life. Gaddamn.

I mean, can you believe that I was 19 when I started this site? I was only a couple of months shy of 20. And today? Well, now I'm only a couple of months from...

...

I'm suddenly in the mood to drink heavily.

Anyway, thanks for sticking around, everyone! Here's to another quiet ten years. :D

73
News / Server Migration
« on: February 25, 2014, 08:58:29 PM »
Hey all uh...two of you,

I'm going to be moving s.net over to a VPS tomorrow: Wednesday, February 26, 2014 at around 7:00PM EST. During the migration (which will include moving over the files/databases and swapping over DNS) the site will be inaccessible. I can't see it taking more than an hour or so to complete, but ya never know with them compooter tangs.

And yes, I posted! Whoa! Commence pants shitting in 3...2...1...UNLOAD.

74
/ gotta go fast
« on: April 06, 2012, 06:12:42 PM »

75
News / Happy New Year!
« on: January 01, 2012, 12:06:42 AM »
HAPPY NEW YEAR, S.NET (well, for those of us in Eastern Standard Time, anyway)!

Here's to an awesome 2012!

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