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Messages - NewF

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16
Random Chat / Re: Car Audio!
« on: April 05, 2021, 02:51:00 PM »
Yeah, I won't go that far hahahah.
Also, still not finished with upgrades yet. Getting my rims and low pro tires, new headlights and a body kit for it this summer.
And nope, no ear protection worn. Ever.
Still not loud enough for me yet hahahaha.

17
Random Chat / Re: You fucks are getting old
« on: April 04, 2021, 09:10:48 PM »
Gaining weight. Goddamn it. Lol.

18
Random Chat / Re: Car Audio!
« on: April 04, 2021, 09:08:05 PM »
So, been a while. But, got a new car, went all out "Fast n Furious" style and upgraded my system and everything else. What yah guys think?

Also, I've officially hit 151dB with this system so far. (Tested with an actual song, not just tone peak testing) I know I can hit higher with the full tilt tone testing.






19
Random Chat / Re: The Thread of Excessive Rage
« on: November 12, 2020, 07:39:53 PM »
Absolutely fucking ridiculous. How fucking retarded has this world become. Seriously.

20
Random Chat / Re: The Thread of Excessive Rage
« on: November 04, 2020, 09:06:24 PM »
Absolute bullshit, cops go on with.

Long story short, went out to have drinks with some friends, had a DD (Designated driver) and someone wanted me to demo my stereo. (Which I'm more than happy to do, cause I take pride in my car audio)
Showed the system, owner of the pub didn't like it and called the cops. Cops came, and told me to take a breathalyzer. Of course I wont pass it, because I'm at a fucking bar, drinking with friends and I have a DD. They claim it as "Because I was sitting in the front seat of my car (While giving a demo of my stereo), they consider it a DUI. Yet...My car is parked, in a parking lot, without the engine running, while I demo my stereo.
So, went through court bullshit, judge saw how bullshit the charges were and withdrew everything. Dumbest part. I still had to pay the $500 for impound fees, and 800 fucking dollars to reinstate my license. For something I DIDN'T FUCKING DO. Absolute fucking bullshit. The laws and the judicial system are absolutely fucked. I tried for WEEKS to fix everything and prove to them I shouldn't  be penalized for something I didn't do, but alas, I still had to pay $1200 to get my license and driving privileges  back, for a crime I didn't commit. All because the cop wanted to pull a heavy on me and be a piece of shit. Fuck this country and these stupid fucking "laws". Nothing more than a cash grab. Beyond annoying.

21
Gaming / Re: DJMax Respect [PS4/PC]
« on: September 29, 2020, 08:35:32 PM »
Hell yeah man, I'm down anytime. I just started picking it back up again recently. Gonna complete every song on every difficulty and every key mode. Gonna take a lot of time, but I'll get it done, hahaha.

22
Gaming / Re: DJMax Respect [PS4/PC]
« on: September 27, 2020, 10:00:15 PM »
Well don't get me wrong. I still bought it and love most of it, lol. It's just. UGH. I guess I'm being more comparative to stepmania, where it was all fan/user based created music and step charts and all that. But meh, it is what it is. I've been playing the fuck out of it today, and completed quite a few songs, achievements and FC's.
You gotta lemme know when you're down to play, so we can play some together!!

23
Gaming / Re: DJMax Respect [PS4/PC]
« on: September 27, 2020, 09:17:55 AM »
I just prefer the old days where you buy a game for 50-60 bucks and you get the full game. Not $300-$400 later and 20 DLC's later. :-/

24
Gaming / Re: DJMax Respect [PS4/PC]
« on: September 26, 2020, 03:40:15 PM »
Love the game, but come on...Fuckin' really? For some extra songs and be able to play online with others....

TECHNIKA 1+2+3 BUNDLE
CDN$ 58.22

DJMAX RESPECT V - Cytus Pack
CDN$ 17.49

DJMAX RESPECT V - Deemo Pack
CDN$ 25.80

DJMAX RESPECT V - BLACK SQUARE PACK
CDN$ 25.80

DJMAX RESPECT V - Clazziquai Edition PACK
CDN$ 17.49

DJMAX RESPECT V - GROOVE COASTER PACK
CDN$ 17.49

DJMAX RESPECT V - TRILOGY PACK
CDN$ 28.99

DJMAX RESPECT V - V Extension PACK
CDN$ 208.77 Estimated total

A little excessive with their stupid fuckin' micro transactions, considering we already spent like 70-80 bucks on the game itself already. Shit like this really bothers me.

25
Gaming / Re: Got myself a new headset and sound card. Thoughts?
« on: September 19, 2020, 02:50:49 PM »
Well, I bought one of the same headsets way back when they were first released, cost me close to $300. I played Left 4 dead 2 with them and they did sound amazing and I loved every single second of it. There was a certain EQ setting to make them sound nice and crystal clear, because yeah, in the beginning they had that "tinny" sound, until the eq was properly adjusted, they were great. These ones are the "new and improved" from the old ones, and they just had a big 50% off sale, so I decided to grab another pair. Still waiting for them to be shipped, so we will see how it goes when they get here.

26
Random Chat / Re: Weight Loss
« on: September 19, 2020, 02:48:09 PM »
I've decided to try out this keto diet thing. Seems odd, but when I read up about it, it made sense. We will see what happens. Just gotta make sure Im eating the right stuff.

27
Gaming / Got myself a new headset and sound card. Thoughts?
« on: September 15, 2020, 06:13:31 PM »
Went and picked up the Sound Blaster AE-5plus (heard nothing but good things about it), and grabbed a pair of Psyko 5.1 true surround sound headphones. I had them way back in the day and they were amazing, and now these updated ones apparently are the bees knees. Waiting for the headphones to come in, currently.

Anyone know anything about these pieces of gear and if they're good/worth it when it comes to true 5.1 audio instead of the USB simulated surround sound audio and what not?  Links below for reference.

https://www.amazon.com/Creative-BlasterX-SABRE32-class-Discrete-Headphone/dp/B086QN3WNX

https://www.exeoent.com/psyko-headset

28
Computing / Re: Your Lair
« on: July 06, 2020, 10:37:19 PM »


Yes. I like Aqua. And Reaper. Lol.

29
Never watched Game of Thrones. Never will. But. I fucking LOVE this song. Absolutely amazing. And it POUNDS in my car system. I crank this up any chance I get.




Edit: Updated the subject.

30
Gaming / Re: wut specturr'z playing
« on: May 09, 2020, 10:23:40 AM »

On one hand, sure, you can dodge in real-time, but on the other hand it still feels like if the game wants to hit you with an attack, it'll hit you.

Agreed. But at the same time, we can't expect to end every fight untouched. Our characters also have unblockable/undodgeable attacks too.



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Did I mention that you're vulnerable during this wind-up animation? I've had enemies come from off-camera and start wailing on Cloud during the animation, shaving off hundreds of health points during an unskippable animation that locks him firmly in place.
Here's a good tip for yah bud. I thought the animations were unskippable too, but, if you do it a certain way, its fully skippable. I made a video for you to check it out.

&feature=youtu.be

Whoever has the limit ready, control a DIFFERENT character, then L2 or R2 to the character with the limit, hit the limit, then continue to fight with the other character! :)
On top of that, (I didn't do it because it wasn't needed in the vid), but, you can easily also pop a quick heal spell during his animation. Problem solved! <3

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Healing spells follow three distinct steps: playing the animation, removing MP, and restoring HP. The problem is that there's a surprisingly long gap between when the game removes MP and restores HP (feels like around half a second). If you die between those two events, the game will take your MP without restoring your health. Really nice given how much smaller the MP pools are now.

Again, use the previous trick I mentioned to get smooth healing towards you without having to lose control of your current character. Or, if they dont have their ATB filled, do a quick switch, couple of quick attacks, then pop a heal.

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The player that is being controlled is typically prioritized. If you want to take direct control over Aerith to reposition her and take a few specific actions, odds are within a few seconds every enemy you're fighting will immediately come running at her, completely ignoring the ex-SOLDIER and his giant fuck-off sword and the big burly dude with the gun arm that have been wailing on them for the past three minutes. As a result, you're largely dependent on remote-controlling characters. The problem with that is that the ATB gauge fills up much slower when you aren't actively playing as a certain character, so have fun trying to make the most out of that bizarre combination of mechanics.

That's actually something I like quite a bit about this game. It has that challenge to where enemies are always on your ass so you gotta think quickly. Again, the quick L2/R2 commands is awesome. Try a mixture of both, after a while you'll be like "ohhhhh, alright, this is fuckin' awesome!" (It took me a while to realize it myself, but again, the Bahamut fight is where you'll get used to it and become much better with it)

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The game gets really stun-happy around the 12-16 hour mark. Stuns are pretty much what you'd expect: temporary debuffs that completely prevent you from moving. The problem with them is two-fold. First of all, the stun debuff is never shown on your character panel ("am I stunned for a quarter of a second or five seconds?"). Second, too many enemies can do it, and too often.
Agreed, a HUGE pain in the ass. I fuckin' hate it too. But, easy way around that; Just switch to a different character for the duration. Once I get a stun on a character, immediately switch, then the stunned character will be ignored to an extent by monsters, because as we already know, enemies prioritize the character we're currently controlling.

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The stun situation gets worse when you consider the baked wind-up and attack animations that your character performs. If you select a move and then suddenly the game drops a stun AoE on your head, you get instantly stunned. My favorite situation is when you get stunned, then they immediately follow it up with sleep and poison. Good times.
Again, the L2/R2 commands help out a lot with this.
takes a bit of time to get used to controlling a secondary character, then popping commands with someone who you're not controlling, but it's worth it. And yeah, I feel the same to where it's like "Well I wanna do this with this character, so I want to be CONTROLLING THIS CHARACTER AT THIS TIME!", but, sometimes it's better in certain situations to just pop secondary commands with the L2/R2.

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The game is also like Monster Hunter in that if you're attacking an enemy and the person you're attacking takes a swing at you in mid-combo, your combo breaks.
Yeah, hate it when shit like that happens. But, they've made it all about timing. I'm highly used to using cloud now, to where I can pull off good sword combo hits, then counter the enemies attack and continue my swinging, pressure then stagger them.
With Clouds 100% counter stance (Punisher mode, then R1 to block) it's absolutely incredible. It's just all the matter on timing it properly.

Quote
To add to the above, enemy combos are completely unbreakable. You can't even hold block in mid-combo to shave off some damage. If they connect once, you're getting hit by everything that follows. Considering enemies can break your combo whenever they want by starting a combo of their own, this becomes especially problematic.
Noooooo, not true bud! You can easily break enemies combos. Lets say you're stuck in an enemy combo with Cloud; Once I get stuck in one, I immediately switch to a different character (Barret for instance) and unload on the monster preforming the combo. There's been many times where they caught me in a combo, I switched, unloaded and got them into "pressured" state, interrupting their combo. From there, pop high pressure build commands, get them in staggered, GG.

Quote
On top of that, there's no rhyme or reason regarding which attacks can be blocked or dodged, and the only way of knowing is to get hit. I've seen plenty of cases where Cloud was able to block a massive attack from a giant monster, yet a normal-looking attack from a human-sized enemy would break his block (and lock him into a combo, naturally). Similarly, there are more cases than I can count of Cloud getting hit despite being noticeably outside of the range of an AoE attack. Again, if the game wants you to take damage, you're going to take damage. Period.
Again, cloud has his 100% counter blocking. Once the enemy lands a hit, he blocks, counter hits and opens the enemy up to more punishment. At first I never used it, but after getting used to it, it's absolutely ESSENTIAL to use that counter-stance whenever you're fighting. It makes things SO much easier.


Not trying to be an ass and go against all the stuff you were saying, but I think it's because you haven't fully gotten used to the combat system (Just like me for the longest time, until after the Bahamut fight). Bahamut is incredibly difficult, where you'll start to learn to have to constantly switch up characters, fill and burn those ATB bars immediately before getting targeted and using the proper attacks/spells against him. It's basically like playing "keep away" (You know, that stupid game with throwing the ball back and forth, keeping it away from the kid trying to get it), but with your characters. Since monsters prioritize the ones we're controlling, do a quick attack, an ATB command, then immediately switch, during the ATB command animation. Lather, rinse, repeat.

I LOVE YOU! DON'T HATE MEEEEE!!

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