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Gaming / Re: Monster Hunter
« Last post by vladgd on July 27, 2022, 11:26:59 PM »
Gonna double post because last post is ttooooo loonlong.

102 hours played, MR102 (weird coincidence), Scorned Magnamalo defeated "cough" even though I carted twice due to being new to no shield on the bowgun"cough", and uhh...waiting for content updates now?

This stat doesn't count story/single player stuff, else it would look even more lopsided towards lance.

TL;DR only playing switch axe because it fit into my "don't wanna cart" set. I initially liked the weapon, but having played it more, not a big fan. It's ok, but kind of annoying to play. Good range, but not very sticky when a monster moves. Monster always seem to run away when you're powered up, kind of frustrating.

HBG playing exclusively spread so far, essentially melee with laughable gunner defense. Tried shield like in world, but feels really unreliable even with guard/guard up maxed. Throw a power barrel on there, and try to play the weapon the correct way, very scarey being immobile, with gunner defense, and in melee range...but the damage is really really juicy and it's a lot of fun. Feels rewarding to play due to lack of mobility, but with the wirebug dash, the greatsword tackle (just give HBG a greatsword move, alright), and it's REAAAAAAALY long roll made even longer with evade extender 2, it's playable. Do intend to check out how pierce plays, and maybe some more niche setups. My gun has cluster bombs which are really fun when a monster is pinned down, curious if there's a gun that can get more juice out of em. Playing lance, then going to gun, it's like playing a different game, something that monster hunter did and does very well.

I like this game, and it shines when you got a few bros to play with, which I happened to have for roughly 20% of my playtime. I'm done, but I'm not done because there's still more guns to try, and sets to make. Next weapon I want to try is savage axe charge blade, seems quite nice this iteration.
Random Chat / Re: The Thread of Excessive Rage
« Last post by Spectere on July 21, 2022, 04:17:00 PM »
It took less than a year of Android to make me want to switch back to iOS. Maybe this is a Samsung thing, but I also love that feature where system updates bring up a full-screen popup that you can only dismiss a limited number of times.

Oh, speaking of updates, my PC automatically restarted for updates while I was uploading a fairly long YouTube video last night. Naturally, it decided to kill the upload at 98%. Thanks for that. I love uploading 20GB files twice.

What makes that even better is that after rebooting it logged me in automatically! I'm sure that's good for security.
Random Chat / Re: The Thread of Excessive Rage
« Last post by vladgd on July 20, 2022, 10:08:48 AM »
First world problems.
My phone updated to Android 12, and took away everything I have been used to. I don't want to re learn how to use my phone, how is this a good user experience?

EVEN THE CLOCK ON MY MAIN SCREEN IS CUT OFF, do they even test these releases?
Gaming / Re: Monster Hunter
« Last post by vladgd on July 09, 2022, 11:21:39 PM »
So my other habitat on the internet apparently moved to PC...whether I play with them at all before they chew through the content is beyond me, but I got the game on pc with sunbeak.

-Runs at 4k/whatever fps it's at it looks good to me, quite well, since it's a switch game ported over.
-Game doesn't look visually as good at world, but yknow, it is what it is.
-I got 2 ps5 controllers, so I can use one for pc games and the other for the ps5. The game supports xbox/ps4/ps5/switch/and some other xbox button icons for the UI, very nice.
-the defender weapon is kinda like an mmorpg "exp boost" to get you to the expansion earlier, it's basically a weapon tree that costs almost nothing to upgrade that's better low rank, and high just use that and bee line the main game because the garbage of a higher rank >>>> the best of the rank below it.
-took me about 15 hours to rush through low rank/high rank in hub(playing with randos the entire time), doing so got me to start sunbreak stuff
-I think the movement in this game was made better than base rise? I feel like goddamn spiderman sometimes, I feel the wall climbing isn't really limited anymore, so you can just go till your stamina runs out...then you jump off wirebug back (the time you're jumping you restore some stamina), and run up the rest of the wall. FEELS REAL GOOD, the movement in this game is scrumptious.

I am not that far into actual sunbreak stuff due to, not playing videogames 24/7 and seeing sunlight sometimes. But I can indeed say uhh...I'm playing the game on pc and it runs fine? Game ain't going anywhere so if you need some idiot who still after all this time isn't that good at monster hunter to get you through some lower rank monsters, I AM THAT GUY.

Unrelated note but related to the thread subject, thinking about playing monster hunter freedom unite on an emulator...I hear those things can do like online play now a days...would be cool to find some interested parties to play old hard as fuck monster hunter, maybe see if I could even play such a thing after being spoiled with how free rise is.


~30 hours in, taking away from my DNF Duel time (really good new fighting game) pretty hard.

Just hit MR5, I "think" the main sunbreak story ends at the end of MR6? then it does that thing it seems to do where the rank unlocks to infinity, and you get incremental stuff at 10, 20,...90, 100, then it stops but you can go to 999. So I am relatively far as the story goes. Mostly bee lining the story, because the farther I get the better gear I get, the easier going back to do the other missions will be. Also having an unlocked rank means going back to do said missions will passively increase that.

The new town is good, compact, but everything is in the right spot. Feels like they really put time into making a small concentrated hub town where everything you need is quick and easy to reach. There was no issues with the old town, and on pc, you can just warp there in under 5 seconds to hit up anything you need, but it's good they are keeping consistent.

New switch skills/wirebugs. Hearing you can have different loadouts that you can swap between on the fly didn't seem something I'd use much. Well, I still don't, but I do sometimes, so it's a fine enough addition. Lance has a new "switch skill" for it's forward + horizontal poke attack which is a shield bash thing. Doesn't look very flashy, but you can do it after anything, and you can do it in any direction, and it's a shield bash, blocks stuff.

ITS REALLY GOOD. You're attacking and need to reposition mid combo? Shield bash in that direction and keep the damage coming. You're attacking and need to reposition mid combo while a monster is about to hit you? Shield bash in that direction and keep the damage coming, it's a shield, and you just go through attacks as if they never happened. When I am able to play lance properly, I take monster attacks, say "not tonight dear" and keep the flow going.

Switching loadouts comes handy because the move that it replaces is like a charging guard thing, which is nice for approaching monsters. However, out of that, you can enter a jump, and from said jump a triple air poke thing, which can be canceled into a backhop, into the charge guard jump tripple poke thing. It's good damage that doesn't use up a ton of sharpness, so it's worth swapping to on downed monsters.

It also feels like you have a lot more skills in general to play with on armor/decorations, so if you want to run more defense to not cart, while also having some damage skills, you totally can.

Having more fun with this than I expected probably going to keep Lance only until I finish the story beat which unlocks MR rank, then maybe try a few other weapons I have had my eye on.

Only problems I have with the game is it's a time where none of my friends are playing. Not a graphics whore at all, but looking back at how good World looked, it is a pretty significant step back in the visuals department. And you can change the town BGM to other stuff in game, which is a neat feature, but the god tier town music from World unfortunately ain't an option. Pretty nitpicky stuff, and stepping down graphically to release on the switch, when nobody has a ps5 right now, was a good compromise imo.


So, I finished MR5, and the urgent quest to take you into MR6 is the "final boss" so think xenojiva from world where you do that, the main story is done, credits, and your rank unlocks.

The "final boss" of sunbreak I enjoyed a bit more than base rise. I don't want to speak too soon maybe I'll change my tune when I play more, but out of world, rise, and sunbreak, I think the final boss of sunbreak is the most enjoyable out of the 3. I did cart once in a "if you aren't ready for it you just die" situation, more of a knowledge check death, so nothing too cheap. The last boss of base rise is really annoying and I strongly dislike doing it, and at the end of rise, before content updates, the meta was farm that boss over and over and over for parts to melt down into talismans...and you can see I liked that less than the endgame to world, before content updates. 80-90 hours compared to the 200 I put in world...yeah...

However I got to catch up doing every quest in base rise, since im not on my switch file, and all the quests I didn't do in sunbreak having just bee lined the story. There's also single player "follower" quests, where you do a single player hunt with various town NPC's. I haven't done any of these yet, but I do know a set of armor is locked behind one of these, so it's a cool addition.

Probably going to figure out what I want my lance set to be and farm for that, then look at trying a new weapon. I know I like hammer, I still want to understand sword and shield, switch axe was fun in base rise, I hear things about insect glaive kinsect heal shenanigans, shield + spread HBG is fun, there's a lot to play with.

I guess now the game starts and we'll see how long I play. I think part of the reason I put so much time into world was the small 3ish week window I was playing with irl friends most every day, and I lack that now, so staying power may not be as much. We'll see, pretty happy with my purchase so far, even though I had to buy the damn game again and zoom through to the end again.


Just hit me, rise/sunbreak is a bit easier than World, which was a challenging game on its own right, but a lot easier than old monster hunter. I am saying that because fuck Teostra.

I don't think I need to elaborate.

Fuck Teostra.


I didn't expect to buy this expansion, let alone put in "cough" 70 hours so far "cough".

Kinda didn't like iceborne from what I played, clutch claw tenderizing spots just meant they increased health on all monsters by a flat percentage, not really fun.

Out of my 200+ hunts, I only have one hunt with hammer, and one with sns, so I can't comment on really how not lance feels, but lance feels good. I think they just did some flat damage increases, because looking at what other weapons do, damage wise, I don't feel too under-powered in the damage department anymore. Sure greatsword can do 1500 in one hit, and my average hit is anywhere between 60-110, but "dps" wise, it feels pretty fair to me. Shield bash feels better than the parry in most situations, so you kind of just ignore what the monster is doing to attack more.

Playing a lot of the "follower quests" which are the single player component. They are pretty cool from a fluff perspective, and the AI of the followers are pretty good. I was combat carving a tail, the monster was about to divebomb me, and the follower flashed it out of the air. They also use endemic life, traps, the lance follower uses the endemic life that "draws aggro" towards her, it's all really cool. They also can go missing for a second or two, come back riding another monster to help with a knockdown. There seems to be a lot of these quests, and you can unlock weapons/armor/misc stuff through them. Do all the missions for one follower and it seems like they become pickable on the follower "surveys", which I haven't played, but I assume they are like follower missions in which you pick whichever followers you've unlocked. So if you wanted even MORE single player only stuff, it's easily 20...with surveys probably well over 30-40+ hours for this TOTALLY OPTIONAL part of the game alone.

I do think I am starting to feel some hunting fatigue playing so much in so little time, but at the very least this feels like a complete product, and the base game while robust, was an unfinished game at launch.

Still think I overall enjoyed mh world more, could have been the time I played it, maybe I am more sensitive to graphics/music than I want to admit, but world had some magic to it that I think only world could have. Rise is the second of the "modern" monster hunters, so I guess it would make sense that you can't capture lightning in a bottle twice, even if it is better in 8 areas out of 10. Not a knock on the game, it is made by a different team, on an under-powered platform, but world man...that game might crack top 10 all time favorites for me.
Gaming / Re: 2022 The Backloggening
« Last post by Spectere on June 24, 2022, 04:24:32 AM »
Woo, that's a lot of mini-reviews. :D

That sounds like a pretty good length for those kind of games. Methinks I might have to go through them at some point.
Gaming / Re: 2022 The Backloggening
« Last post by vladgd on June 23, 2022, 08:54:44 PM »
13. Shantae and the Seven Sirens

Yeah...umm, I beat all the Shantae games in a week...more or less. Uhh...I really can't beleive I did this, but the more I played, I kinda just kept having fun, so I seen no reason to stop.

This game is the most ITS A FREKAN METROIDVANIA of all of em. It has a real map this time...pirates curse did too, but this one takes the cake. Fantastic 2d art, pretty varied and good music, transformations feel more "metroidey" this time round. Pretty traditional game for it's genre, only in Shantae form. All the stuff about art/story applies here, very much has it's own identity. I would go out of my way to call this one my favorite out of the 5, not just because it's the most recent, because my second favorite is probably Pirates Curse, but more in that I really enjoy a good metroid or castlevania, and this scratches all the itches for me. Would I say it's better than a metroid dread, or even a bloodstained? No...but yknow, for what it is, it's still a very fun game, and a very good time.

None of these games are very long, and most of them aren't that hard, so it isn't really out of the question to binge these, so I did, and here I am talking about it. Now that I have caught up on this series I have always known about but never played, I do look forward to the next one whenever that comes out. Do you enjoy various levels of metroidvania, with a cute cast of characters in a silly not so serious adventure? Give these a shot.

Gaming / Re: 2022 The Backloggening
« Last post by vladgd on June 23, 2022, 08:45:06 PM »
12. Shantae Half Genie Hero

I said I bought all...ALL of the games didn't I? I didn't expect to play..all...of...them...

So this is the 4th Shantae game, and it's got a few differences between the rest of em. First is the art is no longer pixel art, it's like HD animated 2d stuff with 3d backgrounds. The art is REALLY REALLY good, really big fan of all of the art in this game.

Biggest change however is it's not really a "metroidvania" style game...but also has those elements...

This game is like 6...not super long? Levels, like iunno og snes level based action game levels like a castlevania 4 or a contra or whatever, but with shantae gameplay. Though these levels have a lot of "metroidvania" stuff in them, like the first time you go through level 1 you don't have the upgrades to get all the stuff, so you'll have to re play the level again later with the correct upgrade to get the collectables. It's very different, you got a hub town which is the same as in the rest of the games, and you just go to level select from there and mostly replay levels to find all the hidden stuff.

It is pretty fun, but at a point the backtracking is a majority of the game, and does get old after a while. Game isn't super long, so it isn't a huge deal, but could get annoying. Core game is fun, and there's a ton of extra modes, like a ton of unique ways to play the game, so there's no shortage of things to do if the main game isn't enough for you. Would recommend, still quite fun, but art aside, I think this one takes a step back from the last entry.
Gaming / Re: 2022 The Backloggening
« Last post by vladgd on June 23, 2022, 08:36:15 PM »
11. Shantae and the Pirates Curse

This is rare, very rare for me. I am playing yet another game in the same series, in this case the third of five Shantae games. Of any to play in order I believe Riskys Revenge leads into Pirates Curse which is a direct sequel, besides that, you can play the other games in any order far as I am aware. So if you intend to play this game, it is recommended to play Riskys Revenge's ~5 hours long, so not a big time investment.

So the first game was hard mostly because it was unfair, the second game was more or less fairly easy, this one starts off kinda hard, but overall isn't too bad. It does have some "kaizo mario" moments, but those aren't the majority of the game, no where near metroid dread levels of difficulty, but has some challenge. Speaking of metroid, this game I feel is more metroid than the past 2. It's structure is a bit different, you have different islands you visit, each island is like iunno, a brinstar from a norfair if we're speaking metroid. Due to story reasons you also don't have genie transformations in this game, so it's more "metroid" feeling in the upgrades in that this game feels like it has more traditional "metroid" style upgrades, like there's metroid style dash boots in this game.

Probably got the best story out of the bunch, very tongue in cheek, starting to see running gags, has some disgaea feels. It's light, cute, mostly fun. You don't play the game for story, but it's there, and worth not skipping. I kinda like that every game starts out in the same town, and the outskirts is the same...but since they are different games, they are different. In this game the town does change as you progress, and it's a cool touch.

This is the game where I am starting to feel what makes Shantae different from the games it would be compared to. I would go as far as to say if you've been looking at the series, maybe give one of these a'll see why more in the next post...
Gaming / Re: 2022 The Backloggening
« Last post by vladgd on June 19, 2022, 01:24:24 PM »
10. Shantae: Risky's Revenge

Pretty easy to chew through these when they're under 6 hours long.

This one is a bit more polished than the original, feels a bit shorter more compact because I think it was originally a DSi title. Controls feel better, enemies a lot less "bullet spongey", the original game I'd run past most everything because short range main attack and too many attacks to kill regular enemies. This game feels a bit more balanced, more save points, less frustrating to play.

Still has the same charm the original had, with really good pixel art at that. Biggest problem is while the game isn't huge, and it "technically" has a map, it's not a good one, and, cmon a real map would be great. Still, I got this on sale for like $5, and I'd say it was well spent. Fun little snack of a game.
Gaming / Re: 2022 The Backloggening
« Last post by vladgd on June 17, 2022, 09:26:19 PM »
9. Shantae

So...there was a sale for all the Shantae all of them.

Knowing nothing other than the first game on the gbc was a cult classic, released too late for the gbc after the gba was out. Years later they made a sequel, then there's like 5 or something.

Either way, cute character + metroid? vibes, I'll give it a shot.

For an older game it's a bit rough around the edges, save points aren't very common, no save points at all in dunegons, instant kill megaman style spikes are pretty common, and enemies can spawn on you doing damage with no way to avoid it. That said, it's got Metroid 2 vibes of it's in that proto "metroidvania" feel, where it's like an old platformer in a non linear world...and I used a guide and after the second dungeon I resorted to the ingame savestate feature the switch port has. If savestates are the difference between playing the game to the end, and not, I guess it's an evil I'll dip my toes into. It isn't the hardest game ever, but the instant kill spikes and unfair lack of save points would make it more frustrating than fun in my opinion.

With that out of the way, it's a pretty damn charming game. I do see where the overall positive reception of the game comes from. It plays well for the most part, and oozes charm. It was a good enough time where I may be posting here with a sequel in the not so distant future.

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