Recent Posts

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Computing / Re: Windows 10 Fall Creator's Update
« Last post by Spectere on November 18, 2017, 03:26:06 PM »
So far I've had hitching on both Diablo 3 and Destiny 2. I think WoW plays smoothly, but I don't remember if I played that before or after I installed FCU on my gaming system.

It's not regular, either. It's not like microstutter where you immediately know that something's going on. It's once every 2-10 minutes (usually at the worst possible time, like what usually happens with things like that) and it's just long enough to be noticeable. Maybe 5-10 dropped frames at 60fps.
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Computing / Re: Windows 10 Fall Creator's Update
« Last post by Bobbias on November 18, 2017, 04:18:53 AM »
Too late for my GF's laptop. Haven't actually noticed any real issues yet, but the most graphically intensive game I've used so far has been osu! so that's not saying much (and it has random frame drops and hitches because it's poorly coded, even on monster PCs).
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Computing / Windows 10 Fall Creator's Update
« Last post by Spectere on November 18, 2017, 04:02:09 AM »
Avoid installing this shit at all costs.

I just spent two and a half hours trying to get my laptop running properly after the "upgrade" and, since the only way I was able to get it to run smoothly again was to disable switchable graphics, my battery life took a noticeable hit.

As far as my gaming rig is concerned, I get occasional stutters in gameplay because...reasons. Apparently an i7-3770 and a 1080 Ti isn't enough to run Windows and a game simultaneously nowadays! Supposedly there was a patch recently to fix this, but I haven't tested it yet. I'm seriously afraid to even play any of my VR titles despite being in the mood to since that goes beyond being a little annoyance (i.e. it can quickly make you feel physically ill).

It's worth noting that people in the Windows Insider program were reporting these issues months ago. The release of the FCU was actually pushed back to fix some of these issues. Aaaaaaand it launched with said issues anyway. Nice one, Microsoft.

Edit: Just installed a Twitter embed plugin (literally just for this post). Let's see if it works:


Edit2: Moved to the correct section. Apparently rage posting at 4AM causes mistakes to happen. Oops.
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Random Chat / Re: Microtransactions Bandwagon
« Last post by Spectere on November 13, 2017, 09:12:52 PM »
https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/

The most downvoted comment on Reddit and it's earning more and more downvotes by the minute. If you haven't done so already, please make your contribution to EA's negative karma! At this time, it's at -547k and falling fast (it dropped 11k in the past 45 minutes!). Let's help get it to one million!

Edit: Speaking of EA, here's a fantastic post on /r/StarWarsBattlefront regarding why they keep making "changes" to BF2: https://www.reddit.com/r/StarWarsBattlefront/comments/7cji8a/i_work_in_electronic_media_pr_ill_tell_you_what/
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Gaming / Re: Destiny 2
« Last post by Zephlar on November 13, 2017, 03:13:18 PM »
No worries man whenever just let me know.
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Gaming / Re: Destiny 2
« Last post by Spectere on November 13, 2017, 01:36:48 PM »
I have plans tonight (one of my other friends works nights, so Monday is really the only night we can game). Sorry! I should be free the rest of this week, though.

I've been working on other things (personal projects, Diablo 3 season 12, etc) so my gear level in D2 ain't great (216 on my warlock, I think?) but it shouldn't take me too long to catch up.
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Gaming / Re: Destiny 2
« Last post by Zephlar on November 13, 2017, 12:25:07 PM »
I went hard this weekend. Really starting to get hooked on this game. PvP plays a lot like Halo so it took no time at all for me to get acquainted.

I'll be on tonight for sure if you want to join forces. I'm down for whatever PVE or PVP.

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Gaming / Re: World of Warcraft
« Last post by Spectere on November 13, 2017, 01:00:36 AM »
I know money is always a factor, but I'm not so sure making tons of money off WoW Classic is what they're going for. They want to cripple private servers, because...the legal team hates them? But I really do think that this project isn't blizzard suddenly giving a shit about a niche group of fans, they just want those people who are playing free WoW on private servers to be paying customers. That's my tin foil hat assumption anyway.

Honestly, I think that the people on the mid- to lower-levels of the company do genuinely care about what the players want. The problem in almost every case is convincing the higher ups that things like that are a good idea (and that they make "financial sense" and that sort of thing). I sincerely believe that if it were up to upper management, they'd just stick with sending C&Ds out to server operators as they've done in the past. Hell, it'd be a lot cheaper for one. They have lawyers on retainer for reasons like that. And, honestly, who's going to fight back? A person who's running a private server isn't going to have the money to fight against Activision-Blizzard in a court battle--they're just going to shut it down and post a sad message to their site's front page. It's a grey area anyway, and ActiBlizz is counting on people not being able to afford to set a precedent.

No, in this case they're actively investing in it. They're definitely spending more cash than they would by slinging C&Ds all over the place. I'm sure part of the reason it's happening does involve getting the people who dislike modern WoW back under their umbrella, but I think there's more to it than typical corporate bullshit in this case.

But besides technical challenges, I think the biggest challenge is how to implement the game? I don't think they can pick a solution that can please everybody.

I would personally would like static 1.12.1, nothing gated, and NOTHING ELSE. NO FIXES NO "ohh we're transferring classic to "classic tbc"" JUST STATIC 1.12.1 PERIOD.

I don't want to play vanilla and 12 months later no longer have that option because we've moved on to tbc. I do love tbc, don't take this the wrong way, but if I am on a server to play vanilla, I ONLY WANT THAT, if they want to release a separate server for tbc they can do so, but don't delete my vanilla character in the process.

I'm also in the camp that hopes that Blizzard keeps it a truly vanilla experience. If they push into BC, I doubt anyone's going to be wandering around actually doing things in Azeroth. When I started playing it really seemed as though most of the people stayed in Outland, and that was with a high enough population to adequately support both lands. When WoW Classic drops I doubt we're going to see numbers get anywhere near as high as they were back in its prime, so keeping the population at a sustainable level is going to be challenging enough.

But I'm not one of those nutters who also want to ban addons and stuff, they claim it ruins the vanilla experience...except addons and thottbot were day 1? Even leveling addons and whatnot were fairly common in that era, so I have no problems with it and use a few myself on elysium.

It definitely goes beyond leveling addons. The main problem is that the addon API in Vanilla had so few restrictions that people were able to write addons to play the game for them. Not sure how I feel about that particular point either way.

Obviously if the minimal restrictions cause security issues to crop up, that should most certainly be addressed. Despite everything, though, I don't think addons had any sort of filesystem access, so that'll probably be fine.

And don't get me on those people who want to see all sorts of changes to make the game legion "lite". Just no, they have the current game for that experience. I listened to a podcast and these people though "maybe instead of drinking once every 1-3 mobs, it was every 10-15 mobs" like...no. That's disgusting, no. Sure it sounds nice, but, the current game has an experience like that.

Yet another example of people thinking without speaking. People like that don't seem to realize that when they suggest "minor" changes like that it would require the game to be significantly rebalanced. Blizzard doesn't have a slider that controls how often you need to bloody drink. The only way to control that is to tweak 1) enemy damage, 2) the size of the player's health pool, and/or 3) the player's health regeneration rate. Any change to any of those would drastically change the dynamic of the game.

And yeah, I know I'm preaching to the choir...

Although...i may have drank...10 times IN TOTAL on my mage from..91-110...no joke, infinite mana is in the current game for some reason and nobody mentions anything about it

Yep. I leveled my priest from 90-102 without drinking once. I don't bother carrying food on my DK because hitting death strike once or twice pops me to full health.

Even without LFR you don't even need to raid to get solid gear. My prot warrior, FULL GODDAMN EPICS(and one legendary) 884 gear level (I have done 0 argus content, so if I did i'd be like 15 higher), solo only content. wut?! There's no effort, and with no effort, I don't give a damn about my gear. It's pointless and meaningless, and I don't care. I care more about a dungeon blue in vanilla in my leveling stage than any "epic" item I get in legion or draenor for that matter. It's not fun when it's not earned.

It's funny in hindsight how big of a deal people made during WotLK about welfare epics when you actually had to regularly do dungeons and raids in order to get them. You were just able to get some of your tier pieces from a shopkeeper using tokens/emblems instead of waiting for them to drop (basically an expanded version of BC's raid loot system).

And yeah, "epics" have been pretty much meaningless for a long time now. I'd really like to see dungeons max out at rares again. I'm fine with epics dropping from dungeons if it's truly a rare event, but the rate that you get those sorts of items is just absurd.

In vanilla and even past expansions you needed to learn your damn class. I have completed heroics, first try, in legion, literally MASHING RANDOM BUTTONS TANKING. I don't even have words for that. The game doesn't force me to play optimally so I just don't, and I even get rewarded for it.

The only time you really have to learn your class now is when you're raiding, and even then the only time you need to learn to play optimally is if you're tanking or healing. The only way people notice DPS fucking up is if they do something monumentally stupid (like drag a nasty debuff to the tanks) or if literally everyone is sitting around with their thumbs up their asses.

Hunter is certainly not a bad option, it's not like you're leveling a slow class like paladin shaman or healer or something.

If I did decide to level a healer for some reason, I'd probably ride on rested exp (like what you're doing with your resto shaman) and I'd probably wind up leveling in a DPS spec and spec swapping when I'm at cap. I've done my fair share of holy nova and smite DPS already. :P

Shadow priest sounds really fun in pvp as well...so...3 characters?

I had a lot of fun healing in PvP as a priest, at least during Wrath. YMMV for Vanilla. I generally ran disc for PvP and holy for dungeons/raids.

For the screenie you posted, I'm not sure I know what that is. If it's anything cata/panda, my playtime was at an alltime low durring those expansions (one level under the cap in cata, fuckin skipped panda expansion till I was forced to level through it to get to draenor)

It's from End Time, one of the heroic-only endgame dungeons in Cataclysm. The dungeon content proper takes place in the dragonshrines in Dragonblight (in the apocalyptic future where everything is super dead). However, there's a way that you can escape the confines and explore the instanced version of the ruined Dragonblight by jumping up the wall a certain way in the bronze dragonshrine (which, luckily, is one of the areas that's guaranteed to be accessible). That's the only way to actually get to the foot of Wyrmrest Temple.

There's also a nearly-complete representation of Crystalsong Forest in there as well, presumably so that Dalaran would show up.
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Gaming / Re: World of Warcraft
« Last post by vladgd on November 12, 2017, 08:16:34 PM »
I know money is always a factor, but I'm not so sure making tons of money off WoW Classic is what they're going for. They want to cripple private servers, because...the legal team hates them? But I really do think that this project isn't blizzard suddenly giving a shit about a niche group of fans, they just want those people who are playing free WoW on private servers to be paying customers. That's my tin foil hat assumption anyway.

But besides technical challenges, I think the biggest challenge is how to implement the game? I don't think they can pick a solution that can please everybody.

I would personally would like static 1.12.1, nothing gated, and NOTHING ELSE. NO FIXES NO "ohh we're transferring classic to "classic tbc"" JUST STATIC 1.12.1 PERIOD.

I don't want to play vanilla and 12 months later no longer have that option because we've moved on to tbc. I do love tbc, don't take this the wrong way, but if I am on a server to play vanilla, I ONLY WANT THAT, if they want to release a separate server for tbc they can do so, but don't delete my vanilla character in the process.

But I'm not one of those nutters who also want to ban addons and stuff, they claim it ruins the vanilla experience...except addons and thottbot were day 1? Even leveling addons and whatnot were fairly common in that era, so I have no problems with it and use a few myself on elysium.

And don't get me on those people who want to see all sorts of changes to make the game legion "lite". Just no, they have the current game for that experience. I listened to a podcast and these people though "maybe instead of drinking once every 1-3 mobs, it was every 10-15 mobs" like...no. That's disgusting, no. Sure it sounds nice, but, the current game has an experience like that. Although...i may have drank...10 times IN TOTAL on my mage from..91-110...no joke, infinite mana is in the current game for some reason and nobody mentions anything about it

Buuuuuut, the problem that I have with LFR is that it is more mindless than normal dungeons, and the rewards are simply too damn good. Why bother doing normal raids when LFR gear rewards are a baby step down from that? What's worse is that the ease of getting decent gear in LFR had a rippling effect through normal raiding as well. My friends and I tried like hell to make normal raiding work in Legion, but it just straight up wasn't happening. The people who queue for normal raids are, by and large, complete idiots. People will happily join raiding guilds with no intention to bother showing up for raids. It's ridiculous.

Even without LFR you don't even need to raid to get solid gear. My prot warrior, FULL GODDAMN EPICS(and one legendary) 884 gear level (I have done 0 argus content, so if I did i'd be like 15 higher), solo only content. wut?! There's no effort, and with no effort, I don't give a damn about my gear. It's pointless and meaningless, and I don't care. I care more about a dungeon blue in vanilla in my leveling stage than any "epic" item I get in legion or draenor for that matter. It's not fun when it's not earned.

Before LFR, I don't recall ever having problems like that. By and large, people knew what was expected of them. They knew that they weren't getting a carry. Standards were higher. Even during Dragon Soul people had the courtesy to not bring LFR bullshit into normal raids. That all started coming crashing down in Mists when Blizzard made LFR more "accessible" without decreasing the awarded gear level appropriately. You actually had to pay attention in DS LFR. In Mists and beyond? Not so much.

In vanilla and even past expansions you needed to learn your damn class. I have completed heroics, first try, in legion, literally MASHING RANDOM BUTTONS TANKING. I don't even have words for that. The game doesn't force me to play optimally so I just don't, and I even get rewarded for it.

I'm leaning towards either mage or hunter at this point, favoring the latter just due to nostalgia and experience. We'll see! I'm going to fiddle around with the different classes on my server and determine what I want to do based on that.

Hunter is certainly not a bad option, it's not like you're leveling a slow class like paladin shaman or healer or something. I'm focusing down on definitely making mage the main (aoe farming can't be beaten for dat gold). However, I want a resto shaman, so I'll have the shaman created at the same time and camp him at an inn, and grind through that rest xp every 10 days or so to make for a more efficient leveling process while focusing on the mage. Shadow priest sounds really fun in pvp as well...so...3 characters? Who knows, but mage/sham is likely unless I want to change the sham into priest since I experienced end game with shaman in vanilla already.

For the screenie you posted, I'm not sure I know what that is. If it's anything cata/panda, my playtime was at an alltime low durring those expansions (one level under the cap in cata, fuckin skipped panda expansion till I was forced to level through it to get to draenor)
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Gaming / Re: World of Warcraft
« Last post by Spectere on November 12, 2017, 01:52:27 AM »

(click to enlarge)

Breaking out of End Time is fun.
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