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Gaming / Re: Modest Gaming Goals: 2019
« Last post by Spectere on May 07, 2019, 09:52:36 AM »
Here's some Doom shit. Some of it's old, most of it is fairly new, but it offers a pretty good idea of where I stand with a lot of the fun stuff.

Doom - E1M4
I was able to SR40 onto the ledge to do an early yellow key grab. I don't know why I never tried that before, it's actually pretty easy.

The exit pit jump (which obsoletes the early yellow key grab strat) was a bit beyond my reach. I don't know if my angle was off or if I just couldn't gain enough speed. That's the largest jump you can clear with an SR50 run, so it could be either one of the above.

Doom - E2M6

The void glide on this map was my first time actually nailing a glide in Doom. I'm not particularly consistent with it yet, but I was able to set a 43 second PB by combining a lucky setup with a quick exit switch press (pressing the exit switch from the void is a lot harder than it sounds).

Doom - E2M7

This is the big one (for me, anyway). It took me about a dozen tries but I was able to nail the rocket jump to the exit that skips, like, most of the level. I practically squealed when I managed to pull this off.

Doom - E3M6

Managed to set a PB of 9 seconds time to get to the secret exit by pressing the exit switch through the wall (3 seconds over WR, which is like an eternity for a map this short, but I was pleased to get sub-10).

Doom - E3M7

I haven't played this one all that recently, but I crushed this map at the fall Extra Life marathon that my friends held. Obviously not a 110% optimal run, but it was a fantastic footnote to an already solid (by my standards) episode 3 run. Managed to get all of the major skips on the first or second try and (I think) managed to make a labyrinthine map look reasonably straight-forward.

Doom - E4M1

Well, first of all, I managed to do a UVMAX (Ultra-Violence, 100% kills, 100% items, 100% secrets) clear of this map. If you've ever played this map you'll know why that's noteworthy. If not, look it up on YouTube. Fucking yikes.

Secondly, red key grab. Not too difficult, but a little tricky to do quickly while under fire from a bunch of hitscanners.

Doom 2 - MAP06

The jump at the beginning is a bit tricky, but being able to single cycle the blue key is satisfying as hell.

Basically, instead of just riding the lift down into the titular crusher, run at an angle to the left. If you pick up enough speed and get your angle and positioning right you can slip through the bars and make an early jump to the switch that lowers the blue key lift. Hit the switch, rush to the lift that has the blue key, SR40 across the nukage, then jump on the elevator back to the beginning area right as it's about to go up. Fuckin' love it.

Doom 2 - MAP13

I was able to do the blue key grab. A bit finicky but I eventually managed to get a pretty comfortable setup down for it. Basically, you SR50 into the door that the blue key is behind and your character will push into the wall enough to grab it. Harder than the red key grab in E4M1 but nothing too noteworthy.

Doom 2 - MAP16

Pretty straightforward glide into the exit. This skips the red and blue keys and makes a fairly rough map fairly easy.

Doom 2 - MAP18

Managed a 30 second UV-speed (Ultra-Violence any%, pistol start) time on this map. Really fun to run, not quite as much fun to play through casually.

Doom 2 - MAP19

Managed to do the blue and/or yellow key skip by doing a guideless glide through the end gates. This is the video clip that I linked earlier in this thread.

Doom 2 - MAP21

I managed to (after a lot of attempts) do a keyless exit on this map.  The glide through the yellow key gate is at least guided, but it's made a lot tougher with everything shooting at you.

The blue key door skip is easy enough that I'd pretty much been doing it since the game came out (seriously, you just walk against the corner and if your angle is even close to correct you'll just walk through the gap. That's it. I don't know how they didn't catch that).

The red key skip was...rough. I'm not too sure about the exact technical details behind this, but I have a feeling it exploits the same things as E2M6's void glide. Basically, you have to push through the blue gate, glide between the blue and red gates, jam yourself into the corner, move in such a way that your weapon moves like you're running at full speed, then fire a rocket at the blue gate. I think that does one of two things: it either pushes your hitbox across the teleporter linedef that leads to the exit chamber or causes the entire player object to move enough units in one frame to bypass collision detection.

Regardless, I managed to do it after about 40-50 tries. Felt good, man.

Doom 2 - MAP22

Managed to do the blue key skip (a glide between the bars in the northeast wing of the map). It's not too difficult as far as glides go, but it's really awkward due to how they're angled.
Gaming / Re: Warhammer 40,000
« Last post by Spectere on April 22, 2019, 01:59:17 AM »
Just realized that I forgot to comment on your space bugs: I like em! I think all of the tyranid armies I've seen in person (which admittedly aren't that many) have had brown or otherwise darker chitin. The white look is pretty nifty.
Gaming / Re: 2019 games back-log
« Last post by Spectere on April 22, 2019, 01:54:58 AM »
Two games left, and so much time left in 2019...

Any idea what you're going to be playing after you get through those?
Gaming / Re: Modest Gaming Goals: 2019
« Last post by Spectere on April 22, 2019, 01:53:12 AM »
I guess you could say I've done speedrunning since the first time I saw Quake Done Quick, though I tend to do it somewhat casually. If a trick requires excessive grind to pull off (see: OoT any%) then I'm definitely not interested. Really, I'm more about self-improvement than world records, mostly since I don't have the attention span to grind a single game for that length of time.

That's the thing that I like about the marathons that my friends host: being small events they tend to be pretty casual by comparison. While finishing games swiftly is obviously encouraged, you're not really going to see many top 10 players there (aside from EnchantressOfNumbers, but she's a local and a friend).

I do get plenty of practice beforehand (and I'm taking the Hyrule Warriors thing a bit more seriously than most, as I actually do have a real shot at nailing a WR on Definitive Edition--the boards are pretty barren) and get a very solid idea of what my capabilities are before I start. Like, for their fall Extra Life 2018 event I ended up running Metroid: Zero Mission any% and just couldn't consistently nail the bomb jump timing for early Varia (2005 Ian would be so disappointed) so I changed strats and went for a slightly longer route. To be fair, I only knew that I was running that game like a week before the event, so I didn't have much time to actually get good at it again. Regardless, I still managed an acceptable time (IIRC, it was around 1:25:?? RTA and 1:15:?? in-game--my PB is ~0:43:?? in-game).
Gaming / Re: Modest Gaming Goals: 2019
« Last post by vladgd on April 21, 2019, 10:39:46 PM »
How long you been speed running? I know you did Metroid, but doing multiple games gotta take a lot of time, and you have to like the game enough to play it for months on end.

Only game I had like that was mass effect 1, and it wasn't even that fast for speedrun standards. ~4.5 hours.
Gaming / Re: Warhammer 40,000
« Last post by vladgd on April 21, 2019, 10:33:16 PM »
It's not for everyone. I wasn't ready for the money/time/effort investment when I tried a decade back. Now, starting to enjoy it.

Still work in progress but I'm starting to improve the look. Soon as I get one fully completed, I can go full assembly line mode. In the meantime still experimenting and trying to learn new things to get the look i want. At least for troops, there's many of them so I can do 5 different things on 5 different models to see what works.
Gaming / Re: 2019 games back-log
« Last post by vladgd on April 21, 2019, 01:18:14 AM »
konichiwa bitches

8. Dragon Quest

While back I got the gba player which lead me to beat advance wars 2 and whatnot. Picked up dragon quest 1+2 for gbc, and tackled the first one.

DQ11 left a good impression, and DQ1 is a good beginning. Pretty interesting, one character, only single enemy encounters, pretty unique for jrpgs to have 1v1 as its only form of combat. Either way, it's simple, short, may require a FAQ to know what to do, but worth playing.

two games left...
Gaming / Re: Modest Gaming Goals: 2019
« Last post by Spectere on April 19, 2019, 07:17:49 AM »
2. Hyrule Warriors grinding. I'd like to get as many characters to at least level 100 as possible. Link is already there, with his closest runners (Zelda, Skull Kid, Impa, Linkle) sitting in the mid-70s to low-80s. I'd also like to clear the first four adventure maps (the first one is already done, so that leaves the Great Sea, as well as the Master Quest versions of the classic and Great Sea maps).

As of early this morning (I have a really screwy sleep schedule, okaaaaay?) the standard Great Sea map has been fully cleared (that is to say: all non-respawning items have been collected).

I'm also going to be speed running the main story (I'm working on doing a bunch of initial planning before I start committing time to practice runs--I'll probably update this thread with my progress on that) for a charity gaming marathon that some of my friends are hosting in October.

Speaking of charity marathons, if you want to see an absolute clusterfuck of a Doom II co-op UV/HMP playthrough that I was involved in, here you go:
Computing / Re: Getting something to compute with
« Last post by Spectere on April 17, 2019, 08:59:31 AM »
Just don't do what I did with my current build. I figured I'd build my rig in pieces, so I ordered the PSU and...well, it just sort of sat in my basement for about eight months. :P
Gaming / Re: 2019 games back-log
« Last post by Bobbias on April 13, 2019, 10:34:50 PM »
Under appreciated? Ask anyone who's played that game and they will sing it's praise. That game is a cult classic. Easily one of the best games on the GC imo.
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