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Random Chat / Re: What's been happing in our real lives?
« Last post by NewF on October 09, 2022, 10:02:22 AM »
I've been learning a bit here and there, but not super mandatory because a majority of them already know English.
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Random Chat / Re: What's been happing in our real lives?
« Last post by vladgd on October 07, 2022, 12:41:11 AM »
Outside of being blackout drunk, I don't feel super comfortable talking about my personal life to people I don't know in person. Currently just drinkin', workin', and slackin' off.

How you find learning the local language, what's it, tagalog? Or do enough people know english where it's not super mandatory?

I've always been super interested in language but haven't put in the effort to learn more than an alphabet or 3 mostly because here where I live, I rarely encounter anyone who isn't another american. Spanish would be handy every now and then, but besides that, there's no "need" thus, motivation isn't that high outside of taking it as a hobby.
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Random Chat / What's been happing in our real lives?
« Last post by NewF on October 04, 2022, 11:11:39 AM »
i know this board isn't *too* active, but in the end we're still all friends and have a story to tell.
As for me, I decided to give up my life in Canada, including the car audio world, bass competitions and everything else I had going for me, to go back to the Philippines and live my life with my daughter. Supporting her and giving her a good life.
So currently, am in the Philippines, found myself a new amazing girlfriend, starting my own business and raising my daughter and I couldn't be happier.


What's everyone else been doing with their lives? I hope everyone is doing well and will continue to do so.

Feel free to share your personal life stories here, because I'm pretty sure everyone would like to know how others are doing and are wishing the best for everyone. <3 <3
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Gaming / Re: 2022 The Backloggening
« Last post by vladgd on September 27, 2022, 04:01:54 PM »
18. The DioField Chronicle



I seen this game, noticed it has a very dumb name kinda ignored it. Seen it again, seen it wasn't turn based...was gonna ignore it again. However I noticed it released the following day, so I looked it up a bit, and seen the combat is kinda interesting despite being "real time" so I impulse bought it.

I guess I'll start with the cons.

Story is kinda...all over the place? I don't think it knows what it wants to do, however the main character acting the way he do makes sense at the very end of the game nearing/after credits territory. Still not very likable, but it is what it is. Not all the characters are bad, but the more prominent ones aren't too likable.

Music/graphics are fine. Not gonna blow your socks off, but not bad, perfectly serviceable.

Gameplay tho...that's where this game goes from "meh" to "try the demo" because I enjoyed it quite a bit. It's like real time, but you can stop time to give commands, so think star wars KOTOR or dragon age, or balders gate, that kinda feel...but kinda more "rts" in feel somehow. Hard to describe, it's a tactical rpg, but feels like an rts in terms of how units move...but also after you get used to it, works really well on a controller. Flanking is a pretty huge part of the game, so positioning is important, and just feels fun to play.

If you can figure out that the main characters first skill is kind of just the way to go, and build your party around abusing that, the game isn't really too hard. That said, if you just "A move into dudes" you're gonna die, because with my party setup, only my knight lady could take hits (and she could take hits so well...I really only needed to spend healing on...not her, mostly ever, despite her taking 90% of the attacks), and the rest of the party felt pretty glass. So do use positioning and skills to keep enemies at bay. Easy it may be, faceroll it may not be. Originally the totally optional side objective of most missions is "complete in under x minutes" bothered me, but...after I got used to executing my way of playing the game, it was only a problem the one mission I didn't have access to the main character...and you can replay that mission at the mission replay thing, with the main character to get that side objective complete, so no problems.

Didn't need to grind at all, game gives you all the exp/money you need to get what you want. You may want to grind money to get certain things earlier, and that's fine, and the game lets you, but it isn't needed at all. I only really grinded to get the "character reach level 50" trophy, because...it was all that was left of getting a platinum trophy on the game, so 20 minutes later, easy plat. I didn't go out of my way to plat the game, it's just not a very hard game to achieve that, so why not spend the extra 20 minutes.

People call the game short, I plat the game in ~26 hours. If that's too short for you to warrant spending $60 on a game, that's on you. It's not a AAA game, but as a "AA" game, there was plenty enough for me to enjoy for my money. I am not a demo guy anymore, if I want something, I just buy it. However Square is doing a great job with demos keeping your save if you decide to buy the game and resume where the demo ended, so anyone on the fence should try that out. I had a pretty good time, but YMMV.
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Gaming / Re: 2022 The Backloggening
« Last post by vladgd on September 20, 2022, 10:06:58 PM »
17. Merchant of the Skies



This was one of those "browse the switch store page, looks interesting, wishlist and forget about it" games, till I impulse bought it on ps5 for some reason. I have not heard about this game, I have not seen this game, I only stumbled upon it looking around the store.

This game is really cool. I couldn't stop playing it until I completed the game. In essence it's a trading game with your little sky boat, and you get money trading stuff as you do. With money you can upgrade your ship, buy islands with resources to kit them out to provide for you, you always have to refuel/pay upkeep, any island resources need crew to harvest, etc.

It's just an addictive little gameplay loop that slowly gets bigger until you have islands/resources all over the map. You can even have a caravan setup to buy other ships to automatically deliver from one island to another. It's a bit rough around the edges, not all of the systems work seamlessly, but aside from some nitpicks, I only put the game down after I finished the game...good 10-12 hours of fun packed in here.

It's a cute game, doesn't require a huge amount of mental investment, for $15, easy to recommend.

Short games are great, you can play them, enjoy them, then you're done and you can play something else.
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Gaming / Re: 2022 The Backloggening
« Last post by vladgd on September 19, 2022, 05:43:59 PM »
16. We <3 Katamari



I had finished like 2/3 of this game back in 2020, but never finished it because...2020...so with the ps2 hooked up, and my fancy brooks wing commander what allows me to use damn near any controller I want on ps2, polished this game up.

I was a big fan of the original, this game is the first sequel.

Gonna say, it's still katamari which is good, but they go a bit too hard on levels that aren't "get really big and roll up the universe" which you kinda do roll up the solar system which is cool...but most of the levels are objective based. The really annoying ones are "roll up a bunch of a certain kind of thing, then roll up the quest giver before time runs out", there isn't a map, and when you have 45 seconds left controlling a giant unwieldable ball of stuff without direction, kind of annoying to fail and have to re try.

Overall it was a good time, but having completed the original like 4-5 times on ps2, and again on the remaster I got on switch...I don't think I'll be revisiting this one. Not bad, just why bother when the original exists. There's plenty of stuff to do, I feel like this game has a lot more overall content and variety than the first game, so if it's your cup of tea, give it a shot. I personally wouldn't take it over the original.
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Gaming / Re: 2022 The Backloggening
« Last post by vladgd on September 15, 2022, 09:07:28 PM »
15. Shin Megami Tensei: Digital Devil Saga 2



So uhh after that last game I had a mini rant on "the old games were better rabble rabble rabble!". So, I got the ps2 setup to play some Katamari!...then I booted this game up to see where I left off back in 2020. Had a really hard time putting this sucker down I'll tell you hwhat!

First some cons.

The music in the first game is leagues better than this one, this game goes back to a stereotypical anime soundtrack or something. There are some good tracks, but most of em are just outright inferior to the first game. Worst of all when I do want to listen to the great soundtrack of the first game, it's usually bundled in with the second game, so I gotta spend some extra time digging around for those good tracks.

This is a game where you have a party of 3, and more than 3 characters to use. Pretty normal RPG faire, but uhh, you should know to ignore Roland, and Argilla, use Gale and Ciello. Roland and Argilla go bye bye for roughly 1/3 or more of the game and only come back at the very end. Also the main character...goes away...then comes back, then goes away...so looking up what to do so you don't waste precious money and time on skills that'll go to waste will be important. Not a huge deal since I play most games with online resources to avoid bad things happening, but for someone playing it blind, feels like the illusion of choice with a big fuck you for not having the answers before you play.

The story starts off kinda terrible, didn't make any sense to me how in the first game you are a bunch of AI in a simulation only to be brought into the real world at the start of this game. Ontop of that you run into a character Roland who's a normal human, and after all this hubub on DEMONS SCAREY EAT PEOPLE NOMNOM, he just casually "turns into a demon" nonchalantly. None of it really made sense in the first game, but due to the setting I didn't mind, this game you're in the real world and that shit just don't fly anymore.

Then I get to the end of the game, and it made me realize even beating the first part, I had no idea what was going on. Most of the questions I had, and problems I had in the beginning were answered near the end of the game. Certain characters that had ZERO likable features in the first game ended up being outright heroic. These games should be treated as one game, and it was my bad for judging it before actually completing it. They do a good job wrapping things up at the end...and speaking of the end, everything goes crazy...like, you aren't even in reality anymore, it do a good job of just "feeling cool", not sure of a more elegant way to describe it without spoiling it. Final dungeon was long, kinda annoying, but as far as smt is concerned it wasn't too bad, and it visually looked great.

I completed this game in 37 hours, the first game I grinded wayyyy too much and put in 50. I decided I didn't want to do that in this game, also there is no comfortable grinding spots in this title so after I got the essential skills I wanted I booked it towards the end. This game difficulty curve I feels the opposite of the first one, starts out easier (not easy, easier), and by the end I don't feel half as overpowered as in the first game. Final boss put me through more stress than I would prefer, having 5 forms, and every time it was it's turn, it got 5 actions...every...single...turn...it did take me a second try and I won by the skin of my teeth.

Issues with soul hackers 2 combat, compared to say this game. This game has random battles, and a lot of them, that game does not and you can avoid most fights. On paper that game would be more pleasant to play, but when you enter a combat...it's just slow. This game say you do an action, the character does the animation, JUST BEFORE THEY FINISH even before your cursor changes to the next character you can move the cursor to the command you know you're going to use out of muscle memory, it just feels snappy. Plus this game uses the "press turn" system used in a lot of modern megaten games, and while I applaud soul hackers 2 for doing something different...I like my physical unga builds, and that game doesn't allow it. Physical doesn't even hit weaknesses, and only gets a free turn when you crit, however you can pass turns in pressturn games, which lets you say go twice with one character. Less freedom to do what you please in soul hackers 2, feels more stiff, and clunky. Not hating on that game, but playing this one right after it as a comparison point, this 20 year old game still holds up to the best of em today.

Ending the tl;dr as I have said enough. I still prefer the music/atmosphere/skill tree of the first game, but I do really like the character development and how the story wrapped up in the second game. I recommend this to any jrpg fan, but do not play one game without having the intent to play both IN ORDER. It is a two part experience, they are not stand alone like say a witcher or a mass effect could be.



Plus Kazuma Kaneko's art is fantastic. JRPG where "you are the demons, and you EAT PEOPLE!", I like it!

*edit*

It just hit me that the cover art for the game is 100% spoilers not even trying to hide anything. I guess if you play the first game, just uhh, don't look at the box art for the second game?
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Gaming / Re: 2022 The Backloggening
« Last post by vladgd on September 07, 2022, 01:33:00 PM »
14. Soul Hackers 2



New megaten comes out, I play it.

Game is in the "Devil Summoner" universe, not persona, not mainline smt. Still has demons, fusing, same in universe spells and such. The game "feel" is that of a spinoff series while being rooted in megaten, as it should be, they did a good job there.

Graphics look really nice in 4k on my ps5 on this tv, smooth framerate. Really good music, not quite up to the standard of other games in the megaten umbrella, but good regardless.

Characters are really good. The main character...isn't a silent protagonist...I think all of the other megaten games I have played (p4, p5, dds1, nocturne, 4, 4a, strange journey, 5) all have silent protags. This one the main character has a real personality with really good voice acting, probably my highlight of the whole game.

Story can get kind of "anime cliche" at times which I ain't too into, but as a whole it works. The world is pretty cool, not post apocalyptic like an smt, not "cute school children being friends" like persona. Got this "cyberpunk" future aesthetic, and gets a bit more megaten crazy near the end of the game. It works. Music tracks like this really fit in with the aesthetic.

Combat...is where this game would go from a 8/10 to a 6/10 for me though...

It isn't a pressturn system like megaten games from nocturne-current, or the "one more" system used in p3-5. You strike weaknesses and gain "stacks", at the end of the turn you do damage based on how high the stack gets. I am all for trying something different, and this system works for the most part. Feels like you rely on magic more in this game because not a whole lot of enemies are weak to gun/melee, however I feel more enemies are weak to gun/melee in this game to compensate for that. It does a good job for the most part because you'll make certain tactical choices based on what you have. Maybe strike an enemy who's weak to ice, to gain stack to kill that weakened enemy who is weak to an element you don't have equipped.

That isn't really my main issue with the combat and why I rate this game lower than I would like. It's just really...really...slow. Just the process of entering a battle and doing a move takes more time than it really needs to, they could speed up animations or something just to keep it flowing. It's fine for the first 10 or so hours, but I was pretty over it half way through the game. I don't like saying it, but I was honestly bored for 50% of my playthrough...and this is mostly because of how much of a slog the combat is. The combat isn't "bad" and it does some cool things I wish for them to keep experimenting with, but they gotta find some way to get you to chew through combats quicker, or have less combats in general or something.

This is a cool game, and getting a second megaten game within 10 months is great, but I can't recommend this title unless you are a big fan of anything megaten.

*edit*

Ohh, the biggest sin, I forgot. The ending. You can get locked out of the good ending based on not balancing the points you accumulate for your 3 party members throughout the entire game. Not knowing that getting 6 points for character A and B screws over maxing out character C, when if you put those points towards character C you would have the amount to also get A and B done. This forces you to play NG+ which gives you bonus points, and...that sucks. The moment I realized I am 6 points short, and no way to get them, I ignored all other side content and bee lined the game because what's the point. Just a feel bad moment that made me want to get the game over with, see the "bittersweet" ending and feel a bit less about the game than I otherwise would have.

Getting a good ending should be "hey you did the extra curricular side stuff you didn't have to do, you got the whatevers you need to get the good ending".

Not "ehh you didn't follow a guide and picked 2 wrong choices out of 30, so I hope you enjoy doing it again on NG+!"

LAME

*edit*

Thinking about smtv, and this game, what makes a (in my opinion) "proper" smt experience, is buffs. What makes these games...say, "lesser" than the others is the buffs have been reduced. High mana cost + set amount of turns before they expire. I mean I guess in other games the mana cost was high, but and even higher considering you could stack buffs 4 times AND LASTED UNTIL THE ENEMY REMOVED THEM...but they were really really good, like "use buffs in random battles" good. Obviously buffs are worth using in a lot of jrpgs, these games included, but being more "modern" companies like to balance things out a bit more...which kinda just makes things bland...

I did like the playstyle of debuffing the opponent like crazy, buffing myself like crazy, and going for one mega attack every 3 or so turns. It just feels like that style of play isn't really the best route in these two most recent entries. I mean, smtv you kinda do it, but...don't quite feel the same. I could even play this way in dragon quest 11 with Erik's busted ass, odd how they would discourage that playstyle.

I could be talking out my ass, but trying to understand why I think the combat in soul hackers 2 is bland compared to a nocturne or a digital devil saga, or even a dragon quest 11.
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Gaming / Re: Monster Hunter
« Last post by vladgd on July 27, 2022, 11:26:59 PM »
Gonna double post because last post is ttooooo loonlong.

102 hours played, MR102 (weird coincidence), Scorned Magnamalo defeated "cough" even though I carted twice due to being new to no shield on the bowgun"cough", and uhh...waiting for content updates now?

This stat doesn't count story/single player stuff, else it would look even more lopsided towards lance.



TL;DR only playing switch axe because it fit into my "don't wanna cart" set. I initially liked the weapon, but having played it more, not a big fan. It's ok, but kind of annoying to play. Good range, but not very sticky when a monster moves. Monster always seem to run away when you're powered up, kind of frustrating.

HBG playing exclusively spread so far, essentially melee with laughable gunner defense. Tried shield like in world, but feels really unreliable even with guard/guard up maxed. Throw a power barrel on there, and try to play the weapon the correct way, very scarey being immobile, with gunner defense, and in melee range...but the damage is really really juicy and it's a lot of fun. Feels rewarding to play due to lack of mobility, but with the wirebug dash, the greatsword tackle (just give HBG a greatsword move, alright), and it's REAAAAAAALY long roll made even longer with evade extender 2, it's playable. Do intend to check out how pierce plays, and maybe some more niche setups. My gun has cluster bombs which are really fun when a monster is pinned down, curious if there's a gun that can get more juice out of em. Playing lance, then going to gun, it's like playing a different game, something that monster hunter did and does very well.

I like this game, and it shines when you got a few bros to play with, which I happened to have for roughly 20% of my playtime. I'm done, but I'm not done because there's still more guns to try, and sets to make. Next weapon I want to try is savage axe charge blade, seems quite nice this iteration.
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Random Chat / Re: The Thread of Excessive Rage
« Last post by Spectere on July 21, 2022, 04:17:00 PM »
It took less than a year of Android to make me want to switch back to iOS. Maybe this is a Samsung thing, but I also love that feature where system updates bring up a full-screen popup that you can only dismiss a limited number of times.


Oh, speaking of updates, my PC automatically restarted for updates while I was uploading a fairly long YouTube video last night. Naturally, it decided to kill the upload at 98%. Thanks for that. I love uploading 20GB files twice.

What makes that even better is that after rebooting it logged me in automatically! I'm sure that's good for security.
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