Author Topic: The Wilhelm Scream Thread  (Read 7899 times)

Alice

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The Wilhelm Scream Thread
« on: March 22, 2009, 09:23:56 PM »

MortifiedocAlot

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Re: The Wilhelm Scream Thread
« Reply #1 on: March 23, 2009, 02:03:22 AM »
Hah, oh god what the fuck? I love these reused sound clips, they stick out so bad and people keep reusing them.


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Re: The Wilhelm Scream Thread
« Reply #2 on: March 24, 2009, 11:39:06 PM »
y is it wilhelm

annon

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Re: The Wilhelm Scream Thread
« Reply #3 on: March 25, 2009, 12:28:26 AM »
The sound effect originates from a series of sound effects recorded for the 1951 film Distant Drums. In a scene from the film, soldiers are wading through a swamp in the everglades and one of them is bitten and dragged underwater by an alligator. The scream for that scene was recorded later in a single take along with five other short pained screams, which were slated as "man getting bit by an alligator, and he screams." The fifth scream was used for the soldier in the alligator scene - but the 4th, 5th, and 6th screams recorded in the session were also used earlier in the film - when three Indians are shot during a raid on a fort. Although takes 4 through 6 are the most recognizable, all of the screams are referred to as "Wilhelm" by those in the sound community.
The Wilhelm scream's revival came from motion picture sound designer Ben Burtt, who re-discovered the original recording (which he found as a studio reel labeled "Man being eaten by alligator") and incorporated it into a scene in Star Wars Episode IV: A New Hope, when Luke Skywalker shoots a Stormtrooper who screams as he falls. Burtt named the scream after Private Wilhelm, a minor character who emitted the same scream in the 1953 film The Charge at Feather River. Burtt began incorporating the effect in other films he worked on, including most projects involving George Lucas and/or Steven Spielberg. Other sound designers picked up on the effect, and inclusion of the sound in films became a tradition among the community of sound designers.
Although the identity of the individual who recorded the scream (or more correctly, the entire series of screams) is unknown, Burtt uncovered documentation suggesting the scream might have been recorded by singer-actor Sheb Wooley. Burtt discovered a file at Warner Brothers, which contained paperwork from the editor of Distant Drums. Amongst the paperwork was a short list of names of actors who were scheduled to come in to perform various lines of dialogue for miscellaneous roles in the movie. After reviewing the names and, even listening to their voices, Burtt determined that Sheb Wooley seemed to be the most likely suspect. Wooley played the uncredited role of Private Jessup in Distant Drums, and was one of the few actors assembled for the recording of additional vocal elements for the film. It is conceivable that he was asked to perform additional vocal elements, including the screams for a man being bitten by an alligator.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Bobbias

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Re: The Wilhelm Scream Thread
« Reply #4 on: March 25, 2009, 08:43:55 AM »
wikipwnt.

nubsauce.
This is going in my sig. :)

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flaffl

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Re: The Wilhelm Scream Thread
« Reply #5 on: March 31, 2009, 10:28:38 PM »
The sound effect originates from a series of sound effects recorded for the 1951 film Distant Drums. In a scene from the film, soldiers are wading through a swamp in the everglades and one of them is bitten and dragged underwater by an alligator. The scream for that scene was recorded later in a single take along with five other short pained screams, which were slated as "man getting bit by an alligator, and he screams." The fifth scream was used for the soldier in the alligator scene - but the 4th, 5th, and 6th screams recorded in the session were also used earlier in the film - when three Indians are shot during a raid on a fort. Although takes 4 through 6 are the most recognizable, all of the screams are referred to as "Wilhelm" by those in the sound community.
The Wilhelm scream's revival came from motion picture sound designer Ben Burtt, who re-discovered the original recording (which he found as a studio reel labeled "Man being eaten by alligator") and incorporated it into a scene in Star Wars Episode IV: A New Hope, when Luke Skywalker shoots a Stormtrooper who screams as he falls. Burtt named the scream after Private Wilhelm, a minor character who emitted the same scream in the 1953 film The Charge at Feather River. Burtt began incorporating the effect in other films he worked on, including most projects involving George Lucas and/or Steven Spielberg. Other sound designers picked up on the effect, and inclusion of the sound in films became a tradition among the community of sound designers.
Although the identity of the individual who recorded the scream (or more correctly, the entire series of screams) is unknown, Burtt uncovered documentation suggesting the scream might have been recorded by singer-actor Sheb Wooley. Burtt discovered a file at Warner Brothers, which contained paperwork from the editor of Distant Drums. Amongst the paperwork was a short list of names of actors who were scheduled to come in to perform various lines of dialogue for miscellaneous roles in the movie. After reviewing the names and, even listening to their voices, Burtt determined that Sheb Wooley seemed to be the most likely suspect. Wooley played the uncredited role of Private Jessup in Distant Drums, and was one of the few actors assembled for the recording of additional vocal elements for the film. It is conceivable that he was asked to perform additional vocal elements, including the screams for a man being bitten by an alligator.

tl;dr no one cares because no one wants to read that

annon

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Re: The Wilhelm Scream Thread
« Reply #6 on: March 31, 2009, 10:29:41 PM »
tl;dr no one cares because no one wants to read that

ffffffffffffffff

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Sqthreer!

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Re: The Wilhelm Scream Thread
« Reply #7 on: April 01, 2009, 01:40:25 PM »
tl;dr no one cares because no one wants to read that

I care AND read it :O

I've always thought that the movie industry's continued use of that sound was stupid. I figure they only use it to keep up with tradition or they think we're all too stupid to notice it's been in every other movie for the past fifty years. It's a turn off for me to hear it in current movies.

This reminds me of other sound clips you hear repeated in different things like that children's giggling clip or a semi truck zooming by.
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Bobbias

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Re: The Wilhelm Scream Thread
« Reply #8 on: April 01, 2009, 03:20:24 PM »
I actually kinda think it's funny. But yeah, they do need to stop. It's really getting annoying.
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Alice

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Re: The Wilhelm Scream Thread
« Reply #9 on: April 02, 2009, 12:20:06 AM »
Usually when I hear the Wilhelm scream in a movie I just groan/chuckle and don't think about it again until the movie's over.  Or at least, this was the case when I saw Watchmen.

MortifiedocAlot

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Re: The Wilhelm Scream Thread
« Reply #10 on: April 02, 2009, 12:36:32 AM »
Haha, what? They still use it?


annon

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Re: The Wilhelm Scream Thread
« Reply #11 on: April 02, 2009, 01:30:08 AM »
I heard it in some commercial recently.

Code: [Select]
f(u,c,k,_,y,e,a,h)
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main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Alice

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Re: The Wilhelm Scream Thread
« Reply #12 on: April 02, 2009, 01:50:52 AM »
Haha, what? They still use it?
Yeah.  If you're curious about Watchmen, it's in the prison break scene, when a guy gets railkilled.

Bobbias

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Re: The Wilhelm Scream Thread
« Reply #13 on: April 02, 2009, 01:10:11 PM »
I totally missed that, lol. Damn.
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annon

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Re: The Wilhelm Scream Thread
« Reply #14 on: April 02, 2009, 02:58:17 PM »
It's used here, too:


Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}