Author Topic: KURONEKO'S THREE PRONGED MUSIC PLUG  (Read 43934 times)

Bobbias

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #15 on: December 11, 2007, 11:27:26 PM »
Lol, yeah, everything in linux seems to love playing with all sorts of otherwise obscure formats :P That's one thing I like, linux supports almost everything you could ever want. There are exceptions, but still. Also, why does it sound like a midi? IT files can sound much nicer...
« Last Edit: December 11, 2007, 11:30:34 PM by Bobbias »
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Alice

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #16 on: December 12, 2007, 12:43:08 AM »
.IT isn't really an obscure format.  I mean, look at the Unreal series.  It uses .IT and other modules for all of its music, last time I checked (unless the recent games use ogg or something).

That's kind of insulting, but I think that lack of decent samples is partly to blame.  Also, realize that I'm mostly used to composing midi-style tracks (although they usually end up way better than any midi) :(

I'm going to add slight stylistic modifications to it some time, to try and make it sound more "real."  This will likely include better tempo altering, more dramatic volume changes, and slight note delays (I mean, pianists don't always hit the chord notes at the exact same time when playing songs like this).  This isn't really a complete module and was never intended to be a complete module, I just posted it here to show that I was doing something, and maybe for some constructive advice.

Bobbias

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #17 on: December 12, 2007, 12:10:32 PM »
Well, as far as windows goes, modules are pretty obscure formats. I mean, yeah, winamp supports them, and VLC likely does too, but aside from that, most music players don't support module files. Hell, most module writers actually write their music on the computer that the original module trackers was developed for.

I applaud the unreal team for using modules, because they're a great way to store music that sounds good in a small amount of space. If you use 16 bit samples, you can make some amazing stuff with modules. However, if you don't have any good samples or instruments, it sounds a lot worse... I'd say find a site with better sounding samples, and make those tweaks, then it'll sound a lot better. Also, try to get a piano sample that doesn't sound exactly like the general midi sound...
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Alice

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #18 on: December 15, 2007, 12:38:05 PM »
Also, my sample is likely an MT-32 sample.  I took it from a Roland Grand Piano sample set.  There are other piano samples that came with this package i downloaded but I don't really feel like making a new instrument out of them right now.

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #19 on: December 15, 2007, 02:48:02 PM »
Well, most midi piano sounds all sound practically the same. I doubt the tracker supports soundfonts, right? If it does, you could always find a god sounding soundfont to use.
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Alice

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #20 on: December 15, 2007, 04:48:13 PM »
Well, that's the problem, I can *NEVER* find good samples.  When I google I find SFX that I have to pay for, and when I ask on IRC, I get circlejerked around.  Somebody was actually helpful once and led me to the waveworld torrent at The Mod Archive, which is where I got that MT-32 sample set.  Say, what are the extensions on these soundfont files?

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #21 on: December 15, 2007, 05:06:29 PM »
SF2 is the most common one, IIRC. hammersound.net has a whole whack of free soundfonts. Not all of them are good, but they're an improvement over midi. I used soundfonts to render my brother's old music into MP3 before and it was WAY better than midi.
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Spectere

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #22 on: December 15, 2007, 06:52:37 PM »
MIDI isn't a digital audio protocol... </pedantic>
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Bobbias

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #23 on: December 15, 2007, 09:11:54 PM »
Well, nearly every card has GM midi sounds on them, and soundfonts almost universally sound better than GM sounds.
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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #24 on: December 16, 2007, 06:42:14 PM »
No, most cards now use Microsoft's soft synth.  SoundFonts can be equally as bad as anything else.  The ones that ship with SoundBlaster (speaking from my experience with the AWE64 and Live!) cards are about the same quality as Microsoft's DLS bank.
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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #25 on: December 16, 2007, 06:55:23 PM »
Is Microsoft's DLS == GM.DLS?

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #26 on: December 16, 2007, 07:02:05 PM »
Indeed.

Looks like that set of samples was made by Roland in 1996.
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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #27 on: December 16, 2007, 08:31:02 PM »
Haha, no wonder GM.DLS is so shitty, it was made for Microsoft.

I found a soundfont on that HammerSound website and put it in my module.  It sounds way better now xD

* Piano intro theme for [Untitled] v2

There's also some other modifications including different tempo changes and some note delays.

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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #28 on: December 16, 2007, 11:39:01 PM »
No, it wasn't made for Microsoft.  It was made by Roland in 1996 and then later sold to Microsoft for their soft synth.  Roland probably used those sounds in one of their synthesizers back then.

Also, I don't really think those sounds are shitty, per se.  They're just very generic.  Because they're made to suit a variety of purposes they don't have a whole lot of room for any flair.
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Re: kuromusic mk iivivxcivimmvsdgf
« Reply #29 on: December 16, 2007, 11:41:42 PM »
I realize that they were made by Roland, I just figured that they were made for Microsoft.  o wel