3. Doom Eternal
So...remember Doom (2016) being like really good, like, really really good? Despite the positive reception Eternal got, I was a bit skeptical, then like I played the game.
I don't remember the last time my heartrate went up so high from playing a videogame. This is a hard game, a very hard game. This game gives you a lot of tools, and expects you to use ALL of those tools, or it will kill you. Just listing what the doomguy can do in this game at any one time is uhh...
double jump, he has a dash with 2 charges that recharges VERY FAST (a second, second and a half?), super shotgun has a grapple which you can use to sling yourself around, frag grenade which can be upgraded to re detonate on kills and upgrade for 2 charges, frozen grenade on A SEPERATE COOLDOWN from frag which freezes things in place and they take more damage, flamethrower which gives you armor from kills, glory kills are back and do 2 of those to charge your melee for a "blood punch" which does a ton of damage and good for breaking enemy parts, great for super heavies, chainsaw returns to give you ammo which you need since your max ammo is I think less than half that it was in 2016 which really sucked but the last pip of the chainsaw will recharge in ~20 or so seconds making ammo not that big a deal, crucible sword which is a one hit kill on everything with finite charges "cough" sans marauders "cough"...and all of your guns which have 2 mods each and you can swap super fast...To compensate for the player having so many options, they throw what feels like twice the enemies at you from the last game, and they are all more aggressive, and do more damage...For example the first boss in this game, the doom hunter. He was pretty hard, and I felt pretty good when I beat it...then without warning, they immediately dump you with no checkpoint to another arena with TWO doom hunters...at the same time...ohh boy...then that enemy becomes a normal enemy in later levels...yep. Something about the game screams git gud, and I mean this in a positive way. Very fast, very frantic, and very fun when you rebind all of your keys and figure out how to play. Protip, bind dash to a mouse thumb button so you can dash in any direction easier, L ctrl is fine, but dashing left is awkward with the default setup.
Funny side thing, in the first third of the game I was relying on the plasma rifle hard. It feels a lot better than it did in 2016, then after I got the ballista/super shotgun, I don't think I wasted my cell ammo on this for the rest of the game. It is a great gun, but super shotty/ballista combos are incredible, and I almost think the game is impossible to beat without mastering the combo. Turn an arachnatron or mancubus from a serious threat into a joke, it's a game changer.
I could splurge about the game for a while, but I shouldn't be writing an essay, so I'll end at a few of the cons and wrap up.
-the platforming for the most part feels good, it breaks up the action, but sometimes its hard to know where to go, and you end up eating cheap damage from it
-the extra lives system that they added to this game because it was a lot harder than 2016 REALLY DID HELP, but, kinda feels like a "rich get richer" style system because lives are lost permanently THROUGH RELOADS...so if you rebind your keys (which you should) and trying to adjust, and eat a death...reload checkpoint, that life is gone baby. So the extra life system while helpful, made the game actually a lot more stressful than it normally would be, say you have 2 lives, and lose them both to a boss...now you really have to git gud because you just lost your 2 chances and have one try for your second attempt. Feels like a system to help people who are a bit above the curve, while being mentally degrading to those who aren't gifted in the fps genre. Thankfully after I got a hang of the game the bosses were all single attmepts, but...
-Marauders. This specific enemy was cause for much butthurt on the internets as one of the few flaws to doom eternal. This enemy is straight up harder than the bosses in this game. In a vacuum, the marauder is ok, it's like a duel between you the slayer, and a near equal...but...they really break the flow to the combat. These guys are like the doom slayer, they are very fast, very small (hard to hit) also they are immune to damage straight up, if you hit them with anything, they block it, and summon a cyber ghost wolf thing to fuck you up. Get too close, they shotgun you, get too far, they axe laser (whatever it is) you, say fuck it and get out of dodge to try to kill the other enemies first, THEY RUN AFTER YOU VERY FAST SO YOU BETTER TRY AND BE FASTER. What you do is have to get them in a goldilocks zone too far from shotgun, too close for laser axe where they go for a melee windup, their eyes flash green, and you got about half a second to hit them. If you play like a normie and just go full auto for a bit, it's going to take forever to kill them. These guys force you to (preferably get the quick weapon swap skill, and preferably NOT play the console version) to do more advanced stuff like weapon switch combos. They flash green, you immediately super shotgun to stagger, instantly swap to ballista to shoot, and if you're fast enough swap back to super shotgun for another blast, if you're too slow, he'll block it and summon a wolf. Do that like 3-4 times depending on your aim, and it'll stagger for a glory kill. BY THE WAY THERES USUALLY OTHER ENEMIES TRYING TO MAKE YOU DEAD WHILE YOU DANCE WITH THIS MAN, so have fun. You could just use the bfg to kill him...except he's immune, you could just use the crucible and its one shottting doom hunter/cyberdemon/archvile powers....HES IMMUNE, you gotta play HIS game at HIS pace. The only enemy in the game that forces you to play his game, totally changes the flow of combat for the worse imo. That's enough butthurt though, there's like probably less than 10 of em in the whole campaign (hurt me plenty, im not good enough to play ultraviolence) so while they suck, more than half of em spawn in areas with not a whole lot of other enemies so they are "managable".
Minor cons aside, this is a very fun game, they take what the last game did and went bigger badder and more badass the whole ride. Rebinding my keys and learning the art of the weapon swap (
seriously look up high level gameplay of people playing master levels or something, the gunplay is unreal), kinda has me hoping more fps start to adopt this more classic arena fps style of play. I can't recommend it enough to anyone who enjoyed Doom 2016, it has exceeded expectations. Some of the best movement and gunplay I have experienced in an fps.