Author Topic: watcha playin'  (Read 582211 times)

annon

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Re: watcha playin'
« Reply #1665 on: September 18, 2011, 03:01:32 PM »
I occasionally see these pop up on r/Minecraft. Not many people make them, of course, but there have been a few, like these:





A lot of the stuff I used I got from the third guy's world save. It has some of his components lying around disconnected, and I managed to reverse-engineer a lot of them.

There's still some testing I need to do, and I'm working on connecting it to memory right now, but once I get it to a programmable state I'll post a video of it.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Bobbias

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Re: watcha playin'
« Reply #1666 on: September 19, 2011, 04:22:05 AM »
Jesus christ, that is impressive. I've made a few full adders, but nothing more than that in MC.

Oh, and have you been using updated designs, which use the actual repeater block, or still using the oldschool repeaters?
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annon

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Re: watcha playin'
« Reply #1667 on: September 19, 2011, 04:39:43 PM »
I've been using new repeaters. It's so, so much easier to make compact circuits with the new repeaters.

Also yesterday I hooked the CPU up to the RAM block in the picture, but for some reason the last row of registers were completely inaccessible, and there wasn't a quick fix for it. I was looking for an excuse to redesign my RAM anyways after finding a more efficient way to store bits, so now I'm working on that.

Here's 32 bytes per the new design. It has 16 addressable 16-bit registers. I'm going to stack 8 of these on top of each other and wire them together to make 128 addressable 16-bit registers, or 256 bytes of RAM.



Black on top is the data input. The data output is underneath. Green represents the register selector, and when Pink is unpowered it writes the data input to the selected register.
« Last Edit: September 19, 2011, 06:59:40 PM by annon »

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

MortifiedocAlot

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Re: watcha playin'
« Reply #1668 on: September 24, 2011, 01:10:18 AM »
I have no fucking clue how that works, but damn is it impressive.

Also beat Deus Ex HR a while ago, figured I might as well mention it. When you get near the end you can sort of tell that the game was rushed, and the ending basically boils down to selecting 4 different buttons which then play a video for you explaining the extent of your "actions". Still, it was a really well made game. Could of used better balancing and more weapons, but still the game was really good and definitely a worthy squeal DE.


Bobbias

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Re: watcha playin'
« Reply #1669 on: September 24, 2011, 03:33:34 AM »
Annon, i just saw this on the minecraft foorums: http://www.minecraftforum.net/topic/651094-the-mctp-router-internet-in-minecraft/

The internet... In Minecraft.

What. The. Fuck.
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Re: watcha playin'
« Reply #1670 on: September 24, 2011, 04:27:49 AM »
Also beat Deus Ex HR a while ago, figured I might as well mention it. When you get near the end you can sort of tell that the game was rushed, and the ending basically boils down to selecting 4 different buttons which then play a video for you explaining the extent of your "actions".

I don't think it's so much because it's rushed.  DX and DX:IW were both exactly the same.

Still, pretty lame.
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Bobbias

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Re: watcha playin'
« Reply #1671 on: September 24, 2011, 06:19:42 AM »
What, no comment on the CRAZY minecraft creation I linked?

Also, to satisfy the question of this thread, I'm currently playing Osu!, Minecraft, and an MMO called Rusty Hearts.... I should be playing SC2 D:
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MortifiedocAlot

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Re: watcha playin'
« Reply #1672 on: September 24, 2011, 09:04:21 PM »
I downloaded Rusty Hearts despite hearing it's pretty mediocre. Haven't tried it yet tho, so I have no name set up. I'm assuming you're not playing via steam?




annon

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Re: watcha playin'
« Reply #1673 on: September 25, 2011, 12:46:36 AM »
Annon, i just saw this on the minecraft foorums: http://www.minecraftforum.net/topic/651094-the-mctp-router-internet-in-minecraft/

The internet... In Minecraft.

What. The. Fuck.

Ooh, that's pretty sweet. I don't really know anything about the hardware side of networking, but I've been learning more and more about computer hardware, so it'll probably come up. Plus, I might eventually build a more capable second computer, so I'll probably end up making my own router anyways.
« Last Edit: September 25, 2011, 12:49:07 AM by annon »

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Spectere

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Re: watcha playin'
« Reply #1674 on: September 25, 2011, 02:21:59 AM »
What, no comment on the CRAZY minecraft creation I linked?

Honestly, I popped it open in another tab and didn't get to it for another hour or two, so I forgot where I got the link from.  Very impressive piece of work.

Ooh, that's pretty sweet. I don't really know anything about the hardware side of networking, but I've been learning more and more about computer hardware, so it'll probably come up. Plus, I might eventually build a more capable second computer, so I'll probably end up making my own router anyways.

I'm more familiar with the software side of networking.  If you ever need to know how a packet gets from one place to another, feel free to ask. :p
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annon

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Re: watcha playin'
« Reply #1675 on: September 25, 2011, 06:02:10 AM »
Speaking of computers, mine's done!

Front:



Side:



Top:



Underside:



RAM tower:



I've been working on this for the last 5 hours, so I'll post more about it tomorrow. The RAM's empty right now, but I have a program written that I can load in manually. I'll post a more in-depth thread in Computing when I've made a video.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Spectere

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Re: watcha playin'
« Reply #1676 on: September 25, 2011, 02:46:15 PM »
Jeebus.  Very nice!

I'll be looking forward to the video and Computing post.
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Bobbias

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Re: watcha playin'
« Reply #1677 on: September 25, 2011, 05:14:56 PM »
Post that shit on the miecraft forums, man.
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Spectere

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Re: watcha playin'
« Reply #1678 on: September 25, 2011, 05:40:19 PM »
Also, definitely try to get on the RDF server.  That way you can work with like-minded people and maybe get some help on your redstone projects.
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Bobbias

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Re: watcha playin'
« Reply #1679 on: September 25, 2011, 08:50:31 PM »
[ Invalid YouTube link ]

Annon, you need to overhaul that computer! lol. People have discovered that you can abuse pistons to create instant operating gates, meaning computers in minecraft just got a whole lot faster.
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