Author Topic: im smart  (Read 7173 times)

vladgd

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im smart
« on: April 22, 2008, 04:47:39 AM »
You know, being bored sucks.

Just making a game here.

Lost track of time, this game is actually starting to get pretty kickass.

The gameplay is kinda like Guitar Hero, but when you play it you'll notice the difference.

Game will be uploaded for you to try once I finish the points/scoring system.


Spectere

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Re: im smart
« Reply #1 on: April 22, 2008, 06:13:41 AM »
oh lawd

Whatchu make it with?
"This is a machine for making cows."

vladgd

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Re: im smart
« Reply #2 on: April 22, 2008, 08:01:35 AM »
the program i am using is SEKRET

game still needs a little work before i upload


ps: think why i put this thread in this forum rather than the creation station


Bobbias

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Re: im smart
« Reply #3 on: April 22, 2008, 09:41:51 AM »
I's making a game in C# and ASM (C# to be the more advanced one, ASM just for practice with ASM.)
This is going in my sig. :)

BANNED FOR BAD PUNS X_x

Alice

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Re: im smart
« Reply #4 on: April 22, 2008, 02:44:17 PM »
whaaaa

nigga stole my idea

actually i had an idea for a game where you formed a band in an rpg style, and then the rpg battles consisted of you pounding out rhythms on the keyboard.  ie lead guitar would be ASDF Space, harmonic guitar or bass guitar would be 456ENTER 0, Drums would be the arrows, and keyboard would be the home row.  The first three would have a bunch of potential combo oportunities, and i'd have to design a bunch of strings of notes.  it would be pretty cool.  then, you'd use your SKILLZ to increment a meter, and that's the damage you would deliver to the enemy team!  and there'd be strategy, some enemies would be more resistant to solos, some enemies would be more resistant to guitar duets, and a 7/8 beat would be devastating to other enemies :)

"solo" is an instrument played by the left hand with drum backup from the right hand
"duet" is an instrument played by the left hand with another instrument played from the right hand (basically the same except you use the numpad to play an instrument)

- guitar would be like ASDF or 456ENTER for the frets and SPACE or 0 to pick the string(s) (like a simplified guitar hero i guess).  the main character has to be a lead guitarist so this probably has a good learning curve starting at really easy.
- keyboard would be ASDF(GH)JKL; for notes and SPACE to hold sustain.  harder to solo/duet with, but possible.  would have bunches of chords and shit but also some cool patterns.
- drums is like DDR and you use the arrow keys.  probably harder than the other instruments

every turn, you start by creating or changing a lineup (up to 4 characters participating in a turn but up to 8 in your roster).  the attack order is based on lineup, but if two characters have enough experience together you can do duets!  and solos.  they have more potential damage than each active band member playing separately (although all in one turn), but are harder to pull off. then you go to a screen and your patterns pop up above a field similar to ogre battle.  after your turn, the enemies attack and i'll have to deal with some random stuff involving that eh

so, basically, many instruments that follow the same basic concept.  a bemani rpg of sorts, i guess... you'd have to have a badass keyboard to play it, but wouldn't that be a kickass game

brb maekin it k

vladgd

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Re: im smart
« Reply #5 on: April 22, 2008, 05:24:16 PM »
you shouldn't be talking about game making here, that isn't the point of this thread

just read what ive been typing, go "ololol i get it now" and then be done with it

lost like a bunch of seagulls you are!

the first thing you should do is read the first word of each line in the first post (second and third also apply)

game doesn't exist son, i figured yall would be smarter than this, somebody give me a medal.
« Last Edit: April 22, 2008, 05:27:20 PM by vladgd »

Alice

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Re: im smart
« Reply #6 on: April 22, 2008, 05:39:18 PM »
you think you're pretty funny, don't you

just wait

lost my temper, just now, but i've got to go

the pain you will experience when i get back is quite unimaginable

game frauds are high on my list of "acts of faggotry"

Spectere

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Re: im smart
« Reply #7 on: April 22, 2008, 06:07:00 PM »
you think you're so clever, don't you

just who the hell do you think you are anyway?

OH FUCK IT THIS IS DUM
"This is a machine for making cows."

vladgd

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Re: im smart
« Reply #8 on: April 22, 2008, 06:17:25 PM »
im not clever at all, i simply copy pasted it from /r9k/

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Re: im smart
« Reply #9 on: April 22, 2008, 06:26:19 PM »
But you THINK you are, oh negrostic one.  And believe me...I KNOW WHAT YOU THINK.
"This is a machine for making cows."

vladgd

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Re: im smart
« Reply #10 on: April 22, 2008, 07:46:56 PM »
but seriously, i am in the very early(BRAINSTORMING) process of working on a game with a friend of mine.

it would be a metroidvania style game, in 2.5d(think tomba 2), with a co op feature. 

no leveling up or any of that grinding bullshit, just exploran, shootan (or whatever weapons we add to the game) and optional co opan fun.

the world lack games like this, and yea, hopefully if we are motivated enough, we can bring it into existance.
« Last Edit: April 22, 2008, 07:48:43 PM by vladgd »

Spectere

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Re: im smart
« Reply #11 on: April 22, 2008, 08:01:04 PM »
I...I CANNOT TRUST YOU ANYMOAR
"This is a machine for making cows."

vladgd

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Re: im smart
« Reply #12 on: April 22, 2008, 08:02:26 PM »
wellp sir, if you can think of something awesome to do with

but it no the

then by all means, lemme know

actually, heres the conversation me and said friend had



use them mims says:
dude. as of like a month ago i have been throwing some ideas around in my head for a freeware 2d platformer game i wanna make. we could def brainstorm sometime. i've been working with gamemaker off and on to learn the basics and learn how to use it to make platformers. cool coincidence
vladgd says:
well, see.  tomba 2 is an awesome game, and when i got thinking, i fucking love metroid. 
vladgd says:
what do both of these games have in common?  they are 2d adventure/actionplatformer games.
use them mims says:
add co-op and hot damn
vladgd says:
add some rpg elements a la metroid, and a co op function, you just got yourself the best game ever made
use them mims says:
let me mspaint one of my better ideas
vladgd says:
one thing regardless of what we make, i want there to be a lot to explore.
use them mims says:
yeah, this could be epic
vladgd says:
man, if i had tomba 2 i could show you what i mean by the platforming aspect
vladgd says:
because it isn't as much "fighting stuff" as it is moving around in the environment, gliding from place to place, using your grapple jack to get elsewhere, its damn fun, and i only have seen such platforming in one game.
use them mims says:
cool room idea:
use them mims sends:
 
    Open(Alt+P)
 
 You have successfully received C:\Documents and Settings\vlad\My Documents\My Received Files\idea.jpg from use them mims.
 
vladgd says:
that aint bad son
use them mims says:
i think a world that screws with gravity would be fun
use them mims says:

vladgd says:
we could use those gravity platforms ontop of a gliding mechanic, AND a grappling mechanic for some crazy mindbending platforming
use them mims says:
haha sounds like late-game fun
vladgd says:
exactly my point
vladgd says:
i know i am borrowing the gliding thing from tomba, but every game borrows from something
vladgd says:
gears of war, say hi to kill.switch
use them mims says:
yeah. dude lets make this happen. come up with lots of ideas and we'll periodically discuss them. i'll work on learning gamemaker
vladgd says:
im definatley down with that
vladgd says:
if we stick with it, we can get a game made, and go from there
use them mims says:
this could be epic
vladgd says:
i mean, it doesn't take a lot of people to make a fun game, just look at cave story
vladgd says:
1 person
vladgd says:
shit son, you need to play cave storuy
use them mims says:
kk
use them mims says:
brb in a bit sorry
vladgd says:
sall good
vladgd says:
for when you come back, this site has the downloads for cave story and the patch that translates it to english.   http://www.miraigamer.net/cavestory/
use them mims says:
i'm back. lost my internets for a bit
use them mims says:
so this game. I'm thinking we get inspiration from knitt's unique and large environments, rpg/adventure style from metroid or castlevania, and come up with a co-op system.
use them mims says:
epic bosses are REQUIRED
use them mims says:
i'm running through tutorials on gamemaker to learn how to make platformers. we can start in gamemaker, from what i hear its pretty powerful so maybe we could pump out a demo from gamemaker
vladgd says:
sounds good
vladgd says:
but to mention, for the "rpg" stuff
vladgd says:
i don't want castlevania style leveling
use them mims says:
yeah that's cool
vladgd says:
i would think getting more powerful via equipment, sort of like but not nessicerily exactly like metroid
use them mims says:
i like the equipment thing better than exp because there's no tedious leveling. optional boss for leet equipment
vladgd says:
no grinding
vladgd says:
grinding should not exist
use them mims says:
agreed
vladgd says:
also, while im on that topic, no "kill x amount of enemies till y item drops"
vladgd says:
maby enemies drop ammo/health powerups, but that is all
use them mims says:
agreed, and no backtracking. that's the complaint of so many reviewers for games nowadays
use them mims says:
must always present something new
vladgd says:
well, that depends
use them mims says:
ok if there is backtracking change things
use them mims says:
make them interesting again
vladgd says:
i see backtracking to the same old places, yes i agree that sucks
vladgd says:
but backtracking to an older place, but to gain access to parts of said place you couldn't access before as good
vladgd says:
like "ohh, i have to go back to stage 1....HOLY SHIT ITS 20x bigger than i expected"
use them mims says:
oh yeah those are cool moments
vladgd says:
but forced backtracking shit like at the end of metroid prime, fuck that
use them mims says:
didn't get that far but i'm sure
vladgd says:
"in order to fight mecha riddley, you need to explore the entire world again and find 10414 artifacts"
vladgd says:
thats when i stopped playing that game
use them mims says:
:0
use them mims says:
what about bosses?
use them mims says:
a decent amount is good, and they shouldn't all be, do this much damage and win
vladgd says:
i wouldn't really think of bosses until we get the mechanics of the game down
use them mims says:
true
vladgd says:
but uhh, each boss should have its own gimmick
use them mims says:
yeah those will be fun to create
vladgd says:
easy example, boss 1, you fight on multiple ice platforms, he teleports around the arena, and the ice platforms crack from standing on them too long
vladgd says:
ohh, and manditory, we need the standard "ice, fire, forest" levels that should be in every game ever
use them mims says:
hak
use them mims says:
ha k
vladgd says:
and then unique stuff
vladgd says:
i wouldn't mind seeing an underground mushroom forest
use them mims says:
i think a "darkness" level/world would be cool
use them mims says:
and the gravity one
vladgd says:
outer space son
vladgd says:
with abobo
use them mims says:
dude
use them mims says:
k i got somethin
use them mims says:
hmmm... i don't know... well i was thinking it would be cool to stumble upon a parallel galaxy to ours in which the player was big enough to jump across planets, but that doesn't give much gameplay elements jumping through planets. maybe i'll think of something
vladgd says:
if you want to use gravity
vladgd says:
its not hard to think up of a generic machine level, and something to do with electromagnitism
use them mims says:
yeah
vladgd says:
and in order to access most of the level, you would need to use the magnetism, which is gravity manipulation
use them mims says:
would make for some interesting puzzles
use them mims says:
ok so what about combat? i'm assuming the player will aquire weapons
vladgd says:
yep
vladgd says:
as to what, i do not know
vladgd says:
yet
use them mims says:
NO AMMO
vladgd says:
thats a start, ammo would kind of suck
use them mims says:
maybe an overheat type function but ammo would distract the player
vladgd says:
well that just depends on the amount of power you give the player
vladgd says:
if we do decide to give them a rape weapon, ammo would work, but what if we don't need to give the player a rape weapon
use them mims says:
maybe provide a rape weapon after beating the game and fill the world with rape monsters and rape bosses, but rape weapons should be handled VERY carefully
use them mims says:
if at all
vladgd says:
yea, i would just nix the subject until the end of the project
use them mims says:
agreed
vladgd says:
but by rape weapon, im going along the lines of the missile family in metroid
vladgd says:
not "lol you die in 1 hit" weapons
use them mims says:
oh ic
use them mims says:
gotcha. that could work. not a rape weapon but more of an o shit weapon
vladgd says:
well, i mean.  the player should have power, but he should never feel like "ohh i can breeze through this new area because i got this rape weapon"
use them mims says:
yeah that's crucial
use them mims says:
if we pull this off this would be a great start to any potential career
vladgd says:
hell yes, the only problem is keeping motivated, and not abandoning the project in the future
vladgd says:
the main reason i would like to get this made, i want to make a game i personally would like to play, that doesn't exist
use them mims says:
yeah i tend to do that with games, but this is what i want to do in my future so i wanna really see this through
vladgd says:
you don't need college education if you have actual experiance
vladgd says:
this is fact
use them mims says:
true
vladgd says:
cliffy b for example, never had a job outside of making games
vladgd says:
started at 17
use them mims says:
thats badass
vladgd says:
that guy made gears of war
use them mims says:
yeah i know. yeah, i wanna make something that we could give to our friends and have them actually enjoy it
vladgd says:
what would be nice, in the longer term.  say we make a good first game, release it online, people play and enjoy it.  make a second game, maby put it up on the xbox live arcade, people that played the first game see it, buy it. 
use them mims says:
that would kick so much ass
use them mims says:
dude i'm so motivated
vladgd says:
it would be a nice side project for us to work on
use them mims says:
mmhmm. unfortunately i have to learn gamemaker first
vladgd says:
and for me, i need to learn everything
vladgd says:
maby brush up on my sketching skills, and eventually ill need to get into modeling and whatnot
use them mims says:
my java programming classes will help a ton, and yeah we can work on art together
vladgd says:
later, as in not now, because i can't think very well at the moment.  we shall try nailing down the basic stuff.  like, what is going on in the game and whatnot.
use them mims says:
kk
vladgd says:
im not a fan of "STORY STORY STORY" but every game needs something
vladgd says:
like castlevania "kill dracula, he is bad"
use them mims says:
right
vladgd says:
or metroid "dude, you fucking crashed, get yo ass together"
use them mims says:
hehe
use them mims says:
hmmm......identity crisis? wake up and "who the fuck am i"
use them mims says:
i know its been done
vladgd says:
actually, i have an idea
vladgd says:
it would work in with the co op making sense also
use them mims says:
go for it
vladgd says:
say its a futurey game, you are some dude, and you fly to some "uninhabited" planet for some reason
use them mims says:
k
vladgd says:
and say you are in a group of some sort, and yall are exploring this planet for stuff
vladgd says:
now being in this group of some sort allows for others of the main character
vladgd says:
rather than "you are master chief, yea, theres two of you now"
vladgd says:
another thing, i see being able to move from planet to planet, to more easily open up differant areas of the game
vladgd says:
however, this is just me
use them mims says:
hmmm not bad at all. but how would we make the main character stand out of the group
vladgd says:
i have no idea
vladgd says:
that said, i don't even know what the main character could be
vladgd says:
human, robot, alien, ???, cyborg, duck
vladgd says:
could be anything
use them mims says:
what about....
use them mims says:
shapeshifter
use them mims says:
what if you play as a doppleganger
use them mims says:
hmm
vladgd says:
well hell, i got an idea that isn't specific
vladgd says:
user created character
vladgd says:
since there will be a co op function, and i would like to have the partner of the game able to jump in with the character he made on his single player game, they would need to be differant somehow
use them mims says:
that would work, and!!!!!! you said you traveled to a distant planet or galaxy with a team. well what if everyone splits up to explore the planets and then you lose contact with all of them. explore planets in whichever order you want to find out what happened.
vladgd says:
works perfectly
vladgd says:
a problem i see overcoming is say you are in x spot in the game, and you co op with a friend that is in y spot of the game which happends to be a good portion farther.
vladgd says:
then again
vladgd says:
player x couldn't access player y's content, so i guess that nullifies that problem
use them mims says:
yeah
use them mims says:
we could also make specific co-op missions that could be unlocked throughout the game, something extra and challenging apart from the game itself
vladgd says:
to take a spin on that, make those missions instead of tacked on, say areas that are in the single player game, but not accessable unless you are playing on the co op mode
use them mims says:
that's even better
vladgd says:
so instead of "selecting the co op special areas" thing, you would have to get to the areas through the main game
vladgd says:
bitchin
use them mims says:
indeed
use them mims says:
lol like using a paddleboat, you can't go anywhere with one person
use them mims says:
maybe not but thats the idea
vladgd says:
but it makes sense
vladgd says:
areas which require two people in how to access
use them mims says:
sweet
vladgd says:
also, we need niggers
use them mims says:
lul
use them mims says:
Mims, a game by us
vladgd says:
a game about mims, for mims
use them mims says:
that's mims
vladgd says:
mimtascic
use them mims says:
make sure you save this conversation
vladgd says:
ohh of course sir mim


ignore the fact that i am half retarded, but that was a few months ago.
« Last Edit: April 22, 2008, 08:07:40 PM by vladgd »

Alice

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Re: im smart
« Reply #13 on: April 22, 2008, 08:58:38 PM »
2.5D + Shootan == :-(

"ok i'ma shootan WAIT WUT IT DIDN'T HIT o i was 1 pixel too low k try agen DAMIT WTF"

vladgd

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Re: im smart
« Reply #14 on: April 22, 2008, 09:02:31 PM »
well IF i eventually get to the point to where im putting the shit into 2.5d, ill make it work.

also, look at bionic command rearmed, its 2.5d shootan and looks like the best 2d game to come out since the original mario.