Author Topic: THE MOST LAME POST PRODUCERS  (Read 444354 times)

Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #600 on: December 04, 2008, 01:23:37 PM »
Also I'm thinking about dicking around with modding/coding/what have you (but I'm completely lost as far as that goes).

What game(s) were you thinking of modding?
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MortifiedocAlot

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Re: THE MOST LAME POST PRODUCERS
« Reply #601 on: December 04, 2008, 03:26:52 PM »
Probably something from the source engine, but I hear I can take ACAD models and put them into the source engine and I'm going to have a CAD class soon.


Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #602 on: December 05, 2008, 12:47:04 AM »
You can take pretty much anything and convert it into anything else, so the engine won't really be a big stop for that.  Do keep in mind that there is a lot more to models than just the polygons nowadays.  For instance, I don't believe that Autocad has a system for constructing bones in a model since it's really not intended to do character modeling.

I'd look into a program like Milkshape if you seriously wanted to do that sort of stuff.  It's designed for low-poly work, can export to numerous game formats, is easy to use, and can be had very cheaply (only $35).

Another thing to consider is the programming side of things.  Unreal engine games have their own scripting language which is (arguably) easier to learn than C++, which is required by several modern engines -- including Source, id Tech 4 (Doom 3, Quake 4, etc), and more -- yet is capable of the same degree of game modification.  Even the C++ based ones can have some pretty major differences between them, most notably the number of services that the developers provide via libraries, not to mention the level of documentation.

All of that said, Source and Unreal Engine would probably be your best bet.  From what I've seem of the Doom 3 SDK it looks to be incredibly well-organized, but it has the disadvantage of having the fewest players.

Kind of a tough call, really. :x
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MortifiedocAlot

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Re: THE MOST LAME POST PRODUCERS
« Reply #603 on: December 05, 2008, 02:00:16 AM »
I know CAD wont have the skeletal system, but I was just wanting to dick around with it to get better at it. I might make a small untextured map or prop or something. Honestly a small map just to dick around with in CSS would be fun.


Bobbias

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Re: THE MOST LAME POST PRODUCERS
« Reply #604 on: December 05, 2008, 07:42:26 AM »
Or, you could go the route of trying stuff like Diablo2, lol.

For some things, that game takes some pretty crazy skills to mod. The most popular mod systems use DLL injection to hack the game's actual hardcoded stuff, like increasing the types of items that can be equipped on your hireling (that requires new graphics, as well as replacing the code for equipping your hireling entirely, plus, it also requires modifying the save file format by adding space for the extra items, and replacing the save and load functions for save files to deal with the extra stuff.)

Yeah, D2 can be a REAL PAIN to mod :P I know, because I've been looking into modding it lately, but most of the mods are currently not compatible with 1.12, because every time they release a new versions, the locations of those functions in the official files change.
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Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #605 on: December 05, 2008, 01:56:40 PM »
Honestly a small map just to dick around with in CSS would be fun.

You don't need any sort of high-end CAD to build maps.  Grab the Source SDK through Steam and use Hammer.  It's a pretty easy-to-use map editor (built off of one of the best Quake map editors, Worldcraft) that'll let you build levels to your heart's content.

Check this link on Valve's developer site for more info: http://developer.valvesoftware.com/wiki/Category:Level_Design.  There's an unbelievable amount of information on that wiki with both general Source mapping information as well as specific game modes.
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MortifiedocAlot

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Re: THE MOST LAME POST PRODUCERS
« Reply #606 on: December 05, 2008, 03:29:25 PM »
I think a lot of people in my old CSS "clan" used hammer for map making, maybe I'll ask them about it.


Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #607 on: December 05, 2008, 08:32:38 PM »
I think it's pretty much the only thing available for making Source engine maps.  The map editor utility community seemed to have died down considerably after Quake.

Irrelevant Edit: My Portal video on YouTube exceeded 40K views recently. XD
« Last Edit: December 05, 2008, 09:48:10 PM by Spectere »
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annon

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Re: THE MOST LAME POST PRODUCERS
« Reply #608 on: December 05, 2008, 11:51:45 PM »
Irrelevant Edit: My Portal video on YouTube exceeded 40K views recently. XD

Mine's nearing, uh, 40.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #609 on: December 06, 2008, 05:05:35 AM »
IT'S OVER 40 THO- *gunshot*

...*thud*

I'm retarded. D:
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OmegaOmni

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Re: THE MOST LAME POST PRODUCERS
« Reply #610 on: December 06, 2008, 08:14:53 AM »
OMG Spektur failz epicly D:

Alice

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Re: THE MOST LAME POST PRODUCERS
« Reply #611 on: December 06, 2008, 01:06:34 PM »
My SSBM video on Youtube has 137,869 views

Spectere

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Re: THE MOST LAME POST PRODUCERS
« Reply #612 on: December 06, 2008, 09:16:34 PM »
(Finally) Finished my review for Classic Doom 3 for Doom 3: http://www.spectere.net/blog/2008/12/mod-review-classic-doom-3-for-doom-3/

Enjoy! :)
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TimJing

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Re: THE MOST LAME POST PRODUCERS
« Reply #613 on: December 07, 2008, 10:58:14 AM »
I can't wait for Christmas break. My god.

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Bobbias

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Re: THE MOST LAME POST PRODUCERS
« Reply #614 on: December 07, 2008, 12:21:49 PM »
I don't have to go to class next week except wednesday and thursday.

And then I'm out of school for winter break.
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