the 360 and ps3 are pretty interchangeable for the most part. though, one big mark against ps3 for me is the lack of party chat, which when im playing....anything i like to be able to talk with my friends.
*DDEde
i am thinking about possibly maby almost playing oblivion
but not vanilla oblivion, fuck that, ive tried already, im not doing it.
a leveling mod alone is basically MANDATORY for that game, but while im at it i may as well add some other mods to make my experience with the game actually fun. im hearing Oscuro's Oblivion Overhaul is pretty good, but i don't really know what it does other than a lot of things. anywho, i guess ill spend some time later compiling up a list, then uhh, maby even ressurecting my lets play thread or something, but im saying maby because the last time i played oblivion i wanted to hang myself.
seriously though, it's so goddamn simple, but bethesda uses the same retarded leveling system. instead of "level shit governed to x stat a lot before leveling to get the full x5 mod" it should be "you gain x stat point for every y amount of said skills governed to it you level". doing it the way i just said would encourage the way they intended you on playing the game, however the hell you wanted. i can go around pissing around doing whatever, without worrying "ohh fucking no i accidentally jumped and leveled acrobatics when i am not planning on leveling speed this level, time to reload". it may not be a big deal to others, but im mad fucking anal when it comes to this stuff to the point where my obsession with trying to be perfect, ends up ruining the game for me. i could just forget about it, but that's something i can't really do, just feels wrong brah.
it's probably why i enjoy morrowind more. get a lot of money (really damn easy to do), go to skill trainer, indefinitely level up, get 100 in each stat, then play the game as you please knowing it's impossible to stat fuck yourself. the damn 5 skill level trainer cap in oblivion takes away the point of using a trainer in my opinion. though, the world of morrowind is a lot fucking better than oblivion, as a game,
it's not as fun the combat sucks, ill be frank. but in oblivion you can't break the game as hard as you can in morrowind, which is part of the fun in my opinion. and fuck level scaling, ruins the whole game. "ohh i am level 4, there is a cave with bandits in level 4 armor" "ohh i am level 20, the same cave i was in at level 4 has the same bandits, only in level 20 badass armor, where did common bandits get level 20 badass armor?" "ohh i am level 4, i will never find that super badass armor hidden around somewhere in the world, i have to level to get that stuff" in morrowind "hey i am level 4, but i found this locked door hidden somewhere in a town i was looking around in, i ended up finding some glass armor, hot damn this is cool" now level scaling can be fine, they learned their lesson with fallout 3, but oblivion just has retarded level scaling.
http://www.uesp.net/wiki/Oblivion:Efficient_Levelingrant over, if i end up doing this, see me in my oblivion thread when i bump it. i might do screenshots or i might deal with an extremely ghetto video set up, or i may do neither, i don't know yet.
*EDITING THIS BITCH*
Oscuro's Oblivion Overhaul
OOO is a massive scaling overhaul with one unique selling point: With it the world actually doesn't resolve around the player. Beside features like stopping Bandits from appearing in Glass Armor and other strengths most listed mods have, there are more and less dangerous areas. Coming with this is much more content for high level characters. There are many new enemy categories which pose a challenge for them, which creates a more believeable experience. You won't fight beefed up Conjurers at high levels, nor will they suddenly be replaced by Plane Summoners - instead there are Plane Summoner hideouts from the beginning of the game, and you can try them whenever you think that you can survive. No mod listed so far has this feature, which is so classical in RPGs. For indidual actors OOO is somewhere in between Fran's and Warcry - they're adapting a bit to your level, but are not fully scaled. An Plane Summoner may have a minimum level of ~20 (so a low level character will be overwhelmed) but a maximum level of ~25 (so he won't always be stronger, but only adapt a little). Also OOO includes many new items, creatures and many more aspects. To summarize it: Fran's is Oblivion with a level scaling like it should have been from the start, while OOO is Oblivion like it should have been as a successor to Morrowind.
ding ding ding we have a winner