Try doing system transfers from one PS3 to another. It can take literally 10 hours. Putting something from an outside source to a system goes fast (even on the Wii for the few games that allow it) but between two systems or just a system item like a save is slow on everything out there.
Nobody said anything about system transfers. I talked about transferring MP3s.
Doing an image backup between two devices is always going to be slow, especially when you're dealing with large hard drives.
From what I remember, the Wii also has a ton of built-in piracy checks on things you transfer to SD card/from SD card to system. Also why some games just aren't allowed to transfer save at all. I've never really seen that come up as a problem though since I can't say I've ever felt a need to bring a Wii save with me anywhere.
The Xbox 360 is DRM'd to hell, but it can still transfer a 256KB data file considerably faster than the Wii. There is absolutely no reason a reasonably fast PowerPC can't handle DRM, even if it's not backed by dedicated hardware (which it likely is, which would mean that there should be virtually no decrease in speed).
Like I said, most of my experiences came from backing up my saves. It was far slower than it should have been. I already gave my relative benchmarks and how fast you
should be able to transfer data from SD cards, so I won't bother repeating it. If you really want to read it, go to
the previous page and look for the post yourself.
Try downloading a game from Wii Shop directly to SD card. It barely takes any longer than straight to system memory.
Irrelevant, considering my issues were copying data between external and internal storage for each system.
It's kind of hilarious how much I seem to be getting under your skin just by writing rants and intentional (and admitted) exaggerations. To know that I'm affecting a person enough to incite them to make a couple of angry posts
without even trying is just funny.
And somehow, I'd say that the PS3 is quite likely to be faster at transferring data than either of those, considering the hardware it has at it's disposal.
The PS3 is pretty evenly matched for the Xbox 360 when it comes to basic operations. The Xbox 360 essentially uses a three-core PowerPC while the PS3 uses a single-core PowerPC with seven SIMD processors called SPEs (the Cell has eight, but one was disabled on the PS3 spins to improve yields), with six usable to game designers. The Xenon chip used by the Xbox 360 uses a very similar core ("PPE," as they call it) to the one used in the PS3 and both chips are clocked at 3.2GHz. So, really, for general purpose operations the Xbox 360 wins due to parallelism and for heavy calculations the PS3 wins because of the SPEs.
If we were to be really, really picky, the Xbox 360 should technically be able to do asynchronous copies faster because the copy operation can be threaded into an unused core while the dashboard is running, while the PS3 would be stuck keeping it in the same PPE that's running the bling, but for all intense and purposes they're evenly matched.
That said, the hardware for both is obviously much stronger than the Wii.