My Alias MX in DJ Max Portable 2. It is, without a doubt, the WORST chart I've
ever played in any commercially produced music game. It's not that it's just hard. Hard charts aren't bad. It's just that it's hard for all the wrong reasons. It's as if they didn't bother playing it before they released the game.
Here, let's make things a bit more visual. Pick up a PS2 controller or PSP (same difference, really). Now follow the table below. Column 1 is LEFT, column 2 is UP/DOWN, 3 is RIGHT, 4 is [], 5 is
/\/X, 6 is O. The BPM is 110 and each line represents a sixteenth of a measure:
1 | 2 | 3 | 4 | 5 | 6 |
- | | | | | - |
| | | - | | |
| | - | | | - |
| | | - | | |
- | | | | | - |
| | | - | | |
| | - | | | - |
| | | - | | |
- | | | | | - |
| | | - | | |
| | - | | | - |
| | | - | | |
- | | | | | - |
| | | - | | |
| | - | | | - |
| | | - | | |
Having fun yet? The patterns are like that through the ENTIRE SONG. There is variation, of course, but you're still looking at about two minutes of rocking your thumbs quickly back and forth. Try it. It's not fun, it's just incredibly tiring and it'll make you want to hit/kill something/someone/yourself. That would be like if I made a doubles chart for DDR/ITG where you just quickly alternate between the far left arrow and the far right arrow for two minutes. It would be incredibly stupid and hard and wouldn't give anyone any sense of enjoyment, but rather regret that they willingly played such a vile monstrosity.