hmm, it doesn't look bad.
>Exorcism: Now has a 1.5 second cast time,
GAY
>but can once again be used on players.
nice, but still, how am i to use it in soloing?
>Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
ohh, that's how, im fine with that.
>Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
so they changed it to rockbiter weapon, and because of that basically made repentance and hammer of justice suck (SoC's judge is autocrit on a stunned target)? GAY
>Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
INTERESTING MY GOOD SIR, INTERESTING. hopefully i won't need to spend that tallent point in SoC anymore.
> Seal of Blood: This ability has been removed.
> Seal of the Martyr: This ability has been removed.
good riddance, "I DO DAMAGE TO YOU SO I DO DAMAGE TO MYSELF" is a shit mechanic.
>Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
good, now paladins have a "toggle defense mode" like the warriors and dk's do.
looking at shamans, resto got buffed pretty ok, and some other minor cool changes, 7% more base health is always welcome.
and warriors got one buff...a pretty good one imo.
>Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
basically it's an approx gain of 255 attack power for my character of nearly 23k armor. (prot bitch)
but those are just specific class changes, overall the patch has some pretty huge changes to it, and frankly, they are welcome.