Well if you don't need it now, pc release will replicate a "game is new everybody is playing it" environment online, so it's not a bad call. I think im already near the "endgame" content already, so it feels a bit lighter than base mh world. Mind you it's still 30-40 hours to get there instead of...I think 50-70 hours it took me to get to xenojiva in world? So pc release will have all the addons and stuff they're bound to keep releasing over the coming months.
Still, for me, it's plenty enough content for me to chew on. Maybe it feels like less because the content is...I hate saying it, easier? I don't think this is an easy game, but for monster hunter standards, it's probably the easiest one yet. You can cart, and I have carted, but I am in HR6, HR7 is the current max, the hardest fights I have done so far are still easier than low rank anjanath (who is scarey enough to where I have avoided fighting him in this game so far), or diablos, or pink rathian, those eariler game fights timed at points in the game that felt especially challenging for me in world. And I think I have to mention high rank kirin, maybe not for current players, but when the game was new high rank kirin was a milestone, I think I uploaded a video celebrating beating it earlier in this thread. But that said, with monsters being currently more managable, it obviously means you progress through content faster. But in my eyes as a filthy casual, still plenty challenging to me, if I wasn't lancing, I would be carting a lot more.
such as having to friggin' collect whetstones. I mean, if I want to stockpile stone I'll just play Minecraft.
I put ~120 hours into monster hunter freedom unite on psp, and I do remember this. While kind of obsolete now, the biggest QoL changes in my eyes are three things that made a release like monster hunter 4 on 3ds something I put 20 hours into, compared to monster hunter world something I put over 210 hours into.
-The local wildlife fucks with you less in modern monster hunter. BULLFANGOS CHARGING YOU OVER AND OVER WHILE YOU FIGHT A RATHIAN, fucking sucks. Little mosquito guys buzzing around, PARALYZE YOU, monster charges you, cart. Goddamn bullshit, super annoying, the small monsters still fuck with you in rise, but it's barely something I notice anymore.
-Paintballs. Cool concept for the time, but mostly annoying. Monster runs away, forget to paintball...search the entire map for the monster, maybe the monster changes zones, 10 minutes pass, can't find him. Now you just see all the monsters on the map, much nicer.
-Controls. Fuck Claw, I think I need to say no more.
But yeah having finite whetstones in essence made melee weapons had the potential to "run out", and you couldn't resupply in those games...and if you didn't bring pickaxes to mine more stones...and these axes break frequently and you can only hold so many...you get my point. Realistically speaking though I don't think it was ever an issue for me even with those hub fights with bloated hp taking almost the full 50 minutes to hunt.