Forgot to mention that I played through
Buddy Simulator 1984 a couple of times. Kinda hard to say too much about it that isn't already on the Steam store page without spoiling things, but if you like games like Undertale or OneShot this one will probably be right up your alley.
I currently have two out of four endings. My first run through was relatively complete (I didn't really miss too much, all things considered) and it took about four hours. It sort of felt like the game overstayed its welcome to a degree. It wasn't
too egregious, but I feel that it could have easily made its point just as well in a 3 hour session, especially given that endings 1, 2, and 3 all require you to complete the entire story (with ending 4 requiring you to go through about 20-25% of it), and the requirements for earning endings 1 and 3 are fairly strict.
There is a combat system vaguely reminiscent of Super Mario RPG (albeit simplified) introduced later on, but it didn't feel good to play at all with the default settings. So, in SMRPG you could tap a button (X, I think?) right as the attack is about to land in order to deal additional damage. BS1984 kind of expands upon that by applying it to blocking/dodging and by making it so that you need to press the right key to hit at all. The problem is that with the default settings, the key for attacks is randomized (the one for defending is static, thankfully), the crit window is very small, and if you press the wrong key you miss completely. The main issue with this is that the attack key can be any key on the keyboard, so what you generally have to do is shuffle your hands to the home row, smack the key the game tells you to press, and then go back to the arrow keys.
It probably wouldn't be so bad if the combat system were fundamentally interesting, but it's really not. You can have a party of three characters, each of whom have a whopping two moves: one normal move and one move with a cooldown. When it comes to the game overstaying its welcome, that's largely thanks to the thoroughly uninteresting combat system, limited enemy roster, and limited move pool. Because of this you'll want all of your hits to be critical, and having a random key makes that virtually impossible. It's a little fun at first in a Mavis Beacon Teaches Typing (or Beatmania DaDaDa!!
...yes, Beatmania Teaches Typing is a real thing, and yes, I own a copy) sort of way but it very quickly loses its luster. Fortunately, there is a "one-handed mode" in the options (which I highly recommend using) that forces attacks to use the fixed keys used by the defending system (A/S/D, with each key corresponding to one of your three party members). Some attacks that hit multiple times will still require you to press a random key, but those moves seem to be cooldown moves, and from what I can tell none of them crit.
Aside from the combat being generally uninspired and taking up way too much time, the only other real complaint I have is that the audio mixing is a bit buggered. It's generally fine, but then you'll go into a certain event of jump into a certain screen and the audio will just be way too loud. Probably not the best game to play with headphones for that reason alone.
Despite that, I definitely recommend playing through it. It's a bit of a whirlwind experience, but it's one that I'm glad I experienced.