So I
quit stopped playing WoW because with finite time, and a billion games I wanna play, multiplayer games just gotta go. Great time with it, might be back to dabble, but I am behind schedule. Almost an entire month since the last post, no can do!
5. Advance Wars Days of RuinI ended up picking dual strike and days of ruin on the same day while used game shopping. Decided upon the one I wanted to play the least out of the two first, for the "newest" game in the series, graphically, I think its the worst looking advance wars game. The music is also super edgy guitar stuff for the most part, and....I ain't a fan...
AND they nerfed the commanders to shit, no more is the armywide passive effects, now all units across the board are the same. You have to put a commander into a unit, and it has a small radius of which units in that radius gain the passive effect, and if that unit lives long enough you can use your commander power thing.
Music, graphics, gameplay mechanics, and setting, just no, no, no, no, and no.
Then "cough" well I played the game "cough"
It ain't advance wars 2, but it's pretty damn good. I thought the bike infantry would be overpowered as shit, because why build a regular one if you can have one on a bike that goes twice as far? But they follow the same rules as any other vehicle. So roads? GREAT! mountains? NO BUENO! The naval game was overhauled so it feels a bit more balanced/interesting. The new units added a subtle but positive feel to the gameplay, in advance wars 2 if your opponent had a neotank, you basically just let it murder your units unless you have some artillery or something. In days of ruin, they have an "anti tank" unit, which does just that, but it ain't broke because infantry and indirects can counter it. Only hole in the game is there's 3 tiers of tank, tank, md tank, and wartank. In the first 2 games, I made a lot of use out of both the tank and the md tank, and for whatever reason in this game...I may not have made even one single tank or md tank after I got access to the wartank. If I'm fighting infantry, I make an anti air to kill it. If I am fighting tanks, I have a combo of one anti tank guarding rockets/artillery. If I just need raw meat for the grinder, I just make 20,000,000 mech infantry. Maybe they'll be more useful in the optional maps (of which there are many), but with how I play the game, never found a use for normal tanks unless they were a predeployed unit.
Pretty challenging game overall, gets pretty nasty near the end...."cough"
FUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKK "cough", but when actually winning a mission where they give you two stones and a leaf to fight the entire united states armed forces, it feels good.
Damn shame they killed off the series, having beaten 3/4 of them, it's threatening to surpass xcom for being my favorite turn based strategy series...
RECOMMENDING THIS ONE, but if you have a choice, play the first two first.