Sadly no, he said something about being able to use it like a computer (I would rather have a computer, but whatever) and that it's really powerful.
You can do that with a 360 as well. I don't have any music on my 360 -- I just stream everything from my compy (or use a memory stick when I'm not at home, like now).
Well, all things considered both the PS2 and the PS3 have some monster processors in it. The PS2 has the first commercial 128 bit (yes, 128 bit) processor in it. And the PS3 has some monster power to it.
Sure, they have monster power, but it's going to take years for developers to be able to actually be able to harness all of its power, just like with the PS2. Both systems use totally different design methodologies than traditional game consoles and computers, making porting difficult (which is why Xbox 360 ports tend to be choppy on the PS3). And really, the only reason that the PS2 has (no,
needs) a 128-bit processor is because the entire system is based on the concept of streaming very small amounts of data around quickly rather than caching data to a larger chunk of memory and having a monster bus to back it up. A decent design for a game system but it's so radically different that doing multisystem development or porting anything to and from the PS2 wound up being an absolute nightmare.
Fortunately, at least the Cell is a standard processor and IBM is the one writing the documentation for it. I heard that Sony's developer documentation for the PS2 sucked ass and as far as I can gather, developers had to work out for themselves how to really get anything out of the console.