This is going in my sig.
Really? Everyone I've heard talk about it says it's godawful.
Sounds like kind of a lot of trouble, but I bet it kicks serious ass once you get it working. Are there any limitations on how long of a song you can do or how many notes are in it? And I assume you can't keysound them, right?
f(u,c,k,_,y,e,a,h){return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}
To any simfile makers: have you ever tried out DDReam Studio? It's like forty-million times better than the SM editor. I just now discovered it, and I can't believe I made simfiles without it D:
The people who didn't think it was funny are probably the one's who don't consider table tennis a sport, which is mean :|
Well, if you had separate tracks, you could build your own layered .VGS using the archive editors, but odds are you won't. If you've seen some of the videos on YouTube, you'll see it isn't significant, although it would be ideal.