Breath of the Wild, Wii U. It's good. It's definitely not 10/10 good for me. Maybe close to an 8. There are a lot of annoying bits and things that just aren't done very well.
Yep, you guessed it. I don't care for the weapon durability system as it's implemented. Playing weapon roulette isn't fun, and I'm tired of people making the "BUT THERE'S WEAPONS EVERYWHERE!!!" excuse. If I fight more than two enemies at once it's inevitable that I spend a decent chunk of time staring at the weapon selection mini-menu. The limited inventory space doesn't help, either. Durability being what it is, I don't want to waste a good weapon on a bokoblin, so I keep at least one basic club in my inventory. The fact that items that have a more utilitarian lean (i.e. torches, axes, etc) also take up valuable weapon slots doesn't help in the slightest.
Aside from that niggle (and it's a pretty big one, seeing as it effects almost every combat encounter in the game), I love the way exploration works. The fact that you can climb just about anything, given enough stamina, is awesome as well. Speaking of the stamina system, it feels a bit...off. I have a hard time believing that the Hero of Hyrule would have a tough time racing my fat ass but can climb literal mountains. I understand it from a gameplay perspective, but that doesn't make it feel any less weird.
Oh, and the framerate issues. BotW drops to 30fps quite a lot. Fortunately, for the most part, it hasn't dropped down below that too often. Kakariko Village was definitely sitting at 20-ish, but there isn't any combat there, so I was able to tolerate it.
So yeah, I dunno. It's good, but it's definitely not the second coming. I wouldn't even call it my favorite Zelda game (that dubious honor goes to either Link's Awakening or A Link to the Past, depending on what kind of mood I'm in).