Poll

Your best character?

Dr. Mario
0 (0%)
Mario
0 (0%)
Luigi
4 (10.5%)
Bowser
0 (0%)
Peach
1 (2.6%)
Yoshi
0 (0%)
Donkey Kong
0 (0%)
Captain Falcon
2 (5.3%)
Ganondorf
4 (10.5%)
Falco
3 (7.9%)
Fox
3 (7.9%)
Ness
0 (0%)
Ice Climbers
0 (0%)
Kirby
2 (5.3%)
Samus
2 (5.3%)
Zelda/Sheik
3 (7.9%)
Link
2 (5.3%)
Young Link
1 (2.6%)
Pichu
0 (0%)
Pikachu
4 (10.5%)
Jigglypuff
2 (5.3%)
Mewtwo
0 (0%)
Mr. Game & Watch
2 (5.3%)
Marth
2 (5.3%)
Roy
1 (2.6%)

Total Members Voted: 19

Author Topic: SUPER!! SMASH!! BROTHERRRRS!!  (Read 106222 times)

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #285 on: June 29, 2008, 06:24:49 PM »
I don't like his up A smash, unless I'm doing my down throw, then I can usually get a few up As (usually just tilts, not full smashes) off without them being able to dodge it, at low damages at least. Also his throws aren't hard at all, they about all have bad knock back, but do decent damage.

Also Kirbys aerial A and up is awesome. I can kill most people at like 70% with about 2 hits (first one gets them near the top, secound one kills them without them thinking it would) and his down A while fast falling over the edge works great as a spike, it drags them off screen and basically leaves them with no chance of recovery.


Bobbias

  • #1 Poster
  • Hero Member
  • *****
  • Posts: 7210
  • 404 Avatar not found.
    • View Profile
    • Magnetic Architect
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #286 on: June 30, 2008, 06:55:51 AM »
I was referring to the non-smash up-a melee.

And it was the damage I meant with his throws. A couple up throws can do some very significant damage in a very short time, and for a generally weak light character, that's useful.
This is going in my sig. :)

BANNED FOR BAD PUNS X_x

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #287 on: July 04, 2008, 02:24:52 AM »
Speaking of "advanced" fighting.



Ice climbers chain grab video.



A how to about adult link, some of this stuff can carry over to other charecters as well.

&feature=iv

Comboin' video with the same link player, that guy is a god damned beast.

&feature=related

Oh yeah, and people actually using the fludd.
« Last Edit: July 04, 2008, 02:42:43 AM by MortifiedocAlot »


annon

  • AWSUM MODERATAR!!!!1
  • Hero Member
  • *****
  • Posts: 1837
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #288 on: July 08, 2008, 05:18:24 PM »
I've gotten bored with fighting 1-on-1 with 9's, so I've started fighting teams. Right now, I can handle two 7's with about as much trouble as one 9 would give me.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Bobbias

  • #1 Poster
  • Hero Member
  • *****
  • Posts: 7210
  • 404 Avatar not found.
    • View Profile
    • Magnetic Architect
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #289 on: July 08, 2008, 05:24:43 PM »
Yeah, I did that, best I got was 2 lv 9's in melee. At best, I could take out 2 levels 9's in about 5 minutes.
This is going in my sig. :)

BANNED FOR BAD PUNS X_x

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #290 on: July 08, 2008, 10:40:25 PM »
I always sucked at fighting multiple enemies, even tho the A.I. in melee was brain dead.


annon

  • AWSUM MODERATAR!!!!1
  • Hero Member
  • *****
  • Posts: 1837
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #291 on: July 09, 2008, 03:32:30 AM »
I made a stage that's all falling blocks except for 2 horizontally moving platforms and 2 vertically moving ones. It's a mid-sized stage, and it's fun to play with items on because most if not all items cause blocks to fall. I named the stage LOL @ GANONDORF because any character that plays on it has to be fast. I want to see what the Landmaster does on that stage, as well as Jigglypuff's and G&W's final smashes.
« Last Edit: July 09, 2008, 03:34:36 AM by Marvis Mongoldique »

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #292 on: July 09, 2008, 01:06:59 PM »
Doesn't sound all that hectic. I made a stage with 2 fall threw platforms over a row of spikes, and over that are fall threw blocks with 2 vertical moving platforms on each side. It's really too bad the AI likes to stay on the spikes for some reason. Even if I'm standing next to them, they'd rather bounce off the spikes a few more times before coming near me.


annon

  • AWSUM MODERATAR!!!!1
  • Hero Member
  • *****
  • Posts: 1837
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #293 on: July 09, 2008, 01:38:14 PM »
They'd also rather fall of the stage when knocked off than land on spikes.

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

Bobbias

  • #1 Poster
  • Hero Member
  • *****
  • Posts: 7210
  • 404 Avatar not found.
    • View Profile
    • Magnetic Architect
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #294 on: July 09, 2008, 02:25:28 PM »
My friend made one that was pretty much all falling blocks except the couple ladders he stuck in there.
This is going in my sig. :)

BANNED FOR BAD PUNS X_x

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #295 on: July 13, 2008, 04:39:52 PM »
I've gotten bored with fighting 1-on-1 with 9's, so I've started fighting teams. Right now, I can handle two 7's with about as much trouble as one 9 would give me.

Now you've got me doing this. What rules do you use? Any item and any maps? Also the level 9 A.I. seems to get more aggressive/all around better the more I play them and win repetitively, or maybe it's just a mental thing. It goes from hardly trying to OH FUCK.


annon

  • AWSUM MODERATAR!!!!1
  • Hero Member
  • *****
  • Posts: 1837
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #296 on: July 13, 2008, 06:31:09 PM »
Team battle, 3 stock, all items on medium spawn, random stage with Final Destination 2, Flat Zone 2, and Mario Bros turned off but everything else turned on including custom stages. These battles have made me a lot more accurate with my arrows and bombs.

Also, I got an account at smashboards so I could upload my stages. http://smashboards.com/stagebrowser.php?u=122981

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #297 on: July 13, 2008, 11:16:16 PM »
I'd watch out for that community, they have a reputation for being a little eccentric.


annon

  • AWSUM MODERATAR!!!!1
  • Hero Member
  • *****
  • Posts: 1837
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #298 on: July 13, 2008, 11:48:19 PM »
Oh, I don't doubt it. It's not like I'll be playing any of them. I'll mention that Final Destination sucks due to being REALLY FUCKING BORING a lot. Plus, if they call me a n00b, I have a few retorts ("I'd rather be a n00b than someone who treats this series as you do/someone who takes the game this seriously/an asshole").

EDIT: I told them Final Destination wasn't really neutral. I can't wait to see what happens.
« Last Edit: July 14, 2008, 04:49:06 PM by annon »

Code: [Select]
f(u,c,k,_,y,e,a,h)
{return u*u*u*u-u*u*u*_+u*u*y-u*e+a?k?f(u+1,c,k-1,_,y,e,a,h):0:putchar(u-c+h)==f(u+1,u,k-1,_,y,e,a,h);}
main(){return f(0,0,34,84,2423,26628,72864,98)<putchar(32)>f(0,0,40,125,5809,118995,906750,96)==~putchar(10);}

MortifiedocAlot

  • I GOT GULD STERRRRZZ
  • Hero Member
  • **
  • Posts: 4760
  • ಠ_ಠ
    • View Profile
Re: SUPER!! SMASH!! BROTHERRRRS!!
« Reply #299 on: July 16, 2008, 11:07:53 PM »
EDIT: I told them Final Destination wasn't really neutral. I can't wait to see what happens.

In all honesty it isn't. Watch a spam happy Pit fight Ganon there. Also trolling games.