Eww:
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Anyway, I've been paying a bit of Path of Exile lately. I like what they've done. The skill system is pretty interesting. Instead of each class getting certain skills in a progression, allocating points to the skills as you level, they've completely redesigned the skill system. Now you have gems which contain either skills, or support modifiers which can modify your skills. There are no class restrictions on items or skills, but the requirements of the skills are based on which kind of skill they are. Skills are either Strength, Dexterity, or Intelligence based. For level progression, every character gains a few stat points a bit of health and some mana, but you also get passive skill points. There is a massive grid of passive skills, and each class starts in a different portion of the passive grid. There are also "keystone" passives which give you some interesting effects, such as reducing your life to 1 but making you immune to Chaos damage, which is non-elemental and does direct life damage. This works because there's something called Energy Shield which acts like shields in most modern games... Extra life, recovers quickly after a certain amount of time not taking damage.
They also completely did away with currency. Instead, they created a bunch of items which have the ability to "craft" your items. You can make non-magic items magic, rare, or even (if you're really lucky) unique, you can re-roll affixes, re-roll the gem slots, and re-roll the links between the gem slots. These all these different items are used as currency.